Devices and machines
Base Mounted Devices
Hardpoints
Cargo beam
In order for the cargo beam to lock onto objects and to be able to lift or otherwise move them, at least three beams should target the desired object from different directions.The beams should simultaneously hit the object from perpendicular angles. For example: If the object is a cube, the cargo beams should target the cube from at least three different sides. Cargo lock beams are currently unable to lock on to any player built object that includes thrusters (is considered a ship).
Power consumption of the cargo lock beam is variable, and changes significantly depending on the mass of the object being towed. They require a base electricity input of 5 e/s, plus an additional 0.002 e/s per kilogram of mass of the object being towed. It is important to remember that the mass applied to each cargo-lock beam (and thus, how much electricity each requires) is equal to the object mass divided by the number of cargo lock beams applied to it.
For example: a 1,500 kg object being towed by 3 cargo lock beams:
5 + ((1,500 / 3) ⋅ 0.002) = 6 e/s
.. will consume 6 e/s per beam.
Fixed mount
Mounted weapons
Radio transmitters
Range finder
Robot arms
Thrusters
Turntable
Power and Propellant
Generator
Battery
Propellant
Solar Panel
Interactables
Buttons
Chairs
Chairs are a type of seat, usually equipped with four legs.
The known universe has a variety of chairs with different functions and designs, such as pilot chairs of spaceships or benches that can usually be found at space stations.