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Difference between revisions of "Mounted weapons"

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Missiles and torpedoes are fired from their respective launchers, which are assembled in a way similar to the aforementioned mounted weapons. However, these launchers do not have magazines to feed ammo, and must be reloaded by hand.
Missiles and torpedoes are fired from their respective launchers, which are assembled in a way similar to the aforementioned mounted weapons. However, these launchers do not have magazines to feed ammo, and must be reloaded by hand.


This article is about spaceship and space station weapons, for articles about infantry weapons, see [[Weapons]] collection page.
This article is about spaceship and space station weapons, for articles about infantry weapons, see the [[Weapons|weapons]] collection page.


== Weapon types ==
== Weapon types ==

Revision as of 07:33, 14 June 2021

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Turrets all.png
The laser cannon, plasma thrower, rail cannon, auto cannon, and flak cannon
Mounted weapons
Type Armaments

Availability MAG

Mounted weapons are attached to spaceships or space stations via a hardpoint and a fixed or turntable mount. They typically receive power from the network via their mount, which is converted into local energy within the weapon's body, though missiles and torpedoes do not actively draw electricity to fire their payloads. The available weapons are the autocannon, laser cannon, plasma thrower, rail cannon, missile, and torpedo.

Use

Mounted weapons such as the autocannon, laser cannon, plasma thrower, or rail cannon are constructed of many different modules, each of which is required for the weapon to fire. These parts include:

  • A hardpoint, which connects weapon mounts to the ship or station
  • A weapon mount, which connects the weapon body and supplies power
  • A mounted weapon body, which converts power into local power and supports all other parts of the weapon
  • A weapon-specific struct, which converts ammunition stored in the magazine into active ammunition
  • A magazine, which contains inactive ammo held in reserve
    • The rail cannon also requires four capacitors
  • A barrel, which fires projectiles

Some weapons are small enough that several can be mounted to the same weapon mount; these weapons include the autocannon, laser cannon, and plasma thrower.

Missiles and torpedoes are fired from their respective launchers, which are assembled in a way similar to the aforementioned mounted weapons. However, these launchers do not have magazines to feed ammo, and must be reloaded by hand.

This article is about spaceship and space station weapons, for articles about infantry weapons, see the weapons collection page.

Weapon types

Autocannon.png
The autocannon, expanded and assembled
Autocannon
Type Weaponry
Function Anti-armor

Size 384×108×108 cm
Mass 5.877.45 kg
Volume 618.87 kv
Corrosion resistance 275
Primary material Bastium
Input / Output
Electric input
  • 250 e/s upkeep
  • 130 electricity per shot

Heat generation 125 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity800 m/s
Rate of fire400 RPM

Magazine capacity500

Projectile mass11 voxels
Projectile energy352
Projectile lifetime3.5 seconds

Composition (barrel)

Composition (magazine)

Composition (structure)

Composition (body)
Laser weapon.png
A laser cannon, expanded and assembled
Laser cannon
Type Weaponry
Function Anti-armor

Size 396×72×84 cm
Mass 4,911.32 kg
Volume 515.65 kv
Corrosion resistance 305
Primary material Bastium
Input / Output
Electric input
  • 250 e/s upkeep
  • 470 electricity per shot

Heat generation 80 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity1,000 m/s
Rate of fire375 RPM

Magazine capacity600

Projectile mass7 voxels
Projectile energy350
Projectile lifetime3 seconds

Composition (barrel)
Composition (magazine)

Composition (structure)

Composition (body)
Plasma cannon.png
A plasma thrower, expanded and assembled
Plasma cannon
Type Weaponry
Function Anti-armor

Size 348×48×84 cm
Mass 5,375.48 kg
Volume 565.24 kv
Corrosion resistance 287
Primary material Kutonium
Input / Output
Electric input
  • 250 e/s upkeep
  • 2,205 electricity per shot

Heat generation 800 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity800 m/s
Rate of fire70 RPM

Magazine capacity150 per charge

Projectile mass65 voxels
Projectile energy1,170
Projectile lifetime7 seconds

Composition (barrel)
Composition (magazine)

Composition (structure)
Composition (body)
Rail weapon.png
A rail cannon, expanded and assembled
Rail cannon
Type Weaponry
Function Anti-armor

Size 504×144×84 cm
Mass 11,678.96 kg
Volume 1,238.67 kv
Corrosion resistance 380

Input / Output
Electric input
  • 1,500 e/s upkeep
  • 35,000 electricity per shot

Heat generation 600 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity1,400 m/s
Rate of fire33 RPM

Magazine capacity100

Projectile mass125 voxels
Projectile energy12,250
Projectile lifetime6 seconds

Composition (barrel)

Ymrium 25%
Composition (magazine)

Composition (capacitors)

Composition (structure)

Composition (body)

Missile.png
A missile is a multi-component weapon
Missile
Type Mounted weapon
Function Anti-armor

Size 120×18×18 cm

Specifications

Muzzle velocity360-460 m/s

Projectile mass29.33 kilo voxels

Projectile lifetime

Sub-components
Missile thruster module A.png
Missile fuel module.png
Missile HE warhead.png
Missile sensor.png

Torpedo expanded updated.png
Torpedoes are multi-component armaments
Torpedo
Type Ship weapons
Function Guided explosive projectile

Size 252×60×48 cm
Mass 4,967 kg (minimum)
Volume 499 kv (minimum)

Primary material Ymrium

Sub-components
Torpedo main thruster.png
Torpedo maneuver thruster.png
Torpedo YOLOL slots.png
Torpedo fuel tank.png
Torpedo HE warhead.png
Torpedo fuze.png
Torpedo laser sensor.png

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