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The autocannon, expanded and assembled
Type Weaponry
Function Anti-armor

Size 384×108×108 cm
Mass 5.877.45 kg
Volume 618.87 kv
Corrosion resistance 275
Primary material Bastium
Input / Output
Electric input
  • 250 e/s upkeep
  • 330 electricity per shot

Heat generation 45 per shot

Heat dissipation 100 per second


Muzzle velocity800 m/s
Rate of fire400 RPM

Magazine capacity500

Projectile mass11 voxels
Projectile energy352
Projectile lifetime3.5 seconds

Composition (barrel)

Composition (magazine)

Composition (structure)

Composition (body)

The autocannon is one of several ship weapons available for militarized spaceships. It fires slowly and relatively inaccurately, but causes significant damage owing to its high projectile mass. They are commonly found mounted in pairs, increasing their overall destructive potential.


  • Rate of fire: Fast
  • Spread: Wide
  • Flight speed: Medium
  • Ammunition type: Bullets

Ship usage

Autocannons can be found on following ships either by default, or as a variant:

Device fields

Autocannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActiveAutocannonAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActiveAutocannonAmmo Maximum amount of ammo that fits in the barrel 1
AutocannonChargeLimit Upper limit for charge speed 0 - 100
AutocannonChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Autocannon Structure

YOLOL field description range
AvailableAutocannonAmmo How much inactive ammo is left 0 - 500
MaxAvailableAutocannonAmmo Maximum amount of inactive ammo that can be stored 500

Autocannon Mag

YOLOL field description range
StoredAutocannonAmmo How much inactive ammo is left 0 - 500
MaxAutocannonAmmo Maximum amount of inactive ammo that can be stored 500

To learn more about the usage of fields, consult these wiki pages:

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