- 1 Summary
- 2 Ranged weapons
- 2.1 Antigel rifle
- 2.2 Arclighter
- 2.3 Assault rifle
- 2.4 Battle rifle
- 2.5 Bolter
- 2.6 Flamethrower
- 2.7 Gauss rifle
- 2.8 Grenade launcher
- 2.9 Laser rifle
- 2.10 Long rifle
- 2.11 Minigun
- 2.12 Pistol
- 2.13 Plasma rifle
- 2.14 Reaper cannon
- 2.15 Rail Rifle
- 2.16 Repeater pistol
- 2.17 Revolver
- 2.18 Rocket launcher
- 2.19 Shotgun
- 2.20 Whiplash
The Antigel rifle is a railgun that shoots high-velocity metallic discs. It is powered by a battery with a long service life which can then load Metallic discs that are then propelled.
The discs are propelled by electromagnetic rails which are effective against infantry and infantry armours but is less effective against plated armour.
The Arclighter is a heavy, rapid-firing weapon that shoots electrical energy that can bounce off from one target to another, provided that the targets are close enough to each other.
The weapon can also disable electronic devices and temporarily stun robots, making it an excellent support weapon.
The assault rifle utilizes centuries-old powder-based delivery system, which is amplified by gauss magnetic rail enhancers along the barrel.
The assault rifle is sometimes regarded as the most reliable and affordable weapon in the known space.
The small magazine holds 30 bullets.
The large magazine holds 50 bullets.
The battle rifle is a standard issued automatic rifle with a high calibre and two barrels.
It can punch through plating more effectively than the assault rifle, though it has a smaller magazine.
The smaller magazine holds 17 bullets.
The larger magazine holds 28 bullets.
The bolter is a weapon that fires a blunt metallic heavy projectile that produces a high amount of force.
It is designed to bypass most armour through brute force and to break a robot's chassis.
The Bolter also uses electromagnets to propel a projectile using rails.
The magazine holds seven bolts.
This is an article about the bolter gun and it should not be confused with bolt tool. For the article about the bolt tool, see bolt tool.
The Flamethrower is designed to project a long, easily controllable stream of fire via the use of a nozzle.
The weapon doesn't deviate far from the original design. Its key difference is the addition of a jet propulsor engine that enables the flames to be projected in a larger area without the need for a long barrel.
The canister holds 300 units of fuel.
The Gauss rifle is a semi-automatic rifle that utilizes Gauss-enhanced technology, designed to increase bullet speed to new heights.
This allows the weapon to have a high bullet speed while utilizing a fairly small calibre.
Accurate and precise, the Gauss rifle is the ideal hunter's marksman rifle that can be used both at long range and close quarter combat as opposed to a traditional sniper rifle.
The small magazine holds 12 bullets.
The large magazine holds 24 bullets.
The laser rifle is a high-powered laser weapon, designed to cut through thin layers of materials quickly.
Laser rifles convert the energy of a cell battery to produce more energy than normally seen before firing. The energy is then redirected through multiple lenses and guided through the weapon muzzle.
The laser rifle is very accurate with minimal recoil.
The long rifle is a large calibre sniper rifle.
It uses a hybrid propulsion system, combining the conventional gunpowder propulsion with an enhanced rail magazine slides.
Long rifles are not, however, rail weapons as the magazine slides only enhance the initial propelled movement.
The Plasma rifle is a weapon that shoots a large ball of plasma, dealing heavy damage that can even cripple a ship.
The projectile also leaves behind glowing plasma residue at the site of impact.
The plasma magazine holds 8 cells.
The reaper cannon is a prototype weapon conceptualised to cut through squads of infantry easily without the use of explosives.
A high tension Plasma string is propelled from the cannon at high speeds, capable of being manipulated into varying shapes by moving the cannon while firing.
This string cuts through personnel quite effectively but is not recommended for cutting through a ship's armour. Only a constant straight string of plasma will deal damage to a highly armoured plating.
Firing the reaper cannon requires a build-up period.
The Rail rifle is an anti-material rifle and is the most powerful (conventional) handheld weapon in the galaxy.
It can be used for sharpshooting through walls, breaking the bulwarks of a shield unit and can pierce through almost any known infantry armour.
The reliable and durable semi-automatic shotgun can hold ten gauge shells in its pillar clips and can tear holes through most common materials.
They are affordable and common weapons and are great for boarding missions.
The magazine holds seven shells.