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This page lists the infantry weapon collection of the known universe.
A list of mounted weapons can be found here.
Information about damage calculation can be found on page Damage.

Ranged weapons

Antigel rifle

Antigel rifle.png

The Antigel rifle is a railgun that shoots high-velocity metallic discs. It is powered by a battery with a long service life which can then load Metallic discs that are then propelled.
The discs are propelled by electromagnetic rails which are effective against infantry and infantry armours but is less effective against plated armour.

Antigel magazine.png The anti-gel magazine holds 60 discs.


Inventory arclighter.png

The Arclighter is a heavy, rapid-firing weapon that shoots electrical energy that can bounce off from one target to another, provided that the targets are close enough to each other.
The weapon can also disable electronic devices and temporarily stun robots, making it an excellent support weapon.

Energy cell.png An energy cell can hold 30 electrical charges.

Assault rifle

Assault rifle.png
The assault rifle utilizes centuries-old powder-based delivery system, which is amplified by gauss magnetic rail enhancers along the barrel.
The assault rifle is sometimes regarded as the most reliable and affordable weapon in the known space.

Assault rifle small magazine.png The small magazine holds 30 bullets.

Assault rifle large magazine.png The large magazine holds 50 bullets.

Battle rifle

Battle rifle.png
The battle rifle is a standard issued automatic rifle with a high calibre and two barrels.
It can punch through plating more effectively than the assault rifle, though it has a smaller magazine.

Battle rifle magazine small.png The smaller magazine holds 17 bullets.

Battle rifle magazine big.png The larger magazine holds 28 bullets.


The bolter is a weapon that fires a blunt metallic heavy projectile that produces a high amount of force.
It is designed to bypass most armour through brute force and to break a robot's chassis.
The Bolter also uses electromagnets to propel a projectile using rails.
Bolter magazine.png The magazine holds seven bolts.

This is an article about the bolter gun and it should not be confused with bolt tool. For the article about the bolt tool, see bolt tool.


The Flamethrower is designed to project a long, easily controllable stream of fire via the use of a nozzle.
The weapon doesn't deviate far from the original design. Its key difference is the addition of a jet propulsor engine that enables the flames to be projected in a larger area without the need for a long barrel.

Flamethrower canister.png The canister holds 300 units of fuel.

Gauss rifle

Gauss rifle.png
The Gauss rifle is a semi-automatic rifle that utilizes Gauss-enhanced technology, designed to increase bullet speed to new heights.
This allows the weapon to have a high bullet speed while utilizing a fairly small calibre.
Accurate and precise, the Gauss rifle is the ideal hunter's marksman rifle that can be used both at long range and close quarter combat as opposed to a traditional sniper rifle.
Gauss rifle magazine small.png The small magazine holds 12 bullets.
Gauss rifle magazine large.png The large magazine holds 24 bullets.

Grenade launcher

Inventory grenade launcher.png
The Grenade launcher is a weapon most commonly used as for fire support and can be used with two hands or just one.
Reloading of the weapon is also possible with one hand.

Grenadelauncher magazine.png The grenade icon.

Laser rifle

Laser rifle.png
The laser rifle is a high-powered laser weapon, designed to cut through thin layers of materials quickly.
Laser rifles convert the energy of a cell battery to produce more energy than normally seen before firing. The energy is then redirected through multiple lenses and guided through the weapon muzzle.
The laser rifle is very accurate with minimal recoil.

Energy cell.png The energy cell holds 30 electrical charges.

Long rifle

Long rifle.png
The long rifle is a large calibre sniper rifle.
It uses a hybrid propulsion system, combining the conventional gunpowder propulsion with an enhanced rail magazine slides.
Long rifles are not, however, rail weapons as the magazine slides only enhance the initial propelled movement.

Long rifle magazines.png The long rifle magazine holds 10 bullets.


Inventory minigun.png
The minigun provides an incredible fire rate, making it one of the best weapons for controlling a firefight and excel in the suppression of an enemy target.


The standard issued light pistol has not changed much through the ages, using the traditional gunpowder based propulsion.
It does, however, have a very customizable ammunition loadout.

Pistol magazine.png The magazine holds nine bullets.

Plasma rifle

Inventory plasmarifle.png

The Plasma rifle is a weapon that shoots a large ball of plasma, dealing heavy damage that can even cripple a ship.
The projectile also leaves behind glowing plasma residue at the site of impact.
Plasma rifle magazine.png The plasma magazine holds 8 cells.

Reaper cannon

Inventory reaper cannon.png

The reaper cannon is a prototype weapon conceptualised to cut through squads of infantry easily without the use of explosives.
A high tension Plasma string is propelled from the cannon at high speeds, capable of being manipulated into varying shapes by moving the cannon while firing.
This string cuts through personnel quite effectively but is not recommended for cutting through a ship's armour. Only a constant straight string of plasma will deal damage to a highly armoured plating.
Firing the reaper cannon requires a build-up period.

Rail Rifle

Inventory rail rifle.png

The Rail rifle is an anti-material rifle and is the most powerful (conventional) handheld weapon in the galaxy.
It can be used for sharpshooting through walls, breaking the bulwarks of a shield unit and can pierce through almost any known infantry armour.

Railrifle magazine.png The rail rifle magazine icon.

Repeater pistol

Repeater pistol.png
The repeater pistol is a pistol with a high ammo capacity, making it ideal for prolonged firefights in tight spaces.
Repeater magazine.png The magazine holds 52 bullets.


The Revolver is a high powered sidearm that allows a user to land either very accurate single fire shots or very inaccurate fast shots.
Revolver magazine.png The revolver can hold six bullets.

Rocket launcher

Inventory rocketlauncher.png
The Rocket launcher was designed as an anti-ship weapon that can use rockets of different variety to suit most situations.
However, it is mostly used as an anti-infantry weapon.


The reliable and durable semi-automatic shotgun can hold ten gauge shells in its pillar clips and can tear holes through most common materials.
They are affordable and common weapons and are great for boarding missions.
Shotgun magazine.png The magazine holds seven shells.


Inventory whiplash.png

The whiplash is a micro-missile launcher that shoots target-seeking, tiny missiles that produce a small explosion on impact.
Whiplash magazine.png The whiplash magazine holds 60 mini rockets.