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Difference between revisions of "Torpedo"

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Revision as of 10:24, 24 June 2021

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Torpedo expanded updated.png
Torpedoes are multi-component armaments
Torpedo
Type Ship weapons
Function Guided explosive projectile
Availability MAG
Size 252×60×48 cm
Mass 4,967 kg (minimum)
Volume 499 kv (minimum)

The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like missiles, different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the universal tool, they are most frequently launched from torpedo launchers. Torpedoes fly at approximately 110 meters per second, and can be guided via laser designator or via YOLOL.

Device usage

Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a torpedo launcher, which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a laser designator.

Parts

Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.

  • Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
  • Fuze: This activates the warhead when field conditions are met, and can be used without YOLOL chip
  • Warhead: This explodes when the Detonate device field is set to 1
  • Fuel tank: Provides propellant for the thrusters
  • YOLOL module: Has space for two YOLOL chips
  • Maneuver thruster: Allows the torpedo to adjust its trajectory
  • Main thruster: Provides thrust for the torpedo

Parts Gallery

Torpedo laser sensor.png
Laser sensor
Statistics

Mass 783.5 kg
Volume 78.74 kv
CRSV Resist 350

Composition

Torpedo fuze.png
Fuze
Statistics

Mass 310 kg
Volume 31.2 kv
CRSV Resist 380

Composition

Torpedo HE warhead.png
Warhead
Statistics

Mass 970.3 kg
Volume 97.52 kv
CRSV Resist 380

Composition
Torpedo fuel tank.png
Fuel tank
Statistics

Mass 998.3 kg
Volume 100.3 kv
CRSV Resist 540

Composition

Torpedo YOLOL slots.png
YOLOL module
Statistics

Mass 380 kg
Volume 38.19 kv
CRSV Resist 295

Input / Output

Chip slots 2

Composition

Torpedo maneuver thruster.png
Maneuver thruster
Statistics

Mass 410.5 kg
Volume 41.26 kv
CRSV Resist 440

Composition
Torpedo main thruster.png
Main thruster
Statistics

Mass 804.8 kg
Volume 80.88 kv
CRSV Resist 440

Composition

Device fields

Main Thruster

YOLOL field description default range
CurrentThrust ReadOnly: Displays the current thrust of the Main Thruster 0-10000
TargetThrust WriteRead: Sets the desired Thrust of the Main Thruster 0-10000
IsActive Wether the Thruster should fire or not 0 = Deactivated; 1 = Activated.

Fuel Tank

YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180

Maneuver Thruster

YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
YThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N

High Explosive Warhead

YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1

Laser Sensor

YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. 0-90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. 0-90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000

Fuse

YOLOL field description default range
Detonate Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. 0-1
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
TriggerRange
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1

To learn more about how to use fields, consult these wiki pages:

Related pages

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