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Difference between revisions of "Torpedo"

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(→‎Device fields: Added Fields and descriptions for all torpedo components.)
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|ua=Керована Торпеда
|ua=Керована Торпеда
|zh-cn=鱼雷
|zh-cn=鱼雷
}}
}}<section begin=infobox/>{{SB Infobox Begin
This page is still WIP
|{{SB Infobox Header
  |image=[[Image:Torpedo expanded updated.png]]
  |factionLogo=
  |caption=Torpedoes are multi-component armaments
  |name=Torpedo
  |linkBack=Torpedo
  |border=none
}}
 
|{{SB Infobox Device General Information
  |type=Ship weapons
  |function=Guided explosive projectile
  |availability=[[MAG]]
  |size=252×60×48 cm
  |mass=4,967 kg (min)
  |volume=499 kv (min)
  |corrosionResistance=
  |suppressUnitsKg=1
  |suppressUnitsKv=1
  |subComponents=
}}
}}<section end=infobox/><section begin=summary/>The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like [[Missile|missiles]], different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the [[Universal tool|universal tool]], they are most frequently launched from [[Torpedo launcher|torpedo launchers]]. Torpedoes fly at approximately 110 meters per second, and can be guided via [[Laser designator|laser designator]] or via [[YOLOL]].<section end=summary/>
 
== Parts ==
 
Torpedoes are modular projectiles comprising several components, some of which are optional.
 
{{SB Mini Infobox Wrap
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo laser sensor.png]]
|name=Laser sensor
  }}
 
  |{{SB Mini Infobox Statistics
|mass=783.5 kg
|volume=78.74 kv
|corrosionResistance=350
  }}
 
  |{{SB Mini Infobox Composition
|arkanium=10%
|bastium=30%
|ilmatrium=20%
|ukonium=10%
|vokarium=30%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo fuze.png]]
|name=Fuze
  }}
 
  |{{SB Mini Infobox Statistics
|mass=310 kg
|volume=31.2 kv
|corrosionResistance=380
  }}
 
  |{{SB Mini Infobox Composition
|bastium=60%
|tengium=20%
|vokarium=20%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo HE warhead.png]]
|name=Warhead
  }}
 
  |{{SB Mini Infobox Statistics
|mass=970.3 kg
|volume=97.52 kv
|corrosionResistance=380
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=10%
|bastium=15%
|nhurgite=60%
|tengium=6%
|vokarium=10%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo fuel tank.png]]
|name=Fuel tank
  }}
 
  |{{SB Mini Infobox Statistics
|mass=998.3 kg
|volume=100.3 kv
|corrosionResistance=540
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=40%
|bastium=50%
|vokarium=10%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo YOLOL slots.png]]
|name=YOLOL module
  }}
 
  |{{SB Mini Infobox Statistics
|mass=380 kg
|volume=38.19 kv
|corrosionResistance=295
  }}
 
  |{{SB Mini Infobox IO
|YOLOLchips=2
  }}


{|{{Infobox ship begin}}
  |{{SB Mini Infobox Composition
{{Infobox ship image
|arkanium=5%
|Ship image=Torpedo.jpg
|bastium=45%
|Ship caption=Torpedo and Launcher
|ukonium=25%
}}
|vokarium=25%
{{Infobox ship career
  }}
|Hide header=
}}
|Ship class=Mounted weapon, Guided projectile
|Ship name=Torpedo
}}
|-
| General use:
|Causing large amounts of destruction in a controlled  manner.
|-
{{Infobox ship characteristics
}}
|-
| Power draw:
| ? local power per shot
|-
| Mass:
| ?
|-
| Lifetime:
| ? seconds
|}
== Summary ==
<br>
<br>
[[File:Torpedo.jpg|400px]]
<br>
<br>


''Basics''
|{{SB Mini Infobox Begin
* Flight speed: Approximately 110m/s
  |{{SB Mini Infobox Header
* Ammunition type: Projectile
|image=[[Image:Torpedo maneuver thruster.png]]
* Guidance: YOLOL and/or laser designator
|name=Maneuver thruster
  }}


== Ship usage ==
  |{{SB Mini Infobox Statistics
|mass=410.5 kg
|volume=41.26 kv
|corrosionResistance=440
  }}


Torpedos can be found on the following ships, either as its default, or as a variant:
  |{{SB Mini Infobox Composition
* [[Veles|Veles]]
|aegisium=30%
|bastium=30%
|charodium=20%
|kutonium=20%
  }}
}}


[[Category:Mounted weapons|Torpedo]]
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo main thruster.png]]
|name=Main thruster
  }}


== Parts ==
  |{{SB Mini Infobox Statistics
|mass=804.8 kg
|volume=80.88 kv
|corrosionResistance=440
  }}


Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
  |{{SB Mini Infobox Composition
|aegisium=30%
|bastium=30%
|charodium=20%
|kutonium=20%
  }}
}}
}}


* Main Thruster
*Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
** Maindrive for the torpedo
*Fuze: This activates the warhead when field conditions are met, and can be used without [[YOLOL Chip|YOLOL chip]]
* Fuel Tank
*Warhead: This explodes when the Detonate device field is set to 1
** At least one is needed for flighttime, more are optional.
*Fuel tank: Provides propellant for the thrusters
* Yolol Slot
*YOLOL module: Has space for two YOLOL chips
** Allows space for two yolol chips. Optional.
*Maneuver thruster: Allows the torpedo to adjust its trajectory
* Maneuver Thruster
*Main thruster: Provides thrust for the torpedo
** Allows the torpedo to change its trajectory. Optional.
* High Explosive Warhead
** Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
* Laser Sensor
** Nose of the torpedo. receives fielddata from a connected Laser Designator.
* Fuse
** Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.


== Device usage ==
== Ship usage ==


While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedoes can be found on the following ships, either as its default, or as a variant:
* [[Veles|Veles]]


Torpedos can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]], shown below.
== Device usage ==
<br>
<br>
[[File:Starbase-17_40_53.png|600px]]
<br>
<br>


Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a [[Torpedo launcher|torpedo launcher]], which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]].
<!-- Add gallery + links to torpedo launcher and laser designator here, when finished -->
== Device fields ==
== Device fields ==


To learn more about how to use fields, consult these wiki pages:
=== Torpedo Main Thruster ===
* [[Universal tool|Universal Tool]]
{|class="wikitable mw-collapsible mw-collapsed"
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
===== Torpedo Main Thruster =====
{|class="wikitable"
! YOLOL field
! YOLOL field
! description
! description
Line 107: Line 216:
| 0 = Deactivated; 1 = Activated.  
| 0 = Deactivated; 1 = Activated.  
|}
|}
===== Torpedo Fuel Tank =====
 
{|class="wikitable"
=== Torpedo Fuel Tank ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! YOLOL field
! description
! description
Line 122: Line 233:
|}
|}


===== Torpedo Maneuver Thruster =====
=== Torpedo Maneuver Thruster ===
{|class="wikitable"
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! YOLOL field
! description
! description
Line 140: Line 252:
| 0-N
| 0-N
|}
|}
===== Torpedo High Explosive Warhead =====
 
{|class="wikitable"
=== Torpedo High Explosive Warhead ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! YOLOL field
! description
! description
Line 150: Line 264:
| 0-1
| 0-1
|}
|}
===== Torpedo Laser Sensor =====
 
{|class="wikitable"
=== Torpedo Laser Sensor ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! YOLOL field
! description
! description
Line 176: Line 292:
| 0-1000
| 0-1000
|}
|}
===== Torpedo Fuse =====
 
{|class="wikitable"
=== Torpedo Fuse ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! YOLOL field
! description
! description
Line 214: Line 332:
| 0-1
| 0-1
|}
|}
[[Category:Devices and machines|Flight control unit]]
 
 
To learn more about how to use fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
 
[[Category:Mounted weapons|Torpedo]]

Revision as of 10:43, 8 June 2021

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Torpedo expanded updated.png
Torpedoes are multi-component armaments
Torpedo
Type Ship weapons
Function Guided explosive projectile
Availability MAG
Size 252×60×48 cm
Mass 4,967 kg (min)
Volume 499 kv (min)

The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like missiles, different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the universal tool, they are most frequently launched from torpedo launchers. Torpedoes fly at approximately 110 meters per second, and can be guided via laser designator or via YOLOL.

Parts

Torpedoes are modular projectiles comprising several components, some of which are optional.

Torpedo laser sensor.png
Laser sensor
Statistics

Mass 783.5 kg
Volume 78.74 kv
CRSV Resist 350

Composition

Torpedo fuze.png
Fuze
Statistics

Mass 310 kg
Volume 31.2 kv
CRSV Resist 380

Composition

Torpedo HE warhead.png
Warhead
Statistics

Mass 970.3 kg
Volume 97.52 kv
CRSV Resist 380

Composition
Torpedo fuel tank.png
Fuel tank
Statistics

Mass 998.3 kg
Volume 100.3 kv
CRSV Resist 540

Composition

Torpedo YOLOL slots.png
YOLOL module
Statistics

Mass 380 kg
Volume 38.19 kv
CRSV Resist 295

Input / Output

Chip slots 2

Composition

Torpedo maneuver thruster.png
Maneuver thruster
Statistics

Mass 410.5 kg
Volume 41.26 kv
CRSV Resist 440

Composition
Torpedo main thruster.png
Main thruster
Statistics

Mass 804.8 kg
Volume 80.88 kv
CRSV Resist 440

Composition
  • Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
  • Fuze: This activates the warhead when field conditions are met, and can be used without YOLOL chip
  • Warhead: This explodes when the Detonate device field is set to 1
  • Fuel tank: Provides propellant for the thrusters
  • YOLOL module: Has space for two YOLOL chips
  • Maneuver thruster: Allows the torpedo to adjust its trajectory
  • Main thruster: Provides thrust for the torpedo

Ship usage

Torpedoes can be found on the following ships, either as its default, or as a variant:

Device usage

Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a torpedo launcher, which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a laser designator.

Device fields

Torpedo Main Thruster

YOLOL field description default range
CurrentThrust ReadOnly: Displays the current thrust of the Main Thruster 0-10000
TargetThrust WriteRead: Sets the desired Thrust of the Main Thruster 0-10000
IsActive Wether the Thruster should fire or not 0 = Deactivated; 1 = Activated.

Torpedo Fuel Tank

YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180

Torpedo Maneuver Thruster

YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
YThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N

Torpedo High Explosive Warhead

YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1

Torpedo Laser Sensor

YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. 0-90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. 0-90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000

Torpedo Fuse

YOLOL field description default range
Detonate Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. 0-1
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
TriggerRange
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1


To learn more about how to use fields, consult these wiki pages:

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