Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Enhancer"

From Starbase wiki
Jump to navigation Jump to search
(added note about being broken on moving ships)
 
(2 intermediate revisions by 2 users not shown)
Line 18: Line 18:
}}
}}


}}<section begin=summary/>Enhancers are devices that can attach to a [[Generator_(Assembly)|generator]] and provide boosts to some device characteristics. Only the devices that are within a specific range of the enhancer's modular interface side are affected, and this range varies between tiers of enhancers.
}}<section begin=summary/>Enhancers are devices that can attach to a [[Generator_(Assembly)|generator]] and provide boosts to the generation of power. Currently, only [[Generator unit|generator units]] are affected by enhancers.<section end=summary/>
 
'''Enhancers are currently affected by a long term bug that reduces their effectiveness/completely breaks them on moving ships. This is due to the 'ray' cast by the enhancer not keeping up with the ship correctly.'''<section end=summary/>


== Types ==
== Types ==
Line 44: Line 42:


  |{{SB Infobox Device Construction
  |{{SB Infobox Device Construction
|aegisium=25%
|charodium=25%
|kutonium=15%
|exorium=25%
|arkanium=15%
|bastium=20%
|corazium=10%
|vokarium=15%
|exorium=20%
|karnite=15%
|karnite=15%
  }}
  }}
}}
}}
Line 72: Line 70:


  |{{SB Infobox Device Construction
  |{{SB Infobox Device Construction
|ymrium=15%
|exorium=22%
|kutonium=15%
|aegisium=20%
|arkanium=15%
|arkanium=18%
|xhalium=10%
|kutonium=18%
|corazium=12%
|karnite=10%
|karnite=10%
|lukium=20%
  }}
  }}
}}
}}
Line 101: Line 99:


  |{{SB Infobox Device Construction
  |{{SB Infobox Device Construction
|ymrium=15%
|ymrium=12%
|kutonium=10%
|kutonium=14%
|arkanium=10%
|arkanium=16%
|xhalium=15%
|exorium=16%
|exorium=10%
|karnite=10%
|karnite=10%
|lukium=10%
|lukium=18%
|ilmatrium=20%
|ukonium=14%
  }}
  }}
}}
}}
}}
}}


== Basic Usage ==
== Basic Information ==
 
Enhancers are used to quickly boost the rate of production of electricity in a generator unit by increasing the efficiency with which they utilize fuel, and can be easily turned on and off with [[YOLOL]]. However, while a generator unit with an attached and activated enhancer unit will produce significantly more electricity, it will also suffer an exponential increase in [[Heat mechanics|heat output]]. While an enhancer can be used to maximize power output (for as long as the cooling performance can keep up), it can also be used to boost efficiency at lower generation states, allowing the production of power at a comparatively lower fuel cost -- though, this will still generate extra heat. Enhancers affect the generation of heat by adding to the quantity of heat tokens held by the device to which they are attached.
 
It should be noted that, though enhancers increase the heat potential of a generator system, enhancers themselves are unaffected by heat.


* Casts a ray that goes through modules. If the ray hits a module, that module gets the benefit of the enhancement.
{|class="wikitable mw-collapsible" align="center" style="text-align:center;"
** Enhancers increase the efficiency of [[Fuel_chamber|fuel chambers]] and [[Cooling_rack|cooling racks]].
! colspan=3 | Enhancer Effects
* There are three tiers on the enhancement modules.
|-
** Tier 1 casts a ray that can reach 96 cm (only the module it is attached to).
!Enhancer Tier
** Tier 2 that casts a ray that can reach 192 cm (possibly two modules).
!Heat Tokens
** Tier 3 that casts a ray that can reach 288 cm (possibly three modules).
!Electricity Production Tokens
* If several rays are hitting the same module, there will be extra benefit, but with diminishing returns.
|-
** There is no benefit past 3 enhancers.
|Tier 1
| +3
| +1
|-
|Tier 2
| +4
| +2
|-
|Tier 3
| +5
| +3
|}


== Basic information ==


* Only fuel chambers and cooling racks gain an efficiency increase from enhancers.
The number of electricity production tokens a generator unit has directly affects the boost applied to its output, as shown below:
* Fuel chambers will convert the same amount of 'raw fuel' into more 'processed fuel', either allowing for more generator units to be run from one fuel chamber, or for the [[fuel rod]] to last longer.
* Coolant racks will use less coolant to cool the same ammount of heat production.


Enhancer benefit:
{|class="wikitable mw-collapsible" align="center" style="text-align:center;"
* One enhancer provides a 40% reduction for T1 and 50% reduction for T2/T3 in fuel/coolant usage. T1 fuel chamber can provide 5 generator units, while T2/T3 fuel chamber can provide 6 generator units with 'processed fuel'.
! colspan=3 | Electricity Production Tokens
* Two enhancers provide a 50% reduction for T1 and 60% reduction for T2/T3 in fuel/coolant usage. T1 fuel chamber can provide 6 generator units, while T2/T3 fuel chamber can provide 7.5 generator units with 'processed fuel'.
|-
* Three enhancers provide a 53.8% reduction for T1 and 63.6% reduction for T2/T3 in fuel/coolant usage. T1 fuel chamber can provide 6.5 generator units, while T2/T3 fuel chamber can provide 8.25 generator units with 'processed fuel'.
!Electricity Production Tokens
* Further enhancer rays hitting a device do not provide any more benefit.
!Electrical Output
<br>
|-
A single fuel chamber, enhanced three times, using three tier 1 enhancers.<br>
| 1
[[File:GeneratorTier1_3xEnchanced.png|400px]]<br>
| +500
Three fuel chambers all enhanced once, using a single Tier 3 enhancer.<br>
|-
[[File:GeneratorTier3_1xEnchanced.png|400px]]<br>
| 2
| +750
|-
| 3
| +1,000
|}


== Related Articles ==
== Related Articles ==

Latest revision as of 21:13, 3 April 2023

Українська 日本語 简体中文
Starbase generator enhancers.png
Tier 1, tier 2, and tier 3 enhancers
Enhancer
Type Utility device
Function Overclocks device performance

Enhancers are devices that can attach to a generator and provide boosts to the generation of power. Currently, only generator units are affected by enhancers.

Types

Enhancer tier 1.png
Tier 1 enhancer

Size 96×96×48 cm
Mass 781.7 kg
Volume 80.84 kv
Corrosion resistance 615
Primary material Aegisium
Input / Output

Modular interfaces 1

Composition

Enhancer tier 2.png
Tier 2 enhancer

Size 96×96×48 cm
Mass 1,135.7 kg
Volume 129.35 kv
Corrosion resistance 380
Primary material Ymrium
Input / Output

Modular interfaces 1

Composition

Enhancer tier 3.png
Tier 3 enhancer

Size 96×96×48 cm
Mass 1,709.8 kg
Volume 194.74 kv
Corrosion resistance 445
Primary material Ymrium
Input / Output

Modular interfaces 1

Composition

Lukium 18%

Ymrium 12%

Basic Information

Enhancers are used to quickly boost the rate of production of electricity in a generator unit by increasing the efficiency with which they utilize fuel, and can be easily turned on and off with YOLOL. However, while a generator unit with an attached and activated enhancer unit will produce significantly more electricity, it will also suffer an exponential increase in heat output. While an enhancer can be used to maximize power output (for as long as the cooling performance can keep up), it can also be used to boost efficiency at lower generation states, allowing the production of power at a comparatively lower fuel cost -- though, this will still generate extra heat. Enhancers affect the generation of heat by adding to the quantity of heat tokens held by the device to which they are attached.

It should be noted that, though enhancers increase the heat potential of a generator system, enhancers themselves are unaffected by heat.

Enhancer Effects
Enhancer Tier Heat Tokens Electricity Production Tokens
Tier 1 +3 +1
Tier 2 +4 +2
Tier 3 +5 +3


The number of electricity production tokens a generator unit has directly affects the boost applied to its output, as shown below:

Electricity Production Tokens
Electricity Production Tokens Electrical Output
1 +500
2 +750
3 +1,000

Related Articles

Cookies help us deliver our services. By using our services, you agree to our use of cookies.