Difference between revisions of "Mounted weapons"
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|de=Mounted_weapons:de | |de=Mounted_weapons:de | ||
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|zh-cn=舰载武器 | |zh-cn=舰载武器 | ||
|ru=Навесное оружие | |ru=Навесное оружие |
Revision as of 05:00, 25 July 2021
Mounted weapons are attached to spaceships or space stations via a hardpoint and a fixed or turntable mount. They typically receive power from the network via their mount, which is converted into local energy within the weapon's body, though missiles and torpedoes do not actively draw electricity to fire their payloads. The available weapons are the autocannon, laser cannon, plasma thrower, rail cannon, missile, and torpedo.
Use
Mounted weapons such as the autocannon, laser cannon, plasma thrower, or rail cannon are constructed of many different modules, each of which is required for the weapon to fire. These parts include:
- A hardpoint, which connects weapon mounts to the ship or station
- A weapon mount, which connects the weapon body and supplies power
- A mounted weapon body, which converts power into local power and supports all other parts of the weapon
- A weapon-specific struct, which converts ammunition stored in the magazine into active ammunition
- A magazine, which contains inactive ammo held in reserve
- The rail cannon also requires four capacitors
- A barrel, which fires projectiles
Some weapons are small enough that several can be mounted to the same weapon mount; these weapons include the autocannon, laser cannon, and plasma thrower.
Missiles and torpedoes are fired from their respective launchers, which are assembled in a way similar to the aforementioned mounted weapons. However, these launchers do not have magazines to feed ammo, and must be reloaded by hand.
This article is about spaceship and space station weapons, for articles about infantry weapons, see the weapons collection page.
Weapon types
- 250 e/s upkeep
- 130 electricity per shot
- 250 e/s upkeep
- 470 electricity per shot
- 250 e/s upkeep
- 2,205 electricity per shot
- 1,500 e/s upkeep
- 35,000 electricity per shot