Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Materials"

From Starbase wiki
Jump to navigation Jump to search
 
(80 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{Otherlang2
|ru=Материалы
|ua=Матеріали
|fr=Matériaux
|zh-cn=材料
|pl=Materials:pl
|de=Materials:de
|jp=マテリアル
}}
== Summary ==
== Summary ==


All objects consist of certain material or materials.<br>
[[File:Material_inventory_icons.png|350px|thumb|Image of all currently known materials and refined ores.]]
Based on the material composition of the object, materials give them special properties.<br>
 
These properties are important in different situations:
All objects are manufactured from one or more or materials.<br>
* '''Structural durability''': Has a high impact on spaceship design. Specifically on the frame and spots that are under heavy stress.
The properties of an object are based on the '''primary material''' of the object.<br><br>
** Structural durability can be monitored by using the [[Tools#Durability Tool|durability tool]].
'''Be aware that some properties listed in the ship designer tooltips are incorrect for devices composed of more than one material.'''<br><br>
These properties include:
* '''Structural durability''': Has a high relevance in e.g. spaceship design.  
** Structural durability of a spaceship can be monitored by using the [[Durability tool]].
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.
* '''Armor value''', '''Density''', and '''Transformability''' are important when choosing the material for armor.
** The outer plating of a spaceship or station is considered as armor.
** The outer plating of spaceships and stations are categorized as armor as well.
* '''Weight''' is a factor when using dense, heavy, or just a lot of materials for a large ship (such as a capital ship).
* '''Mass''' is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).
** Ships with large weight value need more thrust power to move.
** Ships with a large weight value need more [[Thrusters|thrust]] power to move.




Materials can break or withstand damage in different ways:
Materials can break or withstand [[Damage]] in different ways:
* Materials can '''break'''.
* Materials can '''break'''.
** Shape and depth of the breakage varies based on the material properties, and impact energy.
** Shape and depth of the breakage varies based on the material properties, and impact energy.
Line 22: Line 34:
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br>
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br>
Here's a generic description of how the manufacturing cycle works:
Here's a generic description of how the manufacturing cycle works:
# Mining raw materials. Either by using [[Tools#Pickaxe|pickaxe]] or [[Urchin]].
# Mining raw Ores. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole.
# Smelting raw materials into something useful.
# Refining materials to specific use (not yet implemented).
# Refining materials to specific use.
# Printing devices, parts and ships from different processed materials.
# Printing devices and parts from different processed materials.


== Material statistics ==
== Material statistics ==


* '''Armor Value''' - How much Projectile Energy from weapons the material can resist.
* '''Armor Value''' - How much [[Damage#Projectile energy (PE)|Projectile Energy]] from weapons the material can resist.
 
* '''Voxel Penetration Multiplier''' - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.


* '''Heat''' - Threshold and reflect value for heat status.
* '''Heat''' - Threshold and reflect value for heat status.


* '''Corrosion''' - Threshold and reduction value for corrosion.
* '''Corrosion''' - Threshold and reduction value for [[Damage#Corrosive status|corrosion]].
 
* '''Electricity''' - How well material nullifies electricity status. Low Electricity property makes the object higher on priority list for electric currents.  


* '''Transformability''' - Represents the material's ability to sustain it's form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties.  
* '''Transformability''' - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties.  


* '''Structural durability''' - How much structural strain object can handle from other objects.
* '''Structural durability''' - How much structural strain object can handle from other objects.
Line 43: Line 54:
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.
* '''Density''' - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.


* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material.
* '''Endurance''' - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).


== Raw materials ==
== Materials ==
 
Each material in the universe has base credit value based on their mass, which represents average buying price.<br>
Credit value of single 26,971 unit asteroid (average small size) is also calculated with 80% Ore to ingot conversion  (as materials are in raw state).<br>
These materials are sold in 30% of their original price.


=== Rocks ===
=== Rocks ===
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''
''Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.''


'''Valkite dust''' - 0,25 Credits per
{| class="wikitable"
|+ style="text-align: left;" | Rock materials
|+
! Name
! Icons
! Description
! Armor/Kv
! Min Armor/Kv
! Voxel Penetration Multiplier
! Corrosion Resistance
! Transformability
! Structural Durability
! Density (Kg/Kv)
! Ore Chunk
! Ore Stack Mass (Kg)
! Ore Density (Kg/Kv)
! Ore Price (Credits/Kv) before tax
|-
 
! [[Valkite]]
| [[Image:Material-icons Valkite.png|x60px]]
| Carbonate mineral that is used in station construction.
| 0.3
| 0
| 177%
| 400
| 20
| 40
| 9.95
| [[Image:Valkite.png|x60px]]
| 13953.91
| 8.08
| 0.35
|-
 
! [[Ajatite]]
| [[Image:Material-icons Ajatite.png|x60px]]
| Abundantly found material used in making glass. basic electronic components and composite materials.
| 0.2
| 0
| 261%
| 500
| 40
| 30
| 8.60
| [[Image:Ajatite.png|x60px]]
| 10903.68
| 6.31
| 0.35
|-
 
! [[Talkite]]
|[[Image:Talkite ore.png|x48px]][[Image:Talkite refined.png|x48px]]
| Metamorphic rock material.
| 1.50
| 0.00
| 81%
| 500
| 65
| 70
| 13.75
| <!--[[Image:Talkite.png|x60px]]-->
|
|
| /
|-
 
|}


=== Industrial metal ores ===
=== Industrial metal ores ===
{| class="wikitable"
|+ style="text-align: left;" | Industrial materials
|+
! Name
! Icons
! Description
! Armor/Kv
! Min Armor/Kv
! Voxel Penetration Multiplier
! Corrosion Resistance
! Transformability
! Structural Durability
! Density (Kg/Kv)
! Ore Chunk
! Ore Stack Mass (Kg)
! Ore Density (Kg/Kv)
! Ore Price (Credits/Kv) before tax
|-
! [[Bastium]]
| [[Image:Material-icons Bastium.png|x60px]]
| Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications.
| 0.75
| 0.1
| 177%
| 400
| 40
| 80
| 9.95
| [[Image:Bastium.png|x60px]]
| 13962.24
| 8.08
| 0.56
|-
! [[Aegisium]]
|[[Image:Aegisium ore.png|x45px]][[Image:Aegisium refined.png|x50px]]
| Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties.
| 1.9
| 0.5
| 191%
| 800
| 150
| 60
| 9.67
| [[Image:Aegisium.png|x60px]]
| 13253.76
| 7.67
| 1.61
|-
! [[Oninum]]
| [[Image:Material-icons Oninum.png|x60px]]
| Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons.
| 5.7
| 0.25
| 33%
| 500
| 40
| 50
| 22.50
| [[Image:Oninum.png|x60px]]
| 24191.98
| 14.00
| 3.85
|-
! [[Charodium]]
|[[Image:Charodium ore.png|x45px]][[Image:Charodium refined.png|x50px]]
| Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor.
| 3.7
| 0.35
| 67%
| 200
| 70
| 60
| 15.00
| [[Image:Charodium.png|x60px]]
| 19440
| 11.25
| 2.45
|-
! [[Merkerium]]
| [[Image:Material-icons Merkerium.png|x60px]]
| Lightweight fibrous material that has excellent electric resistance.
| 1.9
| 0.4
| 209%
| 200
| 20
| 60
| 9.36
| [[Image:Merkerium.png|x60px]]
| 12713.21
| 7.36
| 1.75
|-
! [[Lukium]]
| [[Image:Material-icons Lukium.png|x60px]]
| Dense metal that is used as radiation shielding material.
| 3.5
| 0.1
| 28%
| 600
| 60
| 40
| 23.00
| [[Image:Lukium.png|x60px]]
| 26352.00
| 15.25
| 5.60
|-
! [[Targium]]
|[[Image:Targium ore.png|x48px]][[Image:Targium refined.png|x48px]]
| Strong and durable metal with excellent tension and stress resistance.
| 4.10
| 0.08
| 50%
| 300
| 65
| 110
| 17.50
| <!--[[Image:Targium.png|x60px]]-->
|
|
| 7.00
|-
|}
=== Minor noble metal ores ===
{| class="wikitable"
|+ style="text-align: left;" | Minor noble metal ores. listed in rarity order
|+
! Name
! Icons
! Description
! Armor/Kv
! Min Armor/Kv
! Voxel Penetration Multiplier
! Corrosion Resistance
! Transformability
! Structural Durability
! Density (Kg/Kv)
! Ore Chunk
! Ore Stack Mass (Kg)
! Ore Density (Kg/Kv)
! Ore Price (Credits/Kv) before tax
|-
! [[Tengium]]
| [[Image:Material-icons Tengium.png|x60px]]
| Lightweight metal that is a prevalently used material in tools. electronics and machinery.
| 0.5
| 0.25
| 261%
| 600
| 50
| 50
| 8.60
| [[Image:Tengium.png|x60px]]
| 10911.67
| 6.31
| 2.10
|-
! [[Ilmatrium]]
| [[Image:Material-icons Ilmatrium.png|x60px]]
| Reactive alkali metal that is used in optics. energy storage and as heat transfer material.
| 0.35
| 0.3
| 177%
| 500
| 70
| 40
| 9.95
| [[Image:Ilmatrium.png|x60px]]
| 13953.91
| 8.08
| 1.05
|-
! [[Ukonium]]
| [[Image:Material-icons Ukonium.png|x60px]]
| Highly reactive metal. Used as heat transfer material and in some applications in electronics.
| 0.2
| 0.15
| 261%
| 100
| 100
| 20
| 8.60
| [[Image:Ukonium.png|x60px]]
| 10911.67
| 6.31
| 0.525
|-
! [[Vokarium]]
|[[Image:Vokarium ore.png|x45px]][[Image:Vokarium refined.png|x48px]]
| Ductile and light metal that is commonly used in electronics as a power transfer medium.
| 0.25
| 0.15
| 232%
| 200
| 80
| 60
| 9.01
| [[Image:Vokarium.png|x60px]]
| 11719.89
| 6.78
| 0.63
|-
! [[Exorium]]
|[[Image:Exorium ore.png|x45px]][[Image:Exorium refined.png|x48px]]
| Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator.
| 2.0
| 0.1
| 32%
| 600
| 20
| 30
| 23.00
| [[Image:Exorium.png|x60px]]
| 24624
| 14.25
| 2.80
|-
! [[Ymrium]]
|[[Image:Ymrium ore.png|x48px]][[Image:Ymrium refined.png|x48px]]
| Light and ductile metal that has excellent heat resistance.
| 2.25
| 0.15
| 248%
| 400
| 80
| 70
| 8.78
| <!--[[Image:Ymrium.png|x60px]]-->
|
|
| 7.00
|-
! [[Naflite]]
|[[Image:Naflite ore.png|x48px]][[Image:Naflite refined.png|x48px]]
| Conductive metal with wide use in advanced capacitors and energy production applications.
| 0.90
| 0.10
| 209%
| 700
| 100
| 70
| 6.31
| <!--[[Image:Naflite.png|x60px]]-->
|
|
| 8.40
|-
|}


=== Noble metal ores ===
=== Noble metal ores ===


=== Frozen materials ===
{| class="wikitable"
|+ style="text-align: left;" | Noble metal ores. listed in rarity order
|+
! Name
! Icons
! Description
! Armor/Kv
! Min Armor/Kv
! Voxel Penetration Multiplier
! Corrosion Resistance
! Transformability
! Structural Durability
! Density (Kg/Kv)
! Ore Chunk
! Ore Stack Mass (Kg)
! Ore Density (Kg/Kv)
! Ore Price (Credits/Kv) before tax
|-
 
! [[Kutonium]]
| [[Image:Material-icons Kutonium.png|x60px]]
| Strong and lightweight metal. commonly used in tools and weapons.
| 2.1
| 0.1
| 209%
| 200
| 40
| 60
| 9.36
| [[Image:Kutonium.png|x60px]]
| 12713.21
| 7.36
| 4.90
|-
 
! [[Arkanium]]
| [[Image:Material-icons Arkanium.png|x60px]]
| Rare transition metal that has wide use in electronics. alloys and weapons.
| 0.45
| 0.25
| 357%
| 700
| 80
| 20
| 6.99
| [[Image:Arkanium.png|x60px]]
| 7447.68
| 4.31
| 6.30
|-
 
! [[Corazium]]
| [[Image:Material-icons Corazium.png|x60px]]
| Dense transition metal that is used in advanced electronics.
| 0.35
| 0.05
| 100%
| 500
| 50
| 20
| 12.50
| [[Image:Corazium.png|x60px]]
| 17193.6
| 9.95
| 7.00
|-
 
! [[Xhalium]]
|[[Image:Xhalium ore.png|x45px]][[Image:Xhalium refined.png|x48px]]
| Very rare transition metal. Used in advanced energy weapons and high end electronics.
| 0.33
| 0.25
| 357%
| 750
| 90
| 30
| 7.36
| [[Image:Xhalium.png|x60px]]
| 10903.68
| 6.31
| 10.50
|-
 
! [[Daltium]]
|[[Image:Daltium ore.png|x45px]][[Image:Daltium refined.png|x48px]]
| Heavy precious metal that is formed in supernovae. Highly resistant to corrosive agents.
| 3.80
| 0.07
| 72%
| 1,400
| 45
| 50
| 14.50
| <!--[[Image:Daltium.png|x60px]]-->
|
|
| 8.40
|-
|}
 
=== Crystal materials ===
 
{| class="wikitable"
|+ style="text-align: left;" | Crystal materials. listed in rarity order
|+
! Name
! Icons
! Description
! Ore Chunk
! Ore Stack Mass (Kg)
! Ore Density (Kg/Kv)
! Ore Price (Credits/Kv) before tax
|-
 
! [[Ice]]
| [[Image:Material-icons Ice.png|x60px]]
| Compound of hydrogen and oxygen.
| [[Image:Ice.png|x60px]]
| 11715.84
| 7.36
| 0.525
|-
 
! [[Surtrite]]
| [[Image:Material-icons Surtrite.png|x60px]]
| Often manifests in gas or crystalline form. Highly reactive material and when oxidized it becomes highly corrosive to many materials.
| [[Image:Surtrite.png|x60px]]
| 10911.67
| 6.31
| 2.45
|-
 
! [[Nhurgite]]
| [[Image:Material-icons Nhurgite.png|x60px]]
| Corrosive gas which is used in explosives and as reaction propellant.
| [[Image:Nhurgite.png|x60px]]
| 10911.67
| 6.31
| 1.75
|-
 
! [[Haderite]]
| [[Image:Material-icons Haderite.png|x60px]]
| Inert gas manifested from supernovae of dying stars.
| [[Image:Haderite.png|x60px]]
| 12718.08
| 7.36
| 2.80
|-
 
! [[Karnite]]
| [[Image:Material-icons Karnite.png|x60px]]
| Radioactive gas which is often used in energy weapons and lights.
| [[Image:Karnite.png|x60px]]
| 10911.67
| 6.31
| 2.80
|-
 
|}
 
=== Alloy materials ===
 
{| class="wikitable"
|+ style="text-align: left;" | Materials made from two or more other materials
|+
! Name
! Icons
! Description
! Crafting Materials
! Requires
! Armor/Kv
! Min Armor/Kv
! Voxel Penetration Multiplier
! Corrosion Resistance
! Transformability
! Structural Durability
! Density (Kg per Kv)
|-
 
! [[Alium]]
| [[Image:Alium.png|x60px]]
| Alloy used in civilian capital ships to protect the internal parts of the ship
| [[Valkite]], [[Aegisium]], [[Nhurgite]]
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]
| 1.90
|
|
| 750
|
| 60
| 8.46
|-
 
! [[Baltium]]
| [[Image:Baltium.png|x60px]]
| Alloy used in civilian capital ship's beam structures.
| [[Valkite]], [[Bastium]], [[Nhurgite]]
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]
| 1.30
|
|
| 400
|
| 90
| 10.22
|-
 
! [[Bastonium]]
| [[Image:Bastonium.png|x60px]]
| Light armour material alloy.
| [[Bastium]], [[Kutonium]], [[Karnite]]
| [[Alloy_furnace|Belt furnace]], [[Surtrite belt]]
| 2.20
|
|
| 600
|
| 55
| 8.69
|-
 
! [[Corium]]
| [[Image:Corium.png|x60px]]
| Military Grade Armor Alloy.
| [[Ymrium]], [[Corazium]], [[Haderite]]
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite/Karnite Atmosphere]]
| 3.60
|
|
| 700
|
| 55
| 12.00
|-
 
! [[Exutium]]
| [[Image:Exutium.png|x60px]]
| Alloy used in military capital ships to protect the internal parts of the ship.
| [[Kutonium]], [[Exorium]], [[Haderite]]
| [[Alloy_furnace|Atmosphere furnace]], [[Surtrite Atmosphere]]
| 4.40
|
|
| 800
|
| 60
| 17.50
|-
 
 
 
! [[Glass]]
| [[Image:Glass.png|x60px]]
| Glass.
| [[Aegisium]], [[Ajatite]], [[Surtrite]]
| [[Alloy_furnace|Belt furnace]], [[Nhurgite/Water belt]]
| 1.70
|
|
| 800
|
| 60
| 9.95
|-
 
! [[Tallium]]
| [[Image:Tallium.png|x60px]]
| Alloy used in military capital ship's beam structures.
| [[Targium]], [[Lukium]], [[Haderite]]
| [[Alloy_furnace|Atmosphere furnace]], [[Water/Karnite Atmosphere]]
| 3.20
|
|
| 400
|
| 120
| 12.50
|-


|}
[[Category:Materials]]
[[Category:Materials]]
[[Category:Collection]]

Latest revision as of 19:07, 12 November 2024

Deutsch Français Polski Русский Українська 日本語 简体中文

Summary

Image of all currently known materials and refined ores.

All objects are manufactured from one or more or materials.
The properties of an object are based on the primary material of the object.

Be aware that some properties listed in the ship designer tooltips are incorrect for devices composed of more than one material.

These properties include:

  • Structural durability: Has a high relevance in e.g. spaceship design.
    • Structural durability of a spaceship can be monitored by using the Durability tool.
  • Armor value, Density, and Transformability are important when choosing the material for armor.
    • The outer plating of spaceships and stations are categorized as armor as well.
  • Mass is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).
    • Ships with a large weight value need more thrust power to move.


Materials can break or withstand Damage in different ways:

  • Materials can break.
    • Shape and depth of the breakage varies based on the material properties, and impact energy.
  • Materials can fracture.
    • The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.

Manufacturing cycle

Materials can be both created and used to make other devices and parts in the world.
Here's a generic description of how the manufacturing cycle works:

  1. Mining raw Ores. Either by using a Pickaxe, a Mining laser (Assembly) or by transporting asteroids whole.
  2. Refining materials to specific use (not yet implemented).
  3. Printing devices, parts and ships from different processed materials.

Material statistics

  • Voxel Penetration Multiplier - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.
  • Heat - Threshold and reflect value for heat status.
  • Corrosion - Threshold and reduction value for corrosion.
  • Transformability - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties.
  • Structural durability - How much structural strain object can handle from other objects.
  • Density - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.
  • Endurance - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).

Materials

Rocks

Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.

Rock materials
Name Icons Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg/Kv) Ore Chunk Ore Stack Mass (Kg) Ore Density (Kg/Kv) Ore Price (Credits/Kv) before tax
Valkite Material-icons Valkite.png Carbonate mineral that is used in station construction. 0.3 0 177% 400 20 40 9.95 Valkite.png 13953.91 8.08 0.35
Ajatite Material-icons Ajatite.png Abundantly found material used in making glass. basic electronic components and composite materials. 0.2 0 261% 500 40 30 8.60 Ajatite.png 10903.68 6.31 0.35
Talkite Talkite ore.pngTalkite refined.png Metamorphic rock material. 1.50 0.00 81% 500 65 70 13.75 /

Industrial metal ores

Industrial materials
Name Icons Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg/Kv) Ore Chunk Ore Stack Mass (Kg) Ore Density (Kg/Kv) Ore Price (Credits/Kv) before tax
Bastium Material-icons Bastium.png Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications. 0.75 0.1 177% 400 40 80 9.95 Bastium.png 13962.24 8.08 0.56
Aegisium Aegisium ore.pngAegisium refined.png Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties. 1.9 0.5 191% 800 150 60 9.67 Aegisium.png 13253.76 7.67 1.61
Oninum Material-icons Oninum.png Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons. 5.7 0.25 33% 500 40 50 22.50 Oninum.png 24191.98 14.00 3.85
Charodium Charodium ore.pngCharodium refined.png Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor. 3.7 0.35 67% 200 70 60 15.00 Charodium.png 19440 11.25 2.45
Merkerium Material-icons Merkerium.png Lightweight fibrous material that has excellent electric resistance. 1.9 0.4 209% 200 20 60 9.36 Merkerium.png 12713.21 7.36 1.75
Lukium Material-icons Lukium.png Dense metal that is used as radiation shielding material. 3.5 0.1 28% 600 60 40 23.00 Lukium.png 26352.00 15.25 5.60
Targium Targium ore.pngTargium refined.png Strong and durable metal with excellent tension and stress resistance. 4.10 0.08 50% 300 65 110 17.50 7.00

Minor noble metal ores

Minor noble metal ores. listed in rarity order
Name Icons Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg/Kv) Ore Chunk Ore Stack Mass (Kg) Ore Density (Kg/Kv) Ore Price (Credits/Kv) before tax
Tengium Material-icons Tengium.png Lightweight metal that is a prevalently used material in tools. electronics and machinery. 0.5 0.25 261% 600 50 50 8.60 Tengium.png 10911.67 6.31 2.10
Ilmatrium Material-icons Ilmatrium.png Reactive alkali metal that is used in optics. energy storage and as heat transfer material. 0.35 0.3 177% 500 70 40 9.95 Ilmatrium.png 13953.91 8.08 1.05
Ukonium Material-icons Ukonium.png Highly reactive metal. Used as heat transfer material and in some applications in electronics. 0.2 0.15 261% 100 100 20 8.60 Ukonium.png 10911.67 6.31 0.525
Vokarium Vokarium ore.pngVokarium refined.png Ductile and light metal that is commonly used in electronics as a power transfer medium. 0.25 0.15 232% 200 80 60 9.01 Vokarium.png 11719.89 6.78 0.63
Exorium Exorium ore.pngExorium refined.png Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator. 2.0 0.1 32% 600 20 30 23.00 Exorium.png 24624 14.25 2.80
Ymrium Ymrium ore.pngYmrium refined.png Light and ductile metal that has excellent heat resistance. 2.25 0.15 248% 400 80 70 8.78 7.00
Naflite Naflite ore.pngNaflite refined.png Conductive metal with wide use in advanced capacitors and energy production applications. 0.90 0.10 209% 700 100 70 6.31 8.40

Noble metal ores

Noble metal ores. listed in rarity order
Name Icons Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg/Kv) Ore Chunk Ore Stack Mass (Kg) Ore Density (Kg/Kv) Ore Price (Credits/Kv) before tax
Kutonium Material-icons Kutonium.png Strong and lightweight metal. commonly used in tools and weapons. 2.1 0.1 209% 200 40 60 9.36 Kutonium.png 12713.21 7.36 4.90
Arkanium Material-icons Arkanium.png Rare transition metal that has wide use in electronics. alloys and weapons. 0.45 0.25 357% 700 80 20 6.99 Arkanium.png 7447.68 4.31 6.30
Corazium Material-icons Corazium.png Dense transition metal that is used in advanced electronics. 0.35 0.05 100% 500 50 20 12.50 Corazium.png 17193.6 9.95 7.00
Xhalium Xhalium ore.pngXhalium refined.png Very rare transition metal. Used in advanced energy weapons and high end electronics. 0.33 0.25 357% 750 90 30 7.36 Xhalium.png 10903.68 6.31 10.50
Daltium Daltium ore.pngDaltium refined.png Heavy precious metal that is formed in supernovae. Highly resistant to corrosive agents. 3.80 0.07 72% 1,400 45 50 14.50 8.40

Crystal materials

Crystal materials. listed in rarity order
Name Icons Description Ore Chunk Ore Stack Mass (Kg) Ore Density (Kg/Kv) Ore Price (Credits/Kv) before tax
Ice Material-icons Ice.png Compound of hydrogen and oxygen. Ice.png 11715.84 7.36 0.525
Surtrite Material-icons Surtrite.png Often manifests in gas or crystalline form. Highly reactive material and when oxidized it becomes highly corrosive to many materials. Surtrite.png 10911.67 6.31 2.45
Nhurgite Material-icons Nhurgite.png Corrosive gas which is used in explosives and as reaction propellant. Nhurgite.png 10911.67 6.31 1.75
Haderite Material-icons Haderite.png Inert gas manifested from supernovae of dying stars. Haderite.png 12718.08 7.36 2.80
Karnite Material-icons Karnite.png Radioactive gas which is often used in energy weapons and lights. Karnite.png 10911.67 6.31 2.80

Alloy materials

Materials made from two or more other materials
Name Icons Description Crafting Materials Requires Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Alium Alium.png Alloy used in civilian capital ships to protect the internal parts of the ship Valkite, Aegisium, Nhurgite Belt furnace, Surtrite belt 1.90 750 60 8.46
Baltium Baltium.png Alloy used in civilian capital ship's beam structures. Valkite, Bastium, Nhurgite Belt furnace, Nhurgite/Water belt 1.30 400 90 10.22
Bastonium Bastonium.png Light armour material alloy. Bastium, Kutonium, Karnite Belt furnace, Surtrite belt 2.20 600 55 8.69
Corium Corium.png Military Grade Armor Alloy. Ymrium, Corazium, Haderite Atmosphere furnace, Surtrite/Karnite Atmosphere 3.60 700 55 12.00
Exutium Exutium.png Alloy used in military capital ships to protect the internal parts of the ship. Kutonium, Exorium, Haderite Atmosphere furnace, Surtrite Atmosphere 4.40 800 60 17.50
Glass Glass.png Glass. Aegisium, Ajatite, Surtrite Belt furnace, Nhurgite/Water belt 1.70 800 60 9.95
Tallium Tallium.png Alloy used in military capital ship's beam structures. Targium, Lukium, Haderite Atmosphere furnace, Water/Karnite Atmosphere 3.20 400 120 12.50
Cookies help us deliver our services. By using our services, you agree to our use of cookies.