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Difference between revisions of "Laser cannon"

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(Added upkeep power & Charge fileds, adjusted characteristics description, updated mag fields)
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|ru=Лазерная пушка
|ru=Лазерная пушка
|ua=Лазерна гармата
|ua=Лазерна гармата
}}{{SB Infobox Begin
|{{SB Infobox Header
  |image=[[Image:Laser_weapon.png]]
  |factionLogo=
  |caption=A laser cannon, expanded and assembled
  |name=
  |border=none
}}
|{{SB Infobox Device General Information
  |type=Weaponry
  |function=Anti-armor
  |availability=[[MAG]]
  |size=396×72×84 cm
  |mass=4,911.32
  |volume=515.65
  |corrosionResistance=315
  |suppressUnitsKg
  |suppressUnitsKv
}}
|{{SB Infobox Device IO
  |electricIn=<ul><li>250 e/s upkeep</li><li>400 electricity per shot</li><li>100 electricity recharge</li></ul>
  |electricOut=
  |coolantIn=
  |coolantOut=
  |coolantRefresh=
  |heatGeneration=60 per shot
  |heatDissipation=100 per second
  |propellantIn=
  |propellantOut=
  |fuelIn=
  |fuelOut=
  |sockets=
  |YOLOLchips=
  |modInterfaces=
  |deviceInterfaces=
}}
|{{SB Infobox Weapon Data
  |rateOfFire=375 RPM
  |muzzleVelocity=1,000 m/s
  |projectileVoxelMass=7
  |projectileEnergy=350
  |projectileLifetime=3 seconds
  |magazineCapacity=200 per charge
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (barrel)
  |kutonium=10%
  |ajatite=15%
  |tengium=5%
  |charodium=50%
  |merkerium=15%
  |aegisium=10%
  |xhalium=5%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (magazine)
  |kutonium=10%
  |ilmatrium=70%
  |vokarium=10%
  |aegisium=5%
  |merkerium=5%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (structure)
  |kutonium=15%
  |vokarium=20%
  |ilmatrium=30%
  |charodium=10%
  |merkerium=20%
  |arkanium=5%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (body)
  |bastium=10%
  |aegisium=10%
  |charodium=15%
  |merkerium=20%
  |tengium=10%
  |ilmatrium=20%
  |vokarium=15%
}}
}}
}}
{|{{Infobox ship begin}}
<section begin=summary/>
{{Infobox ship image
The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the [[Autocannon|autocannon]], the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 800 rounds, though it will need to recharge after each increment of 200.
|Ship image=Laser weapon.png
<section end=summary/>
|Ship image size=400
== Basics ==
|Ship caption=Laser cannon parts
}}
{{Infobox ship career
|Hide header=
|Ship class=Mounted weapon, energy
|Ship name=Laser cannon
}}
|-
| General use:
|Obliterating fast spaceships
|-
{{Infobox ship characteristics
}}
|-
| Rate of Fire
| 375 rpm (6,25 rps)
|-
| Projectile Energy
| 350
|-
| Muzzle velocity:
| 1000 m/s
|-
| Heat generated:
| 60 per shot
|-
| Heat dissipation rate:
| 100 per second
|-
| Power draw:
| 400 per shot, 100 per recharge
|-
| Upkeep power:
| 250 per second
|-
| Projectile mass:
| 7
|-
| Lifetime:
| 3 seconds
|}


== Summary ==
<br>
<br>
[[File:Laser weapon.png|400px]]
<br>
<br>
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
''Basics''
* Rate of fire: Fast
* Rate of fire: Fast
* Spread: Minimal
* Spread: Minimal
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== Device fields ==
== Device fields ==
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


'''Laser Cannon Barrel'''
'''Laser Cannon Barrel'''
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|}
|}


[[Category:Mounted weapons|Laser weapon]]
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
 
[[Category:Mounted weapons|Laser cannon]]

Revision as of 04:46, 26 May 2021

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Laser weapon.png
A laser cannon, expanded and assembled
Laser cannon
Type Weaponry
Function Anti-armor
Availability MAG
Size 396×72×84 cm
Mass 4,911.32 kg
Volume 515.65 kv
Corrosion resistance 315

Input / Output
Electric input
  • 250 e/s upkeep
  • 400 electricity per shot
  • 100 electricity recharge

Heat generation 60 per shot

Heat dissipation 100 per second

Weapon Characteristics
Rate of fire 375 RPM
Muzzle velocity 1,000 m/s
Projectile voxel mass 7
Projectile energy 350
Projectile lifetime 3 seconds
Magazine capacity 200 per charge
Composition (barrel)
Composition (magazine)
Composition (structure)
Composition (body)

The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the autocannon, the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 800 rounds, though it will need to recharge after each increment of 200.

Basics

  • Rate of fire: Fast
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Laser. Inactive ammo requires activation from an external power source.

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

Laser Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 1
LaserChargeLimit Upper limit for charge speed 0 - 100
LaserChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Laser Cannon Structure

YOLOL field description range
AvailableLaserAmmo How much inactive ammo is left 0 - 200
MaxAvailableLaserAmmo Maximum amount of inactive ammo that can be stored 200

Laser Cannon Mag

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 200
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 200
StoredActiveLaserAmmo How much inactive ammo is left 0 - 800
MaxIdleLaserAmmo Maximum amount of inactive ammo that can be stored 800

To learn more about the usage of fields, consult these wiki pages:

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