Difference between revisions of "Laser cannon"
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|electricIn=<ul><li>250 e/s upkeep</li><li> | |electricIn=<ul><li>250 e/s upkeep</li><li>440 electricity per shot</li></ul> | ||
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Revision as of 16:19, 19 October 2022
Laser cannon
Type Weaponry
Function Anti-armor
Size 396×72×84 cm
Mass 4,911.32 kg
Volume 515.65 kv
Corrosion resistance 305
Primary material Bastium
Input / Output
Electric input
- 250 e/s upkeep
- 440 electricity per shot
Heat generation 60 per shot
Heat dissipation 100 per second
Specifications
Muzzle velocity1,000 m/s
Rate of fire375 RPM
Magazine capacity600
Projectile mass7 voxels
Projectile energy350
Projectile lifetime3 seconds
Composition (barrel)
Composition (magazine)
Composition (structure)
Composition (body)
The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the autocannon, the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 800 rounds, though it will need to recharge after each increment of 200.
Basics
- Rate of fire: Fast
- Spread: Minimal
- Projectile speed: Fast
- Ammunition type: Laser. Inactive ammo requires activation from an external power source.
Ship usage
Laser weapons can be found on following ships either by default, or as a variant:
Device fields
Laser Cannon Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull", Often renamed to shoot or fire | 0 - 1 |
StoredActiveLaserAmmo | Amount of ammo ready to fire in the weapon's barrel | 0 - 1 |
MaxActiveLaserAmmo | Maximum amount of ammo that fits in the barrel | 1 |
LaserChargeLimit | Upper limit for charge speed | 0 - 100 |
LaserChargeSpeed | Current charge speed | 0 - 100 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Laser Cannon Structure
YOLOL field | description | range |
---|---|---|
AvailableLaserAmmo | How much inactive ammo is left | 0 - 200 |
MaxAvailableLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |
Laser Cannon Mag
YOLOL field | description | range |
---|---|---|
StoredLaserAmmo | How much inactive ammo is left | 0 - 200 |
MaxLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |
StoredActiveLaserAmmo | How much inactive ammo is left | 0 - 800 |
MaxIdleLaserAmmo | Maximum amount of inactive ammo that can be stored | 800 |
To learn more about the usage of fields, consult these wiki pages: