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Difference between revisions of "Laser cannon"

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  |type=Weaponry
  |type=Weaponry
  |function=Anti-armor
  |function=Anti-armor
  |availability=[[MAG]]
   
  |size=396×72×84 cm
  |size=396×72×84 cm
  |mass=4,911.32
  |mass=4,911.32

Revision as of 06:15, 28 July 2021

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Laser weapon.png
A laser cannon, expanded and assembled
Laser cannon
Type Weaponry
Function Anti-armor

Size 396×72×84 cm
Mass 4,911.32 kg
Volume 515.65 kv
Corrosion resistance 305
Primary material Bastium
Input / Output
Electric input
  • 250 e/s upkeep
  • 400 electricity per shot
  • 100 electricity recharge

Heat generation 60 per shot

Heat dissipation 100 per second

Specifications

Muzzle velocity1,000 m/s
Rate of fire375 RPM

Magazine capacity200 per charge

Projectile mass7 voxels
Projectile energy350
Projectile lifetime3 seconds

Composition (barrel)
Composition (magazine)

Composition (structure)

Composition (body)

The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the autocannon, the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 800 rounds, though it will need to recharge after each increment of 200.

Basics

  • Rate of fire: Fast
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Laser. Inactive ammo requires activation from an external power source.

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

Laser Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 1
LaserChargeLimit Upper limit for charge speed 0 - 100
LaserChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Laser Cannon Structure

YOLOL field description range
AvailableLaserAmmo How much inactive ammo is left 0 - 200
MaxAvailableLaserAmmo Maximum amount of inactive ammo that can be stored 200

Laser Cannon Mag

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 200
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 200
StoredActiveLaserAmmo How much inactive ammo is left 0 - 800
MaxIdleLaserAmmo Maximum amount of inactive ammo that can be stored 800

To learn more about the usage of fields, consult these wiki pages:

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