Difference between revisions of "Torpedo"
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Revision as of 16:37, 14 June 2021
The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like missiles, different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the universal tool, they are most frequently launched from torpedo launchers. Torpedoes fly at approximately 110 meters per second, and can be guided via laser designator or via YOLOL.
Device usage
Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a torpedo launcher, which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a laser designator.
Parts
Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.
- Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
- Fuze: This activates the warhead when field conditions are met, and can be used without YOLOL chip
- Warhead: This explodes when the Detonate device field is set to 1
- Fuel tank: Provides propellant for the thrusters
- YOLOL module: Has space for two YOLOL chips
- Maneuver thruster: Allows the torpedo to adjust its trajectory
- Main thruster: Provides thrust for the torpedo
Parts Gallery
Device fields
Main Thruster
YOLOL field | description | default range |
---|---|---|
CurrentThrust | ReadOnly: Displays the current thrust of the Main Thruster | 0-10000 |
TargetThrust | WriteRead: Sets the desired Thrust of the Main Thruster | 0-10000 |
IsActive | Wether the Thruster should fire or not | 0 = Deactivated; 1 = Activated. |
Fuel Tank
YOLOL field | description | default range |
---|---|---|
StoredTorpedoFuel | Current amount of fuel Stored | 0-180 |
MaxTorpedoFuel | The maximum amount of fuel in this Fuel Tank | 180 |
Maneuver Thruster
YOLOL field | description | default range |
---|---|---|
xThrust | How much X thrust should be applied. | 0-10000 |
YThrust | How much Y Thrust should be applied | 0-10000 |
maneuverThrustMultiplier | By how much the Thrustvaules for x and y will be multiplied | 0-N |
High Explosive Warhead
YOLOL field | description | default range |
---|---|---|
Detonate | Warhead will Explode when Set to 1 | 0-1 |
Laser Sensor
YOLOL field | description | default range |
---|---|---|
Identifier | Id for connectiong to a Laser Designator( Have to be the same) | "default" |
OffsetX | Directional X Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
OffsetY | Directional Y Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
MissileDist | Distance of the torpedo to the hit surface of the laser Designator | 0-1000 |
DesignatorDist | Distance to the Laser Designator itself. | 0-1000 |
Fuse
YOLOL field | description | default range |
---|---|---|
Detonate | Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | 0-1 |
Safety | Will prevent Detonate to go to 1 when active(1) | 0-1 |
TimerState | If the timer is active(1) or not(0) (can reset the timer) | 0-1 |
Timer | how much time has passed since TimerState has been activated ins seconds. counting up | 0-N |
SafetyTime | Time Safety will remain active. always when -1 | -1 - N |
DetonationTime | Time Until Detonate will be Set to 1. never when -1 | -1 - N |
TriggerRange | ||
ToggleTimerOnLaunch | Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | 0-1 |
To learn more about how to use fields, consult these wiki pages: