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Difference between revisions of "Laser cannon"

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m
m (changed electricity per shot consumption)
 
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{{Otherlang2
{{Otherlang2
|fr=Laser_cannon:fr
|fr=Laser_cannon/fr
|de=Laser_cannon:de
|de=Laser_cannon:de
|zh-cn=激光炮
|zh-cn=激光炮
Line 18: Line 18:
  |type=Weaponry
  |type=Weaponry
  |function=Anti-armor
  |function=Anti-armor
  |availability=[[MAG]]
   
  |size=396×72×84 cm
  |size=396×72×84 cm
  |mass=4,911.32
  |mass=4,911.32
  |volume=515.65
  |volume=515.65
  |corrosionResistance=315
  |corrosionResistance=305
  |primaryMaterial=Bastium
  |suppressUnitsKg
  |suppressUnitsKg
  |suppressUnitsKv
  |suppressUnitsKv
Line 28: Line 29:


|{{SB Infobox Device IO
|{{SB Infobox Device IO
  |electricIn=<ul><li>250 e/s upkeep</li><li>400 electricity per shot</li><li>100 electricity recharge</li></ul>
  |electricIn=<ul><li>250 e/s upkeep</li><li>470 electricity per shot</li></ul>
  |electricOut=
  |electricOut=
  |coolantIn=
  |coolantIn=
  |coolantOut=
  |coolantOut=
  |coolantRefresh=
  |coolantRefresh=
  |heatGeneration=60 per shot
  |heatGeneration=80 per shot
  |heatDissipation=100 per second
  |heatDissipation=10 per second
  |propellantIn=
  |propellantIn=
  |propellantOut=
  |propellantOut=
Line 50: Line 51:
  |projectileMass=7
  |projectileMass=7
  |projectileEnergy=350
  |projectileEnergy=350
  |projectileLifetime=3
  |projectileLifetime=3 seconds
  |magazineCapacity=200 per charge
  |magazineCapacity=600
}}
}}


|{{SB Infobox Device Construction
|{{SB Infobox Device Construction
  |headerOverride=Composition (barrel)
  |headerOverride=Composition (barrel)
  |kutonium=10%
  |charodium=40%
  |ajatite=15%
  |ajatite=5%
  |tengium=5%
  |surtrite=40%
  |charodium=50%
  |aegisium=15%
  |merkerium=15%
  |aegisium=10%
  |xhalium=5%
}}
}}
|{{SB Infobox Device Construction
|{{SB Infobox Device Construction
  |headerOverride=Composition (magazine)
  |headerOverride=Composition (magazine)
  |kutonium=10%
  |bastium=5%
  |ilmatrium=70%
  |vokarium=70%
  |vokarium=10%
  |aegisium=10%
  |aegisium=5%
  |ajatite=15%
  |merkerium=5%
}}
}}
|{{SB Infobox Device Construction
|{{SB Infobox Device Construction
  |headerOverride=Composition (structure)
  |headerOverride=Composition (structure)
  |kutonium=15%
  |bastium=45%
  |vokarium=20%
  |vokarium=20%
  |ilmatrium=30%
  |charodium=35%
  |charodium=10%
  |merkerium=20%
  |arkanium=5%
}}
}}
|{{SB Infobox Device Construction
|{{SB Infobox Device Construction
  |headerOverride=Composition (body)
  |headerOverride=Composition (body)
  |bastium=10%
  |bastium=15%
  |aegisium=10%
  |aegisium=30%
  |charodium=15%
  |charodium=35%
  |merkerium=20%
  |vokarium=20%
  |tengium=10%
  |ilmatrium=20%
  |vokarium=15%
}}
}}
}}
}}<section begin=summary/>The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the [[Autocannon|autocannon]], the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 600 rounds.<section end=summary/>
<section begin=summary/>
 
The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the [[Autocannon|autocannon]], the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 800 rounds, though it will need to recharge after each increment of 200.
<section end=summary/>
== Basics ==
== Basics ==


Line 100: Line 89:
* Spread: Minimal
* Spread: Minimal
* Projectile speed: Fast
* Projectile speed: Fast
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.
* Ammunition type: Laser Beam


== Ship usage ==
== Ship usage ==
Line 170: Line 159:
! '''AvailableLaserAmmo'''
! '''AvailableLaserAmmo'''
| How much inactive ammo is left
| How much inactive ammo is left
| 0 - 200
| 0 - 600
|-
|-
! '''MaxAvailableLaserAmmo'''
! '''MaxAvailableLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| Maximum amount of inactive ammo that can be stored
| 200
| 600
|-
|-
|}
|}
Line 186: Line 175:
! '''StoredLaserAmmo'''
! '''StoredLaserAmmo'''
| How much inactive ammo is left
| How much inactive ammo is left
| 0 - 200
| 0 - 600
|-
|-
! '''MaxLaserAmmo'''
! '''MaxLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| Maximum amount of inactive ammo that can be stored
| 200
| 600
|-
! '''StoredActiveLaserAmmo'''
| How much inactive ammo is left
| 0 - 800
|-
! '''MaxIdleLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 800
|-
|-
|}
|}

Latest revision as of 01:05, 8 November 2022

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Laser weapon.png
A laser cannon, expanded and assembled
Laser cannon
Type Weaponry
Function Anti-armor

Size 396×72×84 cm
Mass 4,911.32 kg
Volume 515.65 kv
Corrosion resistance 305
Primary material Bastium
Input / Output
Electric input
  • 250 e/s upkeep
  • 470 electricity per shot

Heat generation 80 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity1,000 m/s
Rate of fire375 RPM

Magazine capacity600

Projectile mass7 voxels
Projectile energy350
Projectile lifetime3 seconds

Composition (barrel)
Composition (magazine)

Composition (structure)

Composition (body)

The laser cannon is one of several ship weapons available for militarized spaceships. While it shares a similar rate of fire as the autocannon, the laser cannon separates itself with its accuracy and generous magazine capacity. Each magazine of the laser cannon holds enough energy for 600 rounds.

Basics

  • Rate of fire: Fast
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Laser Beam

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

Laser Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 1
LaserChargeLimit Upper limit for charge speed 0 - 100
LaserChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Laser Cannon Structure

YOLOL field description range
AvailableLaserAmmo How much inactive ammo is left 0 - 600
MaxAvailableLaserAmmo Maximum amount of inactive ammo that can be stored 600

Laser Cannon Mag

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 600
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 600

To learn more about the usage of fields, consult these wiki pages:

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