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Difference between revisions of "Plasma cannon"

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m (Text replacement - "Plasma_thrower" to "Plasma_cannon")
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|{{SB Infobox Weapon Data
|{{SB Infobox Weapon Data
  |rateOfFire=70 RPM
  |rateOfFire=70
  |muzzleVelocity=600 m/s
  |muzzleVelocity=600
  |projectileVoxelMass=65
  |projectileMass=65
  |projectileEnergy=1,170
  |projectileEnergy=1,170
  |projectileLifetime=7 seconds
  |projectileLifetime=7
  |magazineCapacity=150 per charge
  |magazineCapacity=150 per charge
}}
}}

Revision as of 09:06, 28 June 2021

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Plasma cannon.png
A plasma thrower, expanded and assembled
Plasma cannon
Type Weaponry
Function Anti-armor
Availability MAG
Size 348×48×84 cm
Mass 5,375.48 kg
Volume 565.24 kv
Corrosion resistance 235

Input / Output
Electric input
  • 250 e/s upkeep
  • 2,500 electricity per shot

Heat generation 250 per shot

Heat dissipation 100 per second

Weapon Characteristics
Rate of fire 70
Muzzle velocity 600

Projectile energy 1,170
Projectile lifetime 7
Magazine capacity 150 per charge
Composition (barrel)
Composition (magazine)
Composition (structure)
Composition (body)

The plasma thrower is one of several ship weapons available for militarized spaceships. Despite a relatively slow velocity and rate of fire, the plasma thrower excels at wreaking destruction, and they are capable of ablating significant armor mass.

Basics

  • Rate of fire: Slow
  • Spread: low
  • Flight speed: Slow
  • Ammunition type: Energy
  • Damage type: Fracture

Ship usage

Plasma throwers can be found on following ships either by default, or as a variant:

Device fields

Plasma Thrower Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActivePlasmaAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActivePlasmaAmmo Maximum amount of ammo that fits in the barrel 1
PlasmaChargeLimit Upper limit for charge speed 0 - 100
PlasmaChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Plasma Thrower Structure

YOLOL field description range
AvailablePlasmaAmmo How much inactive ammo is left 0 - 100
MaxAvailablePlasmaAmmo Maximum amount of inactive ammo that can be stored 100

Plasma Cannon Mag

YOLOL field description range
StoredPlasmaAmmo How much inactive ammo is left 0 - 100
MaxPlasmaAmmo Maximum amount of inactive ammo that can be stored 100

To learn more about the usage of fields, consult these wiki pages:

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