Difference between revisions of "Plasma cannon"
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|{{SB Infobox Weapon Data | |{{SB Infobox Weapon Data | ||
|rateOfFire=70 | |rateOfFire=70 | ||
|muzzleVelocity=600 | |muzzleVelocity=600 | ||
| | |projectileMass=65 | ||
|projectileEnergy=1,170 | |projectileEnergy=1,170 | ||
|projectileLifetime=7 | |projectileLifetime=7 | ||
|magazineCapacity=150 per charge | |magazineCapacity=150 per charge | ||
}} | }} |
Revision as of 09:06, 28 June 2021
Plasma cannon
Type Weaponry
Function Anti-armor
Availability MAG
Size 348×48×84 cm
Mass 5,375.48 kg
Volume 565.24 kv
Corrosion resistance 235
Input / Output
Electric input
- 250 e/s upkeep
- 2,500 electricity per shot
Heat generation 250 per shot
Heat dissipation 100 per second
Weapon Characteristics
Rate of fire 70
Muzzle velocity 600
Projectile energy 1,170
Projectile lifetime 7
Magazine capacity 150 per charge
Composition (barrel)
Composition (magazine)
Composition (structure)
Composition (body)
The plasma thrower is one of several ship weapons available for militarized spaceships. Despite a relatively slow velocity and rate of fire, the plasma thrower excels at wreaking destruction, and they are capable of ablating significant armor mass.
Basics
- Rate of fire: Slow
- Spread: low
- Flight speed: Slow
- Ammunition type: Energy
- Damage type: Fracture
Ship usage
Plasma throwers can be found on following ships either by default, or as a variant:
Device fields
Plasma Thrower Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActivePlasmaAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActivePlasmaAmmo | Maximum amount of ammo that fits in the barrel | 1 |
PlasmaChargeLimit | Upper limit for charge speed | 0 - 100 |
PlasmaChargeSpeed | Current charge speed | 0 - 100 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Plasma Thrower Structure
YOLOL field | description | range |
---|---|---|
AvailablePlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxAvailablePlasmaAmmo | Maximum amount of inactive ammo that can be stored | 100 |
Plasma Cannon Mag
YOLOL field | description | range |
---|---|---|
StoredPlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxPlasmaAmmo | Maximum amount of inactive ammo that can be stored | 100 |
To learn more about the usage of fields, consult these wiki pages: