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Difference between revisions of "Torpedo"

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{{Otherlang2
{{Otherlang2
|de=Torpedo:de
|de=Torpedo:de
|fr=Torpedo:fr
|fr=Torpedo/fr
|ru=Торпеда
|ru=Торпеда
|ua=Керована Торпеда
|ua=Керована Торпеда
|zh-cn=鱼雷
|zh-cn=鱼雷
}}<section begin=infobox/>{{SB Infobox Begin
|jp=魚雷
}}{{SB Infobox Begin
|{{SB Infobox Header
|{{SB Infobox Header
  |image=[[Image:Torpedo expanded updated.png]]
  |image=[[Image:Torpedo expanded updated.png]]
  |factionLogo=
  |factionLogo=
  |caption=Torpedoes are multi-component armaments
  |caption=Torpedoes are multi-component armaments
  |name=Torpedo
  |name=
  |linkBack=Torpedo
  |border=none
  |border=none
}}
}}
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  |type=Ship weapons
  |type=Ship weapons
  |function=Guided explosive projectile
  |function=Guided explosive projectile
  |availability=[[MAG]]
   
  |size=252×60×48 cm
  |size=252×60×48 cm
  |mass=4,967 kg (min)
  |mass=4,967 kg ''(minimum)''
  |volume=499 kv (min)
  |volume=499 kv ''(minimum)''
  |primaryMaterial=Ymrium
  |corrosionResistance=
  |corrosionResistance=
  |suppressUnitsKg=1
  |suppressUnitsKg=1
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  |subComponents=
  |subComponents=
}}
}}
}}<section end=infobox/><section begin=summary/>The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like [[Missile|missiles]], different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the [[Universal tool|universal tool]], they are most frequently launched from [[Torpedo launcher|torpedo launchers]]. Torpedoes fly at approximately 110 meters per second, and can be guided via [[Laser designator|laser designator]] or via [[YOLOL]].<section end=summary/>


== Parts ==
|{{SB Infobox Component Section
 
  |Torpedo main thruster
Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.
  |Torpedo maneuver thruster
 
  |Torpedo YOLOL slot
{{SB Mini Infobox Wrap
  |Torpedo fuel tank
|{{SB Mini Infobox Begin
  |Torpedo warhead
  |{{SB Mini Infobox Header
  |Torpedo fuze
|image=[[Image:Torpedo laser sensor.png]]
  |Torpedo sensors
|name=Laser sensor
  }}
 
  |{{SB Mini Infobox Statistics
|mass=783.5 kg
|volume=78.74 kv
|corrosionResistance=350
  }}
 
  |{{SB Mini Infobox Composition
|arkanium=10%
|bastium=30%
|ilmatrium=20%
|ukonium=10%
|vokarium=30%
  }}
}}
}}
}}<section begin=summary/>The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like [[Missile|missiles]], different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the [[Universal tool|universal tool]], they are most frequently launched from [[Torpedo launcher|torpedo launchers]]. Torpedoes fly at approximately 110 meters per second, and can be guided via [[Laser designator (Assembly)|laser designator]] or via [[YOLOL]].<section end=summary/>


|{{SB Mini Infobox Begin
== Device usage ==
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo fuze.png]]
|name=Fuze
  }}


  |{{SB Mini Infobox Statistics
Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a [[Torpedo launcher|torpedo launcher]], which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]].
|mass=310 kg
<!-- Add gallery + links to torpedo launcher and laser designator here, when finished -->
|volume=31.2 kv
|corrosionResistance=380
  }}


  |{{SB Mini Infobox Composition
== Parts ==
|bastium=60%
|tengium=20%
|vokarium=20%
  }}
}}


|{{SB Mini Infobox Begin
Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo HE warhead.png]]
|name=Warhead
  }}
 
  |{{SB Mini Infobox Statistics
|mass=970.3 kg
|volume=97.52 kv
|corrosionResistance=380
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=10%
|bastium=15%
|nhurgite=60%
|tengium=6%
|vokarium=10%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo fuel tank.png]]
|name=Fuel tank
  }}
 
  |{{SB Mini Infobox Statistics
|mass=998.3 kg
|volume=100.3 kv
|corrosionResistance=540
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=40%
|bastium=50%
|vokarium=10%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo YOLOL slots.png]]
|name=YOLOL module
  }}
 
  |{{SB Mini Infobox Statistics
|mass=380 kg
|volume=38.19 kv
|corrosionResistance=295
  }}
 
  |{{SB Mini Infobox IO
|YOLOLchips=2
  }}
 
  |{{SB Mini Infobox Composition
|arkanium=5%
|bastium=45%
|ukonium=25%
|vokarium=25%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo maneuver thruster.png]]
|name=Maneuver thruster
  }}
 
  |{{SB Mini Infobox Statistics
|mass=410.5 kg
|volume=41.26 kv
|corrosionResistance=440
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=30%
|bastium=30%
|charodium=20%
|kutonium=20%
  }}
}}
 
|{{SB Mini Infobox Begin
  |{{SB Mini Infobox Header
|image=[[Image:Torpedo main thruster.png]]
|name=Main thruster
  }}
 
  |{{SB Mini Infobox Statistics
|mass=804.8 kg
|volume=80.88 kv
|corrosionResistance=440
  }}
 
  |{{SB Mini Infobox Composition
|aegisium=30%
|bastium=30%
|charodium=20%
|kutonium=20%
  }}
}}
}}


*Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
*Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
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*Main thruster: Provides thrust for the torpedo
*Main thruster: Provides thrust for the torpedo


== Ship usage ==
Torpedoes can be found on the following ships, either as its default, or as a variant:
* [[Veles|Veles]]
== Device usage ==
Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a [[Torpedo launcher|torpedo launcher]], which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]].
<!-- Add gallery + links to torpedo launcher and laser designator here, when finished -->
== Device fields ==
== Device fields ==
 
{{#lst:Torpedo_main_thruster|deviceFields}}
=== Torpedo Main Thruster ===
{{#lst:Torpedo_fuel_tank|deviceFields}}
{|class="wikitable mw-collapsible mw-collapsed"
{{#lst:Torpedo_maneuver_thruster|deviceFields}}
! YOLOL field
{{#lst:Torpedo_warhead|deviceFields}}
! description
{{#lst:Torpedo_sensors|deviceFields}}
! default range
{{#lst:Torpedo_fuze|deviceFields}}
|-
! '''CurrentThrust'''
| ReadOnly: Displays the current thrust of the Main Thruster
| 0-10000
|-
! '''TargetThrust'''
| WriteRead: Sets the desired Thrust of the Main Thruster
| 0-10000
|-
! '''IsActive'''
| Wether the Thruster should fire or not
| 0 = Deactivated; 1 = Activated.
|}
 
=== Torpedo Fuel Tank ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! description
! default range
|-
! '''StoredTorpedoFuel'''
| Current amount of fuel Stored
| 0-180
|-
! '''MaxTorpedoFuel'''
| The maximum amount of fuel in this Fuel Tank
| 180
|}
 
=== Torpedo Maneuver Thruster ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! description
! default range
|-
! '''xThrust'''
| How much X thrust should be applied.
| 0-10000
|-
! '''YThrust'''
| How much Y Thrust should be applied
| 0-10000
|-
! '''maneuverThrustMultiplier'''
| By how much the Thrustvaules for x and y will be multiplied
| 0-N
|}
 
=== Torpedo High Explosive Warhead ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Warhead will Explode when Set to 1
| 0-1
|}
 
=== Torpedo Laser Sensor ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! description
! default range
|-
! '''Identifier'''
| Id for connectiong to a Laser Designator( Have to be the same)
| "default"
|-
! '''OffsetX'''
| Directional X Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''OffsetY'''
| Directional Y Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''MissileDist'''
| Distance of the torpedo to the hit surface of the laser Designator
| 0-1000
|-
! '''DesignatorDist'''
| Distance to the Laser Designator itself.
| 0-1000
|}
 
=== Torpedo Fuse ===
 
{|class="wikitable mw-collapsible mw-collapsed"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met.
| 0-1
|-
! '''Safety'''
| Will prevent Detonate to go to 1 when active(1)
| 0-1
|-
! '''TimerState'''
| If the timer is active(1) or not(0) (can reset the timer)
| 0-1
|-
! '''Timer'''
| how much time has passed since TimerState has been activated ins seconds. counting up
| 0-N
|-
! '''SafetyTime'''
| Time Safety will remain active. always when -1
| -1 - N
|-
! '''DetonationTime'''
| Time Until Detonate will be Set to 1. never when -1
| -1 - N
|-
! '''TriggerRange'''
|
|-
! '''ToggleTimerOnLaunch'''
| Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher.
| 0-1
|}
 
 
To learn more about how to use fields, consult these wiki pages:
To learn more about how to use fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Universal tool|Universal Tool]]
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*[[Torpedo launcher]]
*[[Torpedo launcher]]
*[[Laser designator]]
*[[Laser designator (Assembly)]]
*[[Missile]]
*[[Missile]]


[[Category:Mounted weapons|Torpedo]]
[[Category:Mounted weapons|Torpedo]]

Latest revision as of 15:28, 23 March 2023

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Torpedo expanded updated.png
Torpedoes are multi-component armaments
Torpedo
Type Ship weapons
Function Guided explosive projectile

Size 252×60×48 cm
Mass 4,967 kg (minimum)
Volume 499 kv (minimum)

Primary material Ymrium

Sub-components
Torpedo main thruster.png
Torpedo maneuver thruster.png
Torpedo YOLOL slots.png
Torpedo fuel tank.png
Torpedo HE warhead.png
Torpedo fuze.png
Torpedo laser sensor.png

The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like missiles, different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the universal tool, they are most frequently launched from torpedo launchers. Torpedoes fly at approximately 110 meters per second, and can be guided via laser designator or via YOLOL.

Device usage

Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a torpedo launcher, which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a laser designator.

Parts

Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.

  • Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
  • Fuze: This activates the warhead when field conditions are met, and can be used without YOLOL chip
  • Warhead: This explodes when the Detonate device field is set to 1
  • Fuel tank: Provides propellant for the thrusters
  • YOLOL module: Has space for two YOLOL chips
  • Maneuver thruster: Allows the torpedo to adjust its trajectory
  • Main thruster: Provides thrust for the torpedo

Device fields

Torpedo Main Thruster

YOLOL field description default range
CurrentThrust Current output of the thruster 0-10000
TargetThrust Requested output of the thruster 0-10000
IsActive Whether the Thruster should fire or not 0 = Deactivated; 1 = Activated.
BoostDelay
BoostStrength

Torpedo Fuel Tank

YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180
MissileLock


Torpedo Maneuver Thruster

YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
yThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N


Torpedo High Explosive Warhead

YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1


Torpedo Laser Sensor

YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. -90 - 90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. -90 - 90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000


Torpedo Fuse

YOLOL field description default range
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1


To learn more about how to use fields, consult these wiki pages:

Related pages

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