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Difference between revisions of "Plasma cannon"

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{{Otherlang2
{{Otherlang2
|de=Plasma_thrower:de
|de=Plasma_cannon:de
|fr=Plasma_thrower:fr
|fr=Plasma_cannon/fr
|zh-cn=离子炮
|zh-cn=离子炮
|ru=Плазмомёт
|ru=Плазмомёт
|ua=Плазмомет
|ua=Плазмомет
}}
|jp=プラズマスロワー
{|{{Infobox ship begin}}
}}{{SB Infobox Begin
{{Infobox ship image
|{{SB Infobox Header
|Ship image=Plasma thrower.png
  |image=[[Image:Plasma_cannon.png]]
|Ship image size=400
  |factionLogo=
|Ship caption=Plasma thrower parts
  |caption=A plasma thrower, expanded and assembled
}}
  |name=
{{Infobox ship career
  |border=none
|Hide header=
}}
|Ship class=Mounted weapon, energy
 
|Ship name=Plasma thrower
|{{SB Infobox Device General Information
}}
  |type=Weaponry
|-
  |function=Anti-armor
| General use:
 
|Destroy structures or slow ships
  |size=348×48×84 cm
|-
  |mass=5,375.48
{{Infobox ship characteristics
  |volume=565.24
}}
  |corrosionResistance=287
|-
  |primaryMaterial=Kutonium
| Rate of Fire
  |suppressUnitsKg
| 70 rpm (1,18 rps)
  |suppressUnitsKv
|-
}}
| Projectile Energy
| 1170
|-
| Muzzle velocity:
| 600 m/s
|-
| Heat generated:
| 250 per shot
|-
| Heat dissipation rate:
| 100 per second
|-
| Power draw:
| 2500 per shot
|-
| Projectile mass:
| 65
|-
| Lifetime:
| 7 seconds
|}


== Summary ==
|{{SB Infobox Device IO
  |electricIn=<ul><li>250 e/s upkeep</li><li>2,205 electricity per shot</li></ul>
  |electricOut=
  |coolantIn=
  |coolantOut=
  |coolantRefresh=
  |heatGeneration=800 per shot
  |heatDissipation=10 per second
  |propellantIn=
  |propellantOut=
  |fuelIn=
  |fuelOut=
  |sockets=
  |YOLOLchips=
  |modInterfaces=
  |deviceInterfaces=
}}
|{{SB Infobox Equipment Specifications
  |rateOfFire=70
  |velocity=800
  |projectileMass=65
  |projectileEnergy=1,170
  |projectileLifetime=7 seconds
  |magazineCapacity=150 per charge
}}


<br>
|{{SB Infobox Device Construction
<br>
  |headerOverride=Composition (barrel)
[[File:Plasma thrower.png|400px]]
  |kutonium=20%
<br>
  |charodium=30%
<br>
  |arkanium=40%
Plasma throwers are mounted energy weapons.  
  |vokarium=10%
<br>
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (magazine)
  |bastium=20%
  |aegisium=55%
  |charodium=25%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (structure)
  |kutonium=45%
  |vokarium=15%
  |charodium=33%
  |arkanium=7%
}}
|{{SB Infobox Device Construction
  |headerOverride=Composition (body)
  |bastium=15%
  |aegisium=30%
  |charodium=35%
  |vokarium=20%
}}
}}
<section begin=summary/>
The plasma cannon is one of several ship weapons available for militarized spaceships. Despite a relatively slow velocity and rate of fire, the plasma cannon excels at wreaking destruction, and they are capable of ablating significant armor mass.
<section end=summary/>
== Basics ==


''Specs'':
* Rate of fire: Slow
* Rate of fire: Slow
* Spread: low
* Spread: low
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== Ship usage ==
== Ship usage ==


Plasma throwers can be found on following ships either by default, or as a variant:
Plasma Cannons can be found on following ships either by default, or as a variant:


* [[Lancer|Lancer]]
* [[Lancer|Lancer]]


== Device fields ==
== Device fields ==
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


'''Plasma Thrower Barrel'''
'''Plasma Thrower Barrel'''
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| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 1
| 1
|-
! '''PlasmaChargeLimit'''
| Upper limit for charge speed
| 0 - 100
|-
! '''PlasmaChargeSpeed'''
| Current charge speed
| 0 - 100
|-
|-
|}
|}
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! '''AvailablePlasmaAmmo'''
! '''AvailablePlasmaAmmo'''
| How much inactive ammo is left
| How much inactive ammo is left
| 0 - 100
| 0 - 150
|-
|-
! '''MaxAvailablePlasmaAmmo'''
! '''MaxAvailablePlasmaAmmo'''
| Maximum amount of inactive ammo that can be stored
| Maximum amount of inactive ammo that can be stored
| 100
| 150
|-
|-
|}
|}
Line 147: Line 178:
! '''StoredPlasmaAmmo'''
! '''StoredPlasmaAmmo'''
| How much inactive ammo is left
| How much inactive ammo is left
| 0 - 100
| 0 - 150
|-
|-
! '''MaxPlasmaAmmo'''
! '''MaxPlasmaAmmo'''
| Maximum amount of inactive ammo that can be stored
| Maximum amount of inactive ammo that can be stored
| 100
| 150
|-
|-
|}
|}
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


[[Category:Mounted weapons|Plasma thrower]]
[[Category:Mounted weapons|Plasma thrower]]

Latest revision as of 22:47, 8 November 2022

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Plasma cannon.png
A plasma thrower, expanded and assembled
Plasma cannon
Type Weaponry
Function Anti-armor

Size 348×48×84 cm
Mass 5,375.48 kg
Volume 565.24 kv
Corrosion resistance 287
Primary material Kutonium
Input / Output
Electric input
  • 250 e/s upkeep
  • 2,205 electricity per shot

Heat generation 800 per shot

Heat dissipation 10 per second

Specifications

Muzzle velocity800 m/s
Rate of fire70 RPM

Magazine capacity150 per charge

Projectile mass65 voxels
Projectile energy1,170
Projectile lifetime7 seconds

Composition (barrel)
Composition (magazine)

Composition (structure)
Composition (body)

The plasma cannon is one of several ship weapons available for militarized spaceships. Despite a relatively slow velocity and rate of fire, the plasma cannon excels at wreaking destruction, and they are capable of ablating significant armor mass.

Basics

  • Rate of fire: Slow
  • Spread: low
  • Flight speed: Slow
  • Ammunition type: Energy
  • Damage type: Fracture

Ship usage

Plasma Cannons can be found on following ships either by default, or as a variant:

Device fields

Plasma Thrower Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActivePlasmaAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActivePlasmaAmmo Maximum amount of ammo that fits in the barrel 1
PlasmaChargeLimit Upper limit for charge speed 0 - 100
PlasmaChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Plasma Thrower Structure

YOLOL field description range
AvailablePlasmaAmmo How much inactive ammo is left 0 - 150
MaxAvailablePlasmaAmmo Maximum amount of inactive ammo that can be stored 150

Plasma Cannon Mag

YOLOL field description range
StoredPlasmaAmmo How much inactive ammo is left 0 - 150
MaxPlasmaAmmo Maximum amount of inactive ammo that can be stored 150

To learn more about the usage of fields, consult these wiki pages:

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