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Difference between revisions of "Missile"

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== Launcher ==
== Launcher ==


[[File:Missile launcher.png|thumb|left|link=Missile launcher|A 9-slot missile launcher]]<br><br><br><br>
<div style="display:flex;">[[File:Missile launcher.png|thumb|left|link=Missile launcher|A 9-slot missile launcher]]
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.<br><br><br><br><br>
<div style="margin:auto;">While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.</div></div>


== Media ==
== Media ==

Revision as of 10:54, 1 June 2021

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Missile.png
A missile is a multi-component weapon
Missile
Type Mounted weapon
Function Anti-armor
Availability MAG
Size 120×18×18 cm
Mass
  • 59 kg(fuse)
  • 57 kg(warhead)
  • 115 kg(fuel)
  • 36.5 kg(thruster)
Volume
  • 6.9 kv(fuse)
  • 6.7 kv(warhead)
  • 11.5 kv(fuel)
  • 4.3 kv(thruster)

Weapon Characteristics
Rate of fire 300 RPM
Muzzle velocity 360-460 m/s
Projectile voxel mass 29.33 kv

Projectile lifetime
Magazine capacity 9
Composition (fuse)

Composition (warhead)

Composition (fuel tank)

Composition (thruster)

Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with YOLOL. A missile can be activated at any time via the universal tool, but is intended to be launched via a missile launcher.

Parts

Missiles are modular projectiles comprising 4 separate parts, variants of each are available

  • Thruster, default or fast
  • Propellant tank, default or small and explosive
  • Warhead, heat or corrosive damage
  • Fuse, contact or proximity

Launcher

A 9-slot missile launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.

Media

More information can be found in this official missile video.

Device fields

Missile

YOLOL field description range
Detonate Detonates the missile if set to 1 0 - 1
Safety Stops the fuse from detonating the missile if set to 1 0 - 1
TimerState Determines whether the timer is active 0 - 1
Timer Counts up while TimerState is 1, detonates once reaching DetonationTime 0 - n
SafetyTime Need info -1 - n
DetonationTime Time that Timer will detonate the missile -1 - n
TriggerRange Range to trigger fuse 0 - n

Thruster

YOLOL field description range
CurrentThrust The current thrust value 0 - n
TargetThrust The thrust value the missile will attempt to achieve 0 - n
IsActive Toggle to turn on thruster 0 - 1

To learn more about how to use fields, consult these wiki pages:

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