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Difference between revisions of "Autocannon"

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m (added rus version)
Line 70: Line 70:
! '''StoredAutocannonAmmo'''
! '''StoredAutocannonAmmo'''
| How much inactive ammo is left
| How much inactive ammo is left
| 0 - 1000
| 0 - 500
|-
|-
! '''MaxAutocannonAmmo'''
! '''MaxAutocannonAmmo'''
| Maximum amount of inactive ammo that can be stored
| Maximum amount of inactive ammo that can be stored
| 0 - 1000
| 0 - 500
|-
|-
|}
|}

Revision as of 21:09, 18 November 2019

Autocannon.png
Autocannon parts
Info
Class and type: Mounted weapon, bullet
Name: Autocannon
General use: Obliterating less armored and slow spaceships
General characteristics
Fire delay: 0.125 seconds
Muzzle velocity: 900
Heat generated: 45 per shot
Power draw: 110 local power per shot
Bullet mass: 10
Lifetime: 2 seconds
Русский

Summary



Autocannon.png

Basics

  • Rate of fire: Fast
  • Spread: Wide
  • Flight speed: Fast
  • Ammunition type: Bullets

Ship usage

Autocannons can be found on following ships either by default, or as a variant:

Device fields

Ammo box

  • Stores
    • 1000 unactive rounds
    • 10 000 units of coolant
YOLOL field description range
StoredAutocannonAmmo How much inactive ammo is left 0 - 500
MaxAutocannonAmmo Maximum amount of inactive ammo that can be stored 0 - 500

Barrel

Barrel

  • Fire delay: 0.125
  • Heat generated: 45 per shot
  • Power draw: 110 local power per shot
  • Muzzle velocity: 900
  • Bullet mass: 10
  • Lifetime: 2 second
YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActiveAutocannonAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActiveAutocannonAmmo Maximum amount of ammo that fits in the barrel 0 - 1

Body

  • Stores
    • 1000 Heat
    • 1000 Local power
  • Converts
    • Power
      • -500 power
      • +1000 local power
    • Heat
      • -1 coolant
      • -100 heat
YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 0 - 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 1000
MaxLocalPower Maximum amount of LocalPower that can be in the system 0 - 1000
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