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Difference between revisions of "Autocannon"

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(Added upkeep power & Charge fileds, adjusted characteristics description)
Line 41: Line 41:
| Power draw:
| Power draw:
| 330 per shot
| 330 per shot
|-
| Upkeep power:
| 250 per second
|-
|-
| Projectile mass:  
| Projectile mass:  
Line 59: Line 62:
* Rate of fire: Fast
* Rate of fire: Fast
* Spread: Wide
* Spread: Wide
* Flight speed: Fast
* Flight speed: Medium
* Ammunition type: Bullets
* Ammunition type: Bullets


Line 93: Line 96:
| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 1
| 1
|-
! '''AutocannonChargeLimit'''
| Upper limit for charge speed
| 0 - 100
|-
! '''AutocannonChargeSpeed'''
| Current charge speed
| 0 - 100
|-
|-
|}
|}

Revision as of 13:49, 13 May 2021

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Autocannon.png
Autocannon parts
Info
Class and type: Mounted weapon, bullet
Name: Autocannon
General use: Obliterating less armored and slow spaceships
General characteristics
Rate of Fire 400 rpm (6,67 rps)
Projectile Energy 352
Muzzle velocity: 800 m/s
Heat generated: 45 per shot
Heat dissipation rate: 100 per second
Power draw: 330 per shot
Upkeep power: 250 per second
Projectile mass: 11
Lifetime: 3,5 seconds

Summary



Autocannon.png

Basics

  • Rate of fire: Fast
  • Spread: Wide
  • Flight speed: Medium
  • Ammunition type: Bullets

Ship usage

Autocannons can be found on following ships either by default, or as a variant:

Device fields

To learn more about the usage of fields, consult these wiki pages:

Autocannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActiveAutocannonAmmo "Is the gun loaded?" Amount of ammo the weapon has in its barrel 0 - 1
MaxActiveAutocannonAmmo Maximum amount of ammo that fits in the barrel 1
AutocannonChargeLimit Upper limit for charge speed 0 - 100
AutocannonChargeSpeed Current charge speed 0 - 100

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Autocannon Structure

YOLOL field description range
AvailableAutocannonAmmo How much inactive ammo is left 0 - 500
MaxAvailableAutocannonAmmo Maximum amount of inactive ammo that can be stored 500

Autocannon Mag

YOLOL field description range
StoredAutocannonAmmo How much inactive ammo is left 0 - 500
MaxAutocannonAmmo Maximum amount of inactive ammo that can be stored 500
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