Autocannon parts
|
Info |
Class and type: |
Mounted weapon, bullet |
Name: |
Autocannon |
General use:
|
Obliterating less armored and slow spaceships
|
General characteristics |
Fire delay:
|
0.125 seconds
|
Muzzle velocity:
|
800
|
Heat generated:
|
45 per shot
|
Power draw:
|
150 local power per shot
|
Bullet mass:
|
11
|
Lifetime:
|
2 seconds
|
Summary
Basics
- Rate of fire: Fast
- Spread: Wide
- Flight speed: Fast
- Ammunition type: Bullets
- Price: 300,000 credits
Ship usage
Autocannons can be found on following ships either by default, or as a variant:
Device fields
Ammo box
- Stores
- 500 unactive rounds
- 10 000 units of coolant
YOLOL field
|
description
|
range
|
StoredAutocannonAmmo
|
How much inactive ammo is left
|
0 - 500
|
MaxAutocannonAmmo
|
Maximum amount of inactive ammo that can be stored
|
0 - 500
|
Barrel
Barrel
- Fire delay: 0.125
- Heat generated: 45 per shot
- Power draw: 110 local power per shot
- Muzzle velocity: 800
- Bullet mass: 11
- Lifetime: 2 second
YOLOL field
|
description
|
range
|
MountedWeaponFire
|
"Trigger pull". Often renamed to shoot or fire
|
0 - 1
|
StoredActiveAutocannonAmmo
|
"Is the gun loaded?" Amount of ammo the weapon has in its barrel
|
0 - 1
|
MaxActiveAutocannonAmmo
|
Maximum amount of ammo that fits in the barrel
|
0 - 1
|
Body
- Stores
- 1000 Heat
- 1000 Local power
- Converts
- Power
- -500 power
- +1000 local power
- Heat
YOLOL field
|
description
|
range
|
StoredHeat
|
How much heat is currently in the system
|
0 - 1000
|
MaxHeat
|
Maximum amount of heat that can be in the system
|
0 - 1000
|
StoredLocalPower
|
How much LocalPower is currently in the system
|
0 - 1000
|
MaxLocalPower
|
Maximum amount of LocalPower that can be in the system
|
0 - 1000
|
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