Difference between revisions of "Autocannon"
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{{Otherlang2 | {{Otherlang2 | ||
|fr=Autocannon:fr | |||
|zh-cn=机炮 | |zh-cn=机炮 | ||
|ru=Автопушка | |ru=Автопушка |
Revision as of 10:35, 5 May 2020
Summary
Basics
- Rate of fire: Fast
- Spread: Wide
- Flight speed: Fast
- Ammunition type: Bullets
- Price: 300,000 credits
Ship usage
Autocannons can be found on following ships either by default, or as a variant:
Device fields
Ammo box
- Stores
- 500 unactive rounds
- 10 000 units of coolant
YOLOL field | description | range |
---|---|---|
StoredAutocannonAmmo | How much inactive ammo is left | 0 - 500 |
MaxAutocannonAmmo | Maximum amount of inactive ammo that can be stored | 0 - 500 |
Barrel
Barrel
- Fire delay: 0.125
- Heat generated: 45 per shot
- Power draw: 110 local power per shot
- Muzzle velocity: 800
- Bullet mass: 11
- Lifetime: 2 second
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActiveAutocannonAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActiveAutocannonAmmo | Maximum amount of ammo that fits in the barrel | 0 - 1 |
Body
- Stores
- 1000 Heat
- 1000 Local power
- Converts
- Power
- -1500 power
- +1000 local power
- Heat
- -1 coolant
- -100 heat
- Power
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 0 - 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 1000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 0 - 1000 |