Difference between revisions of "Thrusters"
m |
m (Minor edit to for clarity on valid thruster conditions.) |
||
Line 10: | Line 10: | ||
}} | }} | ||
}} | }} | ||
Thrusters are a mandatory part of spaceships: Not only can a spaceship not move on its own without them, but the game defines a spaceship by their inclusion. Thrusters determine which directions a spaceship can be flown and at what speed, and they require power and propellant to function. Cables and pipes must attach a thrusters [[Hardpoints|hardpoint]] to a network with sufficient power and sufficient [[Propellant tank|propellant]] in order for them to function. | Thrusters are a mandatory part of spaceships: Not only can a spaceship not move on its own without them, but the game defines a spaceship by their inclusion. Thrusters determine which directions a spaceship can be flown and at what speed, and they require power and propellant to function. Cables and pipes must attach a thrusters [[Hardpoints|hardpoint]] to a network with sufficient power and sufficient [[Propellant tank|propellant]] in order for them to function. The hardpoint '''must''' be bolted '''directly''' to the frame to be seen as a valid thruster hardpoint. | ||
== Basic information == | == Basic information == | ||
Line 27: | Line 27: | ||
* A thruster also requires [[Propellant tank|propellant]] to function. | * A thruster also requires [[Propellant tank|propellant]] to function. | ||
** To get propellant, a [[Pipe tool|pipe]] has to be drawn between the device hardpoint and a | ** To get propellant, a [[Pipe tool|pipe]] has to be drawn between the device hardpoint and a propellant container. | ||
* Plasma Thrusters will need an additional type of propellant in the future, called Karnite. | * Plasma Thrusters will need an additional type of propellant in the future, called Karnite. |
Revision as of 00:13, 10 September 2021
Thrusters are a mandatory part of spaceships: Not only can a spaceship not move on its own without them, but the game defines a spaceship by their inclusion. Thrusters determine which directions a spaceship can be flown and at what speed, and they require power and propellant to function. Cables and pipes must attach a thrusters hardpoint to a network with sufficient power and sufficient propellant in order for them to function. The hardpoint must be bolted directly to the frame to be seen as a valid thruster hardpoint.
Basic information
- To be able to fly, a spaceship needs at least one thruster.
- Plasma Thrusters are the biggest thrusters so far, which can be upgraded to output more thrust. For full thrust they need a warm up time.
- Box and triangle thrusters are big "main" thrusters and consist of multiple parts that need to be bolted together.
- Maneuver thrusters enable small movements of the ship such as adjusting yaw and pitch, though they can still be used as main thrusters on smaller ships.
- Thrusters need to be bolted to a hardpoint that has access to propellant and electricity.
- The hardpoint has to be bolted to the ship's frame with at least two bolts in order for the mounted thruster to properly function or respond to the main flight computer's inputs.
- Thrusters need to be in the same data network as both the flight control unit and main flight computer, if they are to be controlled by the main flight computer.
- Thrusters require power to function.
- A thruster also requires propellant to function.
- To get propellant, a pipe has to be drawn between the device hardpoint and a propellant container.
- Plasma Thrusters will need an additional type of propellant in the future, called Karnite.
- This new fuel will come in the same containers as regular propellant does.
Thruster types
There are four different thruster types currently available, with all thrusters except the plasma thruster now having three separate variants outlined as tiers one through three:
- 210 e/s (all T1)
- 183.6 e/s (all T2)
- 297 e/s (all T3)
- 30.96 p/s (all T1)
- 26.966 p/s (all T2)
- 39.154 p/s (all T3)
- 500,000 (all T1)
- 550,000 (all T2)
- 650,000 (all T3)
- 96.2 e/s (all T1)
- 84.1 e/s (all T2)
- 136.1 e/s (all T3)
- 27.864 p/s (all T1)
- 24.369 p/s (all T2)
- 35.239 p/s (all T3)
- 300,000 (all T1)
- 330,000 (all T2)
- 390,000 (all T3)
- 40 e/s (T1)
- 36 e/s (T2)
- 60 e/s (T3)
- 17.4 p/s (T1)
- 15.7 p/s (T2)
- 20.97 p/s (T3)
- 40,000 (T1)
- 44,000 (T2)
- 52,000 (T3)
Device fields
Each of the four thrusters share a set of common device fields (below), but the plasma thruster has additional device fields owing to its unique characteristics.
YOLOL field | description | range |
---|---|---|
ThrusterState | Requested output of the thruster | 0 - 10 000 |
ThrusterCurrentThrust | Current output of the thruster | 0 - 10 000 |
In addition to these, the plasma thruster has two extra fields.
YOLOL field | description | range |
---|---|---|
isactive | 1 = charge ; 0 = discharge | / |
chargelevel | the current charge level of the plasma thruster, must be 1 to produce thrust | 0 - 1 |
To learn more about how to use fields, consult these wiki pages: