Difference between revisions of "Autocannon"
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}} | }} | ||
|- | |- | ||
| Rate of Fire | | Rate of Fire | ||
| 400 rpm (6,67 rps) | | 400 rpm (6,67 rps) | ||
|- | |- | ||
| | | Projectile Energy | ||
| | | 352 | ||
|- | |- | ||
| Muzzle velocity: | | Muzzle velocity: | ||
Line 45: | Line 42: | ||
| 330 per shot | | 330 per shot | ||
|- | |- | ||
| | | Projectile mass: | ||
| 11 | | 11 | ||
|- | |- |
Revision as of 08:25, 11 March 2021
Summary
Basics
- Rate of fire: Fast
- Spread: Wide
- Flight speed: Fast
- Ammunition type: Bullets
Ship usage
Autocannons can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Autocannon Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActiveAutocannonAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActiveAutocannonAmmo | Maximum amount of ammo that fits in the barrel | 1 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Autocannon Structure
YOLOL field | description | range |
---|---|---|
AvailableAutocannonAmmo | How much inactive ammo is left | 0 - 500 |
MaxAvailableAutocannonAmmo | Maximum amount of inactive ammo that can be stored | 500 |
Autocannon Mag
YOLOL field | description | range |
---|---|---|
StoredAutocannonAmmo | How much inactive ammo is left | 0 - 500 |
MaxAutocannonAmmo | Maximum amount of inactive ammo that can be stored | 500 |