Difference between revisions of "Autocannon"
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}} | }} | ||
|- | |- | ||
| | | Fire delay: | ||
| | | 0.15 seconds | ||
|- | |- | ||
| Muzzle velocity: | | Muzzle velocity: | ||
| | | 900 | ||
|- | |- | ||
| | | Bullet mass: | ||
| | | 10 | ||
|- | |- | ||
|} | |} |
Revision as of 11:42, 17 June 2019
Summary
Basics
- rate of fire: Fast
- spread: Wide
- flight speed: Fast
- Ammunition type: Bullets
Ship usage
Autocannons can be found on following ships either by default, or as a variant:
Device fields
Ammo box
- Stores
- 1000 unactive rounds
- 10 000 units of coolant
YOLOL field | description | range |
---|---|---|
StoredAutocannonAmmo | How much inactive ammo is left | 0 - 1000 |
MaxAutocannonAmmo | Maximum amount of inactive ammo that can be stored | 0 - 1000 |
Barrel
Barrel
- Fire delay: 0.15
- Heat generated: 20 per shot
- Power draw: 110 local power per shot
- Muzzle velocity: 900
- Bullet mass: 10
- Lifetime: 2 second
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActiveAutocannonAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActiveAutocannonAmmo | Maximum amount of ammo that fits in the barrel | 0 - 1 |
Body
- Stores
- 1000 Heat
- 1000 Local power
- Converts
- Power
- -500 power
- +1000 local power
- Heat
- -1 coolant
- -100 heat
- Power
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 0 - 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 1000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 0 - 1000 |