Difference between revisions of "Thrusters"
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|{{#invoke:Transcluder|main|Box thruster|only=templates|templates=SB Infobox|makeLink=true}} | |{{#invoke:Transcluder|main|Box thruster|only=templates|templates=SB Infobox|makeLink=true|removeSections=SB Infobox Device Construction}} | ||
|{{#invoke:Transcluder|main|Triangle thruster|only=templates|templates=SB Infobox|makeLink=true}} | |{{#invoke:Transcluder|main|Triangle thruster|only=templates|templates=SB Infobox|makeLink=true}} | ||
|{{#invoke:Transcluder|main|Plasma thruster|only=templates|templates=SB Infobox|makeLink=true}} | |{{#invoke:Transcluder|main|Plasma thruster|only=templates|templates=SB Infobox|makeLink=true}} |
Revision as of 11:48, 24 June 2021
Thrusters are a mandatory part of spaceships: Not only can a spaceship not move on its own without them, but the game defines a spaceship by their inclusion. Thrusters determine which directions a spaceship can be flown and at what speed, and they require power and propellant to function. Cables and pipes must attach a thrusters hardpoint to a network with sufficient power and sufficient propellant in order for them to function.
Basic information
- To be able to fly, a spaceship needs at least one thruster.
- Plasma Thrusters are the biggest thrusters so far, which can be upgraded to output more thrust. For full thrust they need a warm up time.
- Box and triangle thrusters are big "main" thrusters and consist of multiple parts that need to be bolted together.
- Maneuver thrusters enable small movements of the ship such as adjusting yaw and pitch, though they can still be used as main thrusters on smaller ships.
- Thrusters need to be bolted to a hardpoint that has access to propellant and electricity.
- The hardpoint a thruster is bolted to much be bolted to the beam frame of the ship for the thruster to function.
- Thrusters need to be in the same data network as both the flight control unit and main flight computer, if they are to be controlled by the main flight computer.
- Thrusters require power to function.
- A thruster also requires propellant to function.
- To get propellant, a pipe has to be drawn between the device hardpoint and a gas container.
- Plasma Thrusters will need an additional type of propellant in the future, called Karnite.
- This new fuel will come in the same containers as regular propellant does.
Thruster types
There are four different thruster types currently available, with all thrusters except the plasma thruster now having three separate variants outlined as tiers one through three:
- 210 e/s (all T1)
- 183.6 e/s (all T2)
- 297 e/s (all T3)
- 30.96 p/s (all T1)
- 26.966 p/s (all T2)
- 39.154 p/s (all T3)
- 500,000 (all T1)
- 550,000 (all T2)
- 650,000 (all T3)
- 96.2 e/s (all T1)
- 84.1 e/s (all T2)
- 136.1 e/s (all T3)
- 27.864 p/s (all T1)
- 24.369 p/s (all T2)
- 35.239 p/s (all T3)
- 300,000 (all T1)
- 330,000 (all T2)
- 390,000 (all T3)
- 40 e/s (T1)
- 36 e/s (T2)
- 60 e/s (T3)
- 17.4 p/s (T1)
- 15.7 p/s (T2)
- 20.97 p/s (T3)
- 40,000 (T1)
- 44,000 (T2)
- 52,000 (T3)
Device fields
Each of the four thrusters share a set of common device fields (below), but the plasma thruster has additional device fields owing to its unique characteristics.
YOLOL field | description | range |
---|---|---|
ThrusterState | Requested output of the thruster | 0 - 10 000 |
ThrusterCurrentThrust | Current output of the thruster | 0 - 10 000 |
In addition to these, the plasma thruster has two extra fields.
YOLOL field | description | range |
---|---|---|
isactive | 1 = charge ; 0 = discharge | / |
chargelevel | the current charge level of the plasma thruster, must be 1 to produce thrust | 0 - 1 |
To learn more about how to use fields, consult these wiki pages: