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Difference between revisions of "Audio signal device mark 1"

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The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their [[Sockets|sockets]] or via a modular interface on their backside.
The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their sockets or via a modular interface on their backside.


== Basic Usage ==
== Basic Usage ==

Revision as of 05:51, 3 June 2021

Українська 日本語
Audio signal device mark 1.png
Audio signal device, Mk. 1
Type Audio device
Function Plays audio tones
Availability Luxury Items
Size 24 × 24 × 12 cm
Mass 64.33 kg
Volume 7.14 kv
Corrosion resistance 355

Input / Output
Electric input Passive

Sockets 2

Modular interfaces 1

Composition

The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their sockets or via a modular interface on their backside.

Basic Usage

You must first match the InputValue device field name to another device field name that you want to use to trigger playback. The TriggerValue and TriggerRule device fields are used to determine when the change in the InputValue field will trigger audio playback. TriggerRule accepts one of three values (-1, 0, 1), which are equivalent to the comparison operators lesser-than, equal-to, and greater-than respectively.

SoundCategory values Sound
0 Bleeps
1 Alerts
2 Fake endoskeleton voicelines
3 One octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
4 Drums
5 Meow

Legacy SoundType conversion table

Conversion list between legacy SoundType and new category system

Legacy SoundType Category SoundType
0 0 1
1 0 2
3 0 3
4 0 4
5 0 5
6 0 6
7 0 7
8 0 8
9 0 9
10 0 10
11 0 11
12 1 0
13 1 1
14 1 2
15 1 3
16 1 4
17 1 5
18 0 12
19 0 13
20 0 14
21 1 6
22 1 9
23 1 8
50 2 0
51 2 1
52 2 2
53 2 3
54 2 4
55 2 5
56 2 6
57 2 7
58 2 8
59 2 9
60 2 10
61 2 11
70 3 0
71 3 1
72 3 2
80 4 0
81 4 1
82 4 2
83 4 3
84 4 4
85 4 5
86 4 6
87 4 7
88 4 8
89 4 9
90 4 10
91 4 11
92 4 12
99 5 0

Device fields

YOLOL field Description Range
SoundOn Will start to play sound queue when set to 1 and stop when set to 0. 0, 1
TriggerRule Controls the comparison type:
-1 : less
0 : equal
1 : greater
-1, 0, 1
TriggerValue Value, which InputValue will be compared against. any
InputValue Value, which will be compared against TriggerValue. any
SoundCategory
SoundType The sound that will be played. 0 - 99
RetriggerRate The delay between each played sound. 0 - 100
RetriggerAmount Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0. 0 - 99
Priority 0 - 99
Radius 0 - 200

To learn more about the usage of fields, consult these wiki pages:

Material

Weight (Kg) 66.45
Material Required (Kv)
Ajatite 1.428
Bastium 1.785
Ilmatrium 1.071
Vokarium 2.856

To learn more about materials, consult these wiki pages:

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