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Torpedo

From Starbase wiki
Revision as of 16:34, 28 February 2021 by Kryostahl (talk | contribs) (→‎Device fields: Added Fields and descriptions for all torpedo components.)

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This page is still WIP

Torpedo.jpg
Torpedo and Launcher
Info
Class and type: Mounted weapon, Guided projectile
Name: Torpedo
General use: Causing large amounts of destruction in a controlled manner.
General characteristics
Power draw: ? local power per shot
Mass: ?
Lifetime: ? seconds

Summary



Torpedo.jpg

Basics

  • Flight speed: Approximately 110m/s
  • Ammunition type: Projectile
  • Guidance: YOLOL and/or laser designator

Ship usage

Torpedos can be found on the following ships, either as its default, or as a variant:

Parts

Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:

  • Main Thruster
    • Maindrive for the torpedo
  • Fuel Tank
    • At least one is needed for flighttime, more are optional.
  • Yolol Slot
    • Allows space for two yolol chips. Optional.
  • Maneuver Thruster
    • Allows the torpedo to change its trajectory. Optional.
  • High Explosive Warhead
    • Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
  • Laser Sensor
    • Nose of the torpedo. receives fielddata from a connected Laser Designator.
  • Fuse
    • Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.

Device usage

While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.

Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.

Starbase-17 40 53.png

Device fields

To learn more about how to use fields, consult these wiki pages:

Torpedo Main Thruster
YOLOL field description default range
CurrentThrust ReadOnly: Displays the current thrust of the Main Thruster 0-10000
TargetThrust WriteRead: Sets the desired Thrust of the Main Thruster 0-10000
IsActive Wether the Thruster should fire or not 0 = Deactivated; 1 = Activated.
Torpedo Fuel Tank
YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180
Torpedo Maneuver Thruster
YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
YThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N
Torpedo High Explosive Warhead
YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1
Torpedo Laser Sensor
YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. 0-90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. 0-90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000
Torpedo Fuse
YOLOL field description default range
Detonate Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. 0-1
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
TriggerRange
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1
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