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Difference between revisions of "Torpedo"

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(→‎Parts: Added some Information regarding the torpedo parts. Matched the names of the listed parts with their names ingame.)
(→‎Device fields: Added Fields and descriptions for all torpedo components.)
Line 85: Line 85:
== Device fields ==
== Device fields ==


Speed, along with other properties will be settable, presumably in device fields.
To learn more about how to use fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
===== Torpedo Main Thruster =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''CurrentThrust'''
| ReadOnly: Displays the current thrust of the Main Thruster
| 0-10000
|-
! '''TargetThrust'''
| WriteRead: Sets the desired Thrust of the Main Thruster
| 0-10000
|-
! '''IsActive'''
| Wether the Thruster should fire or not
| 0 = Deactivated; 1 = Activated.
|}
===== Torpedo Fuel Tank =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''StoredTorpedoFuel'''
| Current amount of fuel Stored
| 0-180
|-
! '''MaxTorpedoFuel'''
| The maximum amount of fuel in this Fuel Tank
| 180
|}
 
===== Torpedo Maneuver Thruster =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''xThrust'''
| How much X thrust should be applied.
| 0-10000
|-
! '''YThrust'''
| How much Y Thrust should be applied
| 0-10000
|-
! '''maneuverThrustMultiplier'''
| By how much the Thrustvaules for x and y will be multiplied
| 0-N
|}
===== Torpedo High Explosive Warhead =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Warhead will Explode when Set to 1
| 0-1
|}
===== Torpedo Laser Sensor =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Identifier'''
| Id for connectiong to a Laser Designator( Have to be the same)
| "default"
|-
! '''OffsetX'''
| Directional X Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''OffsetY'''
| Directional Y Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''MissileDist'''
| Distance of the torpedo to the hit surface of the laser Designator
| 0-1000
|-
! '''DesignatorDist'''
| Distance to the Laser Designator itself.
| 0-1000
|}
===== Torpedo Fuse =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met.
| 0-1
|-
! '''Safety'''
| Will prevent Detonate to go to 1 when active(1)
| 0-1
|-
! '''TimerState'''
| If the timer is active(1) or not(0) (can reset the timer)
| 0-1
|-
! '''Timer'''
| how much time has passed since TimerState has been activated ins seconds. counting up
| 0-N
|-
! '''SafetyTime'''
| Time Safety will remain active. always when -1
| -1 - N
|-
! '''DetonationTime'''
| Time Until Detonate will be Set to 1. never when -1
| -1 - N
|-
! '''TriggerRange'''
|
|-
! '''ToggleTimerOnLaunch'''
| Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher.
| 0-1
|}
[[Category:Devices and machines|Flight control unit]]

Revision as of 16:34, 28 February 2021

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This page is still WIP

Torpedo.jpg
Torpedo and Launcher
Info
Class and type: Mounted weapon, Guided projectile
Name: Torpedo
General use: Causing large amounts of destruction in a controlled manner.
General characteristics
Power draw: ? local power per shot
Mass: ?
Lifetime: ? seconds

Summary



Torpedo.jpg

Basics

  • Flight speed: Approximately 110m/s
  • Ammunition type: Projectile
  • Guidance: YOLOL and/or laser designator

Ship usage

Torpedos can be found on the following ships, either as its default, or as a variant:

Parts

Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:

  • Main Thruster
    • Maindrive for the torpedo
  • Fuel Tank
    • At least one is needed for flighttime, more are optional.
  • Yolol Slot
    • Allows space for two yolol chips. Optional.
  • Maneuver Thruster
    • Allows the torpedo to change its trajectory. Optional.
  • High Explosive Warhead
    • Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
  • Laser Sensor
    • Nose of the torpedo. receives fielddata from a connected Laser Designator.
  • Fuse
    • Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.

Device usage

While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.

Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.

Starbase-17 40 53.png

Device fields

To learn more about how to use fields, consult these wiki pages:

Torpedo Main Thruster
YOLOL field description default range
CurrentThrust ReadOnly: Displays the current thrust of the Main Thruster 0-10000
TargetThrust WriteRead: Sets the desired Thrust of the Main Thruster 0-10000
IsActive Wether the Thruster should fire or not 0 = Deactivated; 1 = Activated.
Torpedo Fuel Tank
YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180
Torpedo Maneuver Thruster
YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
YThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N
Torpedo High Explosive Warhead
YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1
Torpedo Laser Sensor
YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. 0-90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. 0-90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000
Torpedo Fuse
YOLOL field description default range
Detonate Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. 0-1
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
TriggerRange
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1
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