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Difference between revisions of "Rail cannon"

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m (German language link added)
(added device fields, tidied)
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| Produced heat per shot:
| Produced heat per shot:
| 800
| 800
|-
| Bullet mass:
| 31
|-
|-
|}
|}
Line 47: Line 50:
* Projectile speed: Fast
* Projectile speed: Fast
*'''Note! Requires a charge-up!'''
*'''Note! Requires a charge-up!'''
*'''Note! Produces heat after shot!'''


Requires 1 [[Rail Cannon Mag]] and 4 [[Utility Ammo|Utility Ammo Mags]] installed into [[Rail Cannon Ammo Structure]].
Requires 1 '''Rail Cannon Mag''' and 4 '''Utility Ammo Mags''' installed into '''Rail Cannon Ammo Structure'''.


== Ship usage ==
== Ship usage ==


Rail cannons can be found on following ships either by default, or as a variant:
Rail cannons can be found on following ships either by default, or as a variant:
* [[Spatha|Spatha]]
* [[Knight]]
* [[Spatha]]
* [[Veles]]


== Device fields ==
== Device fields ==


 
'''Rail Cannon Barrel'''
'''Ammo box'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredRailgunAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxRailgunAmmo'''
| Maximum amount of inactive ammo that can be stored
| 0 - 100
|-
|}
'''Barrel'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
Line 90: Line 78:
! '''MaxActiveRailgunAmmo'''
! '''MaxActiveRailgunAmmo'''
| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 0 - 1
| 1
|-
! '''RailgunChargeLimit'''
| Maximum speed the Railgun will charge up
| 0 - 100
|-
! '''RailgunChargeSpeed'''
| Current charge rate of Railgun
| 0 - 100
|-
! '''RailgunCharge'''
| Current Charge of the railgun
| 0 - 100
|-
! '''MaxRailgunCharge'''
| Maximum charge of the railgun
| 100
|-
|-
|}
|}


 
'''Rail Cannon Body'''
'''Body'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
Line 107: Line 110:
! '''MaxHeat'''
! '''MaxHeat'''
| Maximum amount of heat that can be in the system
| Maximum amount of heat that can be in the system
| 0 - 1000
| 1000
|-
|}
 
'''Rail Cannon Ammo Structure'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''AvailableRailgunAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxAvailableRailgunAmmo'''
| Maximum amount of inactive ammo that can be stored
| 100
|-
|}
 
'''Rail Cannon Mag'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredRailgunAmmo'''
| How much inactive ammo is left
| 0 - 100
|-
! '''MaxRailgunAmmo'''
| Maximum amount of inactive ammo that can be stored
| 100
|-
|}
 
'''Utility Ammo Mag'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredLocalPower'''
| How much power is stored in the utility ammo
| 0 - 4000
|-
! '''MaxLocalPower'''
| Maximum amount of power ammo that can be stored
| 4000
|-
|-
|}
|}


[[Category:Mounted weapons|Rail gun]]
[[Category:Mounted weapons|Rail gun]]

Revision as of 16:36, 14 August 2020

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Rail weapon.png
Rail cannon parts
Info
Class and type: Mounted weapon, slug
Name: Rail cannon
General use: Heavy armor destruction
General characteristics
Caliber: Railgun slug
Muzzle velocity: 1,000
Rounds per minute: 12
Produced heat per shot: 800
Bullet mass: 31

Summary



Rail weapon.png

Basics

  • Rate of fire: Single shot, slow
  • Spread: None
  • Projectile speed: Fast
  • Note! Requires a charge-up!

Requires 1 Rail Cannon Mag and 4 Utility Ammo Mags installed into Rail Cannon Ammo Structure.

Ship usage

Rail cannons can be found on following ships either by default, or as a variant:

Device fields

Rail Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull". Often renamed to shoot or fire 0 - 1
StoredActiveRailgunAmmo Amount of ammo ready to be fired in the weapon's barrel 0 - 1
MaxActiveRailgunAmmo Maximum amount of ammo that fits in the barrel 1
RailgunChargeLimit Maximum speed the Railgun will charge up 0 - 100
RailgunChargeSpeed Current charge rate of Railgun 0 - 100
RailgunCharge Current Charge of the railgun 0 - 100
MaxRailgunCharge Maximum charge of the railgun 100

Rail Cannon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000

Rail Cannon Ammo Structure

YOLOL field description range
AvailableRailgunAmmo How much inactive ammo is left 0 - 100
MaxAvailableRailgunAmmo Maximum amount of inactive ammo that can be stored 100

Rail Cannon Mag

YOLOL field description range
StoredRailgunAmmo How much inactive ammo is left 0 - 100
MaxRailgunAmmo Maximum amount of inactive ammo that can be stored 100

Utility Ammo Mag

YOLOL field description range
StoredLocalPower How much power is stored in the utility ammo 0 - 4000
MaxLocalPower Maximum amount of power ammo that can be stored 4000
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