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Difference between revisions of "Audio signal device mark 1"

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{{Otherlang2
{{Otherlang2
|ru=Звуковое сигнальное устройство Модель 1
|ua=Звуковий пристрій Mk1
|ua=Звуковий пристрій Mk1
|jp=オーディオシグナルデバイス_マーク1
}}{{SB Infobox Begin
|{{SB Infobox Header
  |image=[[Image:Audio_signal_device_mark_1.png]]
  |factionLogo=
  |caption=
  |name=Audio signal device, Mk. 1
  |subtitle=
  |border=none
}}
|{{SB Infobox Device General Information
  |type=Audio device
  |function=Plays audio tones
 
  |size=24 × 24 × 12 cm
  |mass=64.33
  |volume=7.14
  |corrosionResistance=470
  |primaryMaterial=Bastium
}}
|{{SB Infobox Device IO
  |electricIn=Passive
  |electricOut=
  |coolantIn=
  |coolantOut=
  |propellantIn=
  |propellantOut=
  |fuelIn=
  |fuelOut=
  |sockets=2
  |YOLOLchips=
  |modInterfaces=1
  |deviceInterfaces=
}}
|{{SB Infobox Device Construction
  |aegisium=
  |ajatite=20%
  |arkanium=10%
  |bastium=30%
  |charodium=
  |corazium=
  |exorium=
  |haderite=
  |ice=
  |ilmatrium=
  |karnite=
  |kutonium=
  |lukium=
  |merkerium=
  |nhurgite=
  |oninum=
  |surtrite=
  |tengium=
  |ukonium=
  |valkite=
  |vokarium=40%
  |xhalium=
}}
}}
}}
== Summary ==
<br>
<br>
[[File:Audio_signal_device_mark_1.png|200px]]
<br>
<br>
Used to add audio feedback to spaceship and station devices.


== Basic information ==
The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their sockets or via a modular interface on their backside.


List of '''SoundType''' variables:
== Basic Usage ==
You must first match the '''InputValue''' [[Device fields|device field]] name to another device field name that you want to use to trigger playback. The '''TriggerValue''' and '''TriggerRule''' device fields are used to determine when the change in the '''InputValue''' field will trigger audio playback. '''TriggerRule''' accepts one of three values (-1, 0, 1), which are equivalent to the comparison operators lesser-than, equal-to, and greater-than respectively.


0-22: bleeps and alert sounds<br>
{|class="wikitable"
50-61: fake endo voice<br>
! '''SoundCategory''' values
70-72: drums<br>
! Sound
80-92: one octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)<br>
|-
99: meow?<br>
! 0
100: random glitchy bloops<br>
| Bleeps
101: wonky alternating up and down sound... thing<br>
|-
! 1
| Alerts
|-
! 2
| Fake [[Endoskeleton|endoskeleton]] voicelines
|-
! 3
| One octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
|-
! 4
| Drums
|-
! 5
| Meow
|}


== Device fields ==
== Device fields ==
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
! description
! Description
! range
! Range
|-
|-
! '''SoundOn'''
! '''SoundOn'''
|  
| Will start to play sound queue when set to 1 and stop when set to 0.
|
| 0, 1
|-  
|-  
! '''TriggerRule'''
! '''TriggerRule'''
| Controls the value when pressed
| Controls the comparison type:<br>-1 : less<br>0 : equal<br>1 : greater
| -1, 0, 1
| -1, 0, 1
|-
|-
! '''TriggerValue'''
! '''TriggerValue'''
|  
| Value, which '''InputValue''' will be compared against.
|
| any
|-
|-
!'''InputValue'''
!'''InputValue'''
|  
| Value, which will be compared against '''TriggerValue'''.
|  
| any
|-
!'''SoundCategory'''
| The category from which a sound is selected using '''SoundType'''
| 0 - 5
|-
|-
!'''SoundType'''
!'''SoundType'''
| The sound that will be played
| The sound that will be played.
|  
| 0 - 99
|-
|-
!'''RetriggerRate'''
!'''RetriggerRate'''
|  
| The delay between each played sound.
|  
| 0 - 100
|-
|-
!'''RetriggerAmount'''
!'''RetriggerAmount'''
|  
| Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0.
|  
| 0 - 99
|-
|-
!'''Priority'''
!'''Priority'''
|  
|  
|  
| 0 - 99
|-
|-
!'''Radius'''
!'''Radius'''
|  
|  
|  
| 0 - 200
|}
|}
To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


== Material ==
== Material ==
To learn more about materials, consult these wiki pages:
* [[Materials]]
* [[Ores]]
{|class="wikitable"
{|class="wikitable"
! '''Weight (Kg)'''
! '''Weight (Kg)'''
Line 101: Line 168:
|-
|-
|}
|}
To learn more about materials, consult these wiki pages:
* [[Materials]]
* [[Ores]]


[[Category:Devices and machines|Buttons]]
[[Category:Devices and machines]]

Latest revision as of 13:40, 18 October 2022

Русский Українська 日本語
Audio signal device mark 1.png
Audio signal device, Mk. 1
Type Audio device
Function Plays audio tones

Size 24 × 24 × 12 cm
Mass 64.33 kg
Volume 7.14 kv
Corrosion resistance 470
Primary material Bastium
Input / Output
Electric input Passive

Sockets 2

Modular interfaces 1

Composition

The audio signal device is used to add audio feedback to spaceships and station devices. They support a plethora of options to customize the playback of audio, and can be wired to directly via their sockets or via a modular interface on their backside.

Basic Usage

You must first match the InputValue device field name to another device field name that you want to use to trigger playback. The TriggerValue and TriggerRule device fields are used to determine when the change in the InputValue field will trigger audio playback. TriggerRule accepts one of three values (-1, 0, 1), which are equivalent to the comparison operators lesser-than, equal-to, and greater-than respectively.

SoundCategory values Sound
0 Bleeps
1 Alerts
2 Fake endoskeleton voicelines
3 One octave of notes (chromatic scale: C, C#, D, D#, E, F, F#, G, G#, A, A#, B, C)
4 Drums
5 Meow

Device fields

YOLOL field Description Range
SoundOn Will start to play sound queue when set to 1 and stop when set to 0. 0, 1
TriggerRule Controls the comparison type:
-1 : less
0 : equal
1 : greater
-1, 0, 1
TriggerValue Value, which InputValue will be compared against. any
InputValue Value, which will be compared against TriggerValue. any
SoundCategory The category from which a sound is selected using SoundType 0 - 5
SoundType The sound that will be played. 0 - 99
RetriggerRate The delay between each played sound. 0 - 100
RetriggerAmount Limits how often the sound is repeated. Sound is repeated indefinitely if set to 0. 0 - 99
Priority 0 - 99
Radius 0 - 200

To learn more about the usage of fields, consult these wiki pages:

Material

Weight (Kg) 66.45
Material Required (Kv)
Ajatite 1.428
Bastium 1.785
Ilmatrium 1.071
Vokarium 2.856

To learn more about materials, consult these wiki pages:

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