Torpedo
Revision as of 14:14, 28 February 2021 by Kryostahl (talk | contribs) (→Parts: Added some Information regarding the torpedo parts. Matched the names of the listed parts with their names ingame.)
This page is still WIP
Summary
Basics
- Flight speed: Approximately 110m/s
- Ammunition type: Projectile
- Guidance: YOLOL and/or laser designator
Ship usage
Torpedos can be found on the following ships, either as its default, or as a variant:
Parts
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
- Main Thruster
- Maindrive for the torpedo
- Fuel Tank
- At least one is needed for flighttime, more are optional.
- Yolol Slot
- Allows space for two yolol chips. Optional.
- Maneuver Thruster
- Allows the torpedo to change its trajectory. Optional.
- High Explosive Warhead
- Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
- Laser Sensor
- Nose of the torpedo. receives fielddata from a connected Laser Designator.
- Fuse
- Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.
Device usage
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.
Device fields
Speed, along with other properties will be settable, presumably in device fields.