Torpedo
Revision as of 15:34, 28 February 2021 by Kryostahl (talk | contribs) (→Device fields: Added Fields and descriptions for all torpedo components.)
This page is still WIP
Summary
Basics
- Flight speed: Approximately 110m/s
- Ammunition type: Projectile
- Guidance: YOLOL and/or laser designator
Ship usage
Torpedos can be found on the following ships, either as its default, or as a variant:
Parts
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
- Main Thruster
- Maindrive for the torpedo
- Fuel Tank
- At least one is needed for flighttime, more are optional.
- Yolol Slot
- Allows space for two yolol chips. Optional.
- Maneuver Thruster
- Allows the torpedo to change its trajectory. Optional.
- High Explosive Warhead
- Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
- Laser Sensor
- Nose of the torpedo. receives fielddata from a connected Laser Designator.
- Fuse
- Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.
Device usage
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.
Device fields
To learn more about how to use fields, consult these wiki pages:
Torpedo Main Thruster
| YOLOL field | description | default range |
|---|---|---|
| CurrentThrust | ReadOnly: Displays the current thrust of the Main Thruster | 0-10000 |
| TargetThrust | WriteRead: Sets the desired Thrust of the Main Thruster | 0-10000 |
| IsActive | Wether the Thruster should fire or not | 0 = Deactivated; 1 = Activated. |
Torpedo Fuel Tank
| YOLOL field | description | default range |
|---|---|---|
| StoredTorpedoFuel | Current amount of fuel Stored | 0-180 |
| MaxTorpedoFuel | The maximum amount of fuel in this Fuel Tank | 180 |
Torpedo Maneuver Thruster
| YOLOL field | description | default range |
|---|---|---|
| xThrust | How much X thrust should be applied. | 0-10000 |
| YThrust | How much Y Thrust should be applied | 0-10000 |
| maneuverThrustMultiplier | By how much the Thrustvaules for x and y will be multiplied | 0-N |
Torpedo High Explosive Warhead
| YOLOL field | description | default range |
|---|---|---|
| Detonate | Warhead will Explode when Set to 1 | 0-1 |
Torpedo Laser Sensor
| YOLOL field | description | default range |
|---|---|---|
| Identifier | Id for connectiong to a Laser Designator( Have to be the same) | "default" |
| OffsetX | Directional X Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
| OffsetY | Directional Y Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
| MissileDist | Distance of the torpedo to the hit surface of the laser Designator | 0-1000 |
| DesignatorDist | Distance to the Laser Designator itself. | 0-1000 |
Torpedo Fuse
| YOLOL field | description | default range |
|---|---|---|
| Detonate | Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | 0-1 |
| Safety | Will prevent Detonate to go to 1 when active(1) | 0-1 |
| TimerState | If the timer is active(1) or not(0) (can reset the timer) | 0-1 |
| Timer | how much time has passed since TimerState has been activated ins seconds. counting up | 0-N |
| SafetyTime | Time Safety will remain active. always when -1 | -1 - N |
| DetonationTime | Time Until Detonate will be Set to 1. never when -1 | -1 - N |
| TriggerRange | ||
| ToggleTimerOnLaunch | Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | 0-1 |