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Rail mover

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Revision as of 23:13, 9 September 2021 by Throdnk (talk | contribs)

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This page contains information that pertains only to the closed alpha version of the game, which was discontinued on July 26th, 2021. It has been kept up for posterity only, but you may still edit it.
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Starbase rail mover.png
Rail movers in a variety of configurations
Rail mover
Type Factory machinery
Function Linear motor

Size
  • 72×72×36 cm (base)
  • 72×72×36 cm (turntable)
Mass
  • 344 kg (base)
  • 392 kg (turntable)
Volume
  • 34.57 kv (base)
  • 39.42 kv (turntable)
Corrosion resistance 400

Input / Output
Electric input 5 e/s

Sockets 2

Device interfaces 1
Composition

Bastium 100%

Three different rail mover entities exist: basic, turntable, and jointed for machinery.

Rails can be used to create anything that moves on rails, like elevators, gun turrets, and factory lines.
The primary use for rails however is automation.

Basic information

The mover is the device which is located on the rail and performs the actual locomotion of other devices on top of it.
Rail movers are controlled by using a YOLOL variable; by default, the "speed" variable.
A mover will automatically connect to any rail it is on, and can only move along the rails.

Anything connected to the sockets or plugs of a mover will also be on the same network as the mover.
This means that devices properly connected through a mover can be YOLOL-controlled from the same network as the mover.

Rail movers will move in the direction of the arrow on the mover.
In the case of a negative speed, rail movers will move in the opposite direction of the arrow.

Videos

Device fields

YOLOL field description range
speed Target velocity of the rail mover in m/s
RailMoverTriggerValue If we cross a rail trigger that is configured to emit values read from the mover, it reads from this field.

To learn more about how to use fields, consult these wiki pages:

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