Torpedo
Revision as of 15:34, 28 February 2021 by Kryostahl (talk | contribs) (→Device fields: Added Fields and descriptions for all torpedo components.)
This page is still WIP
Summary
Basics
- Flight speed: Approximately 110m/s
- Ammunition type: Projectile
- Guidance: YOLOL and/or laser designator
Ship usage
Torpedos can be found on the following ships, either as its default, or as a variant:
Parts
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
- Main Thruster
- Maindrive for the torpedo
- Fuel Tank
- At least one is needed for flighttime, more are optional.
- Yolol Slot
- Allows space for two yolol chips. Optional.
- Maneuver Thruster
- Allows the torpedo to change its trajectory. Optional.
- High Explosive Warhead
- Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
- Laser Sensor
- Nose of the torpedo. receives fielddata from a connected Laser Designator.
- Fuse
- Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.
Device usage
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.
Device fields
To learn more about how to use fields, consult these wiki pages:
Torpedo Main Thruster
YOLOL field | description | default range |
---|---|---|
CurrentThrust | ReadOnly: Displays the current thrust of the Main Thruster | 0-10000 |
TargetThrust | WriteRead: Sets the desired Thrust of the Main Thruster | 0-10000 |
IsActive | Wether the Thruster should fire or not | 0 = Deactivated; 1 = Activated. |
Torpedo Fuel Tank
YOLOL field | description | default range |
---|---|---|
StoredTorpedoFuel | Current amount of fuel Stored | 0-180 |
MaxTorpedoFuel | The maximum amount of fuel in this Fuel Tank | 180 |
Torpedo Maneuver Thruster
YOLOL field | description | default range |
---|---|---|
xThrust | How much X thrust should be applied. | 0-10000 |
YThrust | How much Y Thrust should be applied | 0-10000 |
maneuverThrustMultiplier | By how much the Thrustvaules for x and y will be multiplied | 0-N |
Torpedo High Explosive Warhead
YOLOL field | description | default range |
---|---|---|
Detonate | Warhead will Explode when Set to 1 | 0-1 |
Torpedo Laser Sensor
YOLOL field | description | default range |
---|---|---|
Identifier | Id for connectiong to a Laser Designator( Have to be the same) | "default" |
OffsetX | Directional X Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
OffsetY | Directional Y Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
MissileDist | Distance of the torpedo to the hit surface of the laser Designator | 0-1000 |
DesignatorDist | Distance to the Laser Designator itself. | 0-1000 |
Torpedo Fuse
YOLOL field | description | default range |
---|---|---|
Detonate | Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | 0-1 |
Safety | Will prevent Detonate to go to 1 when active(1) | 0-1 |
TimerState | If the timer is active(1) or not(0) (can reset the timer) | 0-1 |
Timer | how much time has passed since TimerState has been activated ins seconds. counting up | 0-N |
SafetyTime | Time Safety will remain active. always when -1 | -1 - N |
DetonationTime | Time Until Detonate will be Set to 1. never when -1 | -1 - N |
TriggerRange | ||
ToggleTimerOnLaunch | Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | 0-1 |