Rail cannon parts
|
Info |
Class and type: |
Mounted weapon, slug |
Name: |
Rail cannon |
General use:
|
Heavy armor destruction
|
General characteristics |
Rate of Fire:
|
11.25 rpm (0.188 rps)
|
Muzzle velocity:
|
1000 m/s
|
Heat generated:
|
800 per shot
|
Heat dissipation rate:
|
150 per second
|
Power draw:
|
|
- max charge
|
2770 per second
|
- maintaining charge
|
504 per second
|
Bullet mass:
|
31
|
Lifetime:
|
6 seconds
|
Summary
Basics
- Rate of fire: Single shot, slow
- Spread: None
- Projectile speed: Fast
- Note! Requires a charge-up!
Requires 1 Rail Cannon Mag and 4 Utility Ammo Mags installed into Rail Cannon Ammo Structure.
Ship usage
Rail cannons can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Rail Cannon Barrel
YOLOL field
|
description
|
range
|
MountedWeaponFire
|
"Trigger pull". Often renamed to shoot or fire
|
0 - 1
|
StoredActiveRailgunAmmo
|
Amount of ammo ready to be fired in the weapon's barrel
|
0 - 1
|
MaxActiveRailgunAmmo
|
Maximum amount of ammo that fits in the barrel
|
1
|
RailgunChargeLimit
|
Maximum speed the Railgun will charge up
|
0 - 100
|
RailgunChargeSpeed
|
Current charge rate of Railgun
|
0 - 100
|
RailgunCharge
|
Current Charge of the railgun
|
0 - 100
|
MaxRailgunCharge
|
Maximum charge of the railgun
|
100
|
Rail Cannon Body
YOLOL field
|
description
|
range
|
StoredHeat
|
How much heat is currently in the system
|
0 - 1000
|
MaxHeat
|
Maximum amount of heat that can be in the system
|
1000
|
Rail Cannon Ammo Structure
YOLOL field
|
description
|
range
|
AvailableRailgunAmmo
|
How much inactive ammo is left
|
0 - 100
|
MaxAvailableRailgunAmmo
|
Maximum amount of inactive ammo that can be stored
|
100
|
Rail Cannon Mag
YOLOL field
|
description
|
range
|
StoredRailgunAmmo
|
How much inactive ammo is left
|
0 - 100
|
MaxRailgunAmmo
|
Maximum amount of inactive ammo that can be stored
|
100
|
Utility Ammo Mag
YOLOL field
|
description
|
range
|
StoredLocalPower
|
How much power is stored in the utility ammo
|
0 - 4000
|
MaxLocalPower
|
Maximum amount of power ammo that can be stored
|
4000
|
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