Difference between revisions of "Missile"
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|availability=[[MAG]] | |availability=[[MAG]] | ||
|size=120×18×18 cm | |size=120×18×18 cm | ||
|mass= | |mass= | ||
|volume= | |volume= | ||
|corrosionResistance= | |corrosionResistance= | ||
|suppressUnitsKg=1 | |suppressUnitsKg=1 | ||
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|magazineCapacity=9 | |magazineCapacity=9 | ||
}} | }} | ||
}}<section begin=summary/>Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with [[YOLOL]]. A missile can be activated at any time via the [[Universal tool|universal tool]], but is intended to be launched via a [[Missile launcher|missile launcher]].<section end=summary/> | |||
|{{SB Infobox | == Parts == | ||
| | |||
Missiles are modular projectiles comprising 4 separate parts: The thruster, the fuel tank, the warhead, and the fuze. | |||
{{SB Mini Infobox Wrap | |||
|{{SB Mini Infobox Begin | |||
|{{SB Mini Infobox Header | |||
|image=[[Image:Missile thruster module A.png]] | |||
|name=Thruster A | |||
}} | |||
|{{SB Mini Infobox Statistics | |||
|mass=36.5 kg | |||
|volume=4.25 kv | |||
|corrosionResistance=410 | |||
}} | |||
|{{SB Mini Infobox Composition | |||
|aegisium=20% | |||
|bastium=50% | |||
|tengium=30% | |||
}} | |||
}} | }} | ||
|{{SB Infobox | |||
| | |{{SB Mini Infobox Begin | ||
|{{SB Mini Infobox Header | |||
|image=[[Image:Missile fuel module.png]] | |||
|name=Fuel module | |||
}} | |||
|{{SB Mini Infobox Statistics | |||
|mass=114.7 kg | |||
|volume=11.53 kv | |||
|corrosionResistance=580 | |||
}} | |||
|{{SB Mini Infobox Composition | |||
|aegisium=50% | |||
|bastium=40% | |||
|vokarium=10% | |||
}} | |||
}} | }} | ||
|{{SB Infobox | |||
| | |{{SB Mini Infobox Begin | ||
|{{SB Mini Infobox Header | |||
|image=[[Image:Missile HE warhead.png]] | |||
|name=HE warhead | |||
}} | |||
|{{SB Mini Infobox Statistics | |||
|mass=57.4 kg | |||
|volume=6.68 kv | |||
|corrosionResistance=750 | |||
}} | |||
|{{SB Mini Infobox Composition | |||
|nhurgite=70% | |||
|tengium=20% | |||
|vokarium=10% | |||
}} | |||
}} | }} | ||
== | |{{SB Mini Infobox Begin | ||
|{{SB Mini Infobox Header | |||
|image=[[Image:Missile sensor.png]] | |||
|name=Impact fuze | |||
}} | |||
|{{SB Mini Infobox Statistics | |||
|mass=59.1 kg | |||
|volume=6.87 kv | |||
|corrosionResistance=470 | |||
}} | |||
|{{SB Mini Infobox Composition | |||
|aegisium=20% | |||
|bastium=50% | |||
|tengium=30% | |||
}} | |||
}} | |||
}} | |||
== Launcher == | == Launcher == |
Revision as of 08:00, 8 June 2021
Missile
Type Mounted weapon
Function Anti-armor
Availability MAG
Size 120×18×18 cm
Weapon Characteristics
Rate of fire 300 RPM
Muzzle velocity 360-460 m/s
Projectile voxel mass 29.33 kv
Projectile lifetime ∞
Magazine capacity 9
Missiles are devastating ship weapons that can destroy even the toughest armor plating. They are multi-component weapons, offering some flexibility in construction, and can be configured in various ways with YOLOL. A missile can be activated at any time via the universal tool, but is intended to be launched via a missile launcher.
Parts
Missiles are modular projectiles comprising 4 separate parts: The thruster, the fuel tank, the warhead, and the fuze.
Thruster A
Statistics
Mass 36.5 kg
Volume 4.25 kv
CRSV Resist 410
Composition
Fuel module
Statistics
Mass 114.7 kg
Volume 11.53 kv
CRSV Resist 580
Composition
HE warhead
Statistics
Mass 57.4 kg
Volume 6.68 kv
CRSV Resist 750
Composition
Launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.The missile launcher allows YOLOL to directly interface with the missiles, which can be used to fire missiles at a push of a button - or even automate the process. The launcher can also automatically lock all missiles within it into battery, which is required for the safe transport of the missiles.
Media
More information can be found in this official missile video.
Device fields
Missile
YOLOL field | description | range |
---|---|---|
Detonate | Detonates the missile if set to 1 | 0 - 1 |
Safety | Stops the fuse from detonating the missile if set to 1 | 0 - 1 |
TimerState | Determines whether the timer is active | 0 - 1 |
Timer | Counts up while TimerState is 1, detonates once reaching DetonationTime | 0 - n |
SafetyTime | Need info | -1 - n |
DetonationTime | Time that Timer will detonate the missile | -1 - n |
TriggerRange | Range to trigger fuse | 0 - n |
Thruster
YOLOL field | description | range |
---|---|---|
CurrentThrust | The current thrust value | 0 - n |
TargetThrust | The thrust value the missile will attempt to achieve | 0 - n |
IsActive | Toggle to turn on thruster | 0 - 1 |
To learn more about how to use fields, consult these wiki pages: