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Difference between revisions of "Torpedo"

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(→‎Parts: Added some Information regarding the torpedo parts. Matched the names of the listed parts with their names ingame.)
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== Parts ==
== Parts ==


Torpedos are modular projectiles comprising several components, some of which are optional. These include:
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:


* Thruster
* Main Thruster
* Propellant Tank
** Maindrive for the torpedo
* YOLOL Chips
* Fuel Tank
* RCS Thrusters
** At least one is needed for flighttime, more are optional.
* Warhead
* Yolol Slot
* Guidance
** Allows space for two yolol chips. Optional.
* Maneuver Thruster
** Allows the torpedo to change its trajectory. Optional.
* High Explosive Warhead  
** Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
* Laser Sensor
** Nose of the torpedo. receives fielddata from a connected Laser Designator.
* Fuse
* Fuse
** Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.


== Device usage ==
== Device usage ==

Revision as of 14:14, 28 February 2021

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This page is still WIP

Torpedo.jpg
Torpedo and Launcher
Info
Class and type: Mounted weapon, Guided projectile
Name: Torpedo
General use: Causing large amounts of destruction in a controlled manner.
General characteristics
Power draw: ? local power per shot
Mass: ?
Lifetime: ? seconds

Summary



Torpedo.jpg

Basics

  • Flight speed: Approximately 110m/s
  • Ammunition type: Projectile
  • Guidance: YOLOL and/or laser designator

Ship usage

Torpedos can be found on the following ships, either as its default, or as a variant:

Parts

Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:

  • Main Thruster
    • Maindrive for the torpedo
  • Fuel Tank
    • At least one is needed for flighttime, more are optional.
  • Yolol Slot
    • Allows space for two yolol chips. Optional.
  • Maneuver Thruster
    • Allows the torpedo to change its trajectory. Optional.
  • High Explosive Warhead
    • Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
  • Laser Sensor
    • Nose of the torpedo. receives fielddata from a connected Laser Designator.
  • Fuse
    • Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.

Device usage

While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.

Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.

Starbase-17 40 53.png

Device fields

Speed, along with other properties will be settable, presumably in device fields.

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