Difference between revisions of "Materials"
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Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br> | Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br> | ||
Here's a generic description of how the manufacturing cycle works: | Here's a generic description of how the manufacturing cycle works: | ||
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole. | # Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole. | ||
# Refining materials to specific use. | # Refining materials to specific use. | ||
# Printing devices and parts from different processed materials. | # Printing devices and parts from different processed materials. |
Revision as of 09:19, 15 June 2021
Summary
All objects consist of certain material or materials.
Based on the material composition of the object, materials give them special properties.
These properties include:
- Structural durability: Has a high relevance in e.g. spaceship design.
- Structural durability of a spaceship can be monitored by using the Durability tool.
- Armor value, Density, and Transformability are important when choosing the material for armor.
- The outer plating of spaceships and stations are categorized as armor as well.
- Weight is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).
- Ships with a large weight value need more thrust power to move.
Materials can break or withstand Damage in different ways:
- Materials can break.
- Shape and depth of the breakage varies based on the material properties, and impact energy.
- Materials can fracture.
- The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.
Manufacturing cycle
Materials can be both created and used to make other devices and parts in the world.
Here's a generic description of how the manufacturing cycle works:
- Mining raw Ores. Either by using a Pickaxe, a Mining laser (Assembly) or by transporting asteroids whole.
- Refining materials to specific use.
- Printing devices and parts from different processed materials.
Material statistics
- Armor Value - How much Projectile Energy from weapons the material can resist.
- Voxel Penetration Multiplier - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.
- Heat - Threshold and reflect value for heat status.
- Corrosion - Threshold and reduction value for corrosion.
- Transformability - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties.
- Structural durability - How much structural strain object can handle from other objects.
- Density - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.
- Endurance - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).
Materials
Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.
Rocks
Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.
Name | Description | Armor/Kv | Min Armor/Kv | Voxel Penetration Multiplier | Corrosion Resistance | Transformability | Structural Durability | Density (Kg per Kv) |
---|---|---|---|---|---|---|---|---|
Valkite | Carbonate mineral that is used in station construction. | 0,3 | 0 | 177% | 400 | 20 | 40 | 9,95 |
Ajatite | Abundantly found material used in making glass, basic electronic components and composite materials. | 0,2 | 0 | 261% | 500 | 40 | 30 | 8,60 |
Industrial metal ores
Name | Description | Armor/Kv | Min Armor/Kv | Voxel Penetration Multiplier | Corrosion Resistance | Transformability | Structural Durability | Density (Kg per Kv) |
---|---|---|---|---|---|---|---|---|
Bastium | Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications. | 0,75 | 0,1 | 177% | 400 | 40 | 80 | 9,95 |
Aegisium | Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties. | 1,9 | 0,5 | 191% | 800 | 150 | 60 | 9,67 |
Oninum | Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons. | 5,7 | 0,25 | 33% | 500 | 40 | 50 | 22,50 |
Charodium | Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor. | 3,7 | 0,35 | 67% | 200 | 70 | 60 | 15,00 |
Merkerium | Lightweight fibrous material that has excellent electric resistance. | 1,9 | 0,4 | 209% | 200 | 20 | 60 | 9,36 |
Lukium | Dense metal that is used as radiation shielding material. | 3,5 | 0,1 | 28% | 600 | 60 | 40 | 25,00 |
Minor noble metal ores
Name | Description | Armor/Kv | Min Armor/Kv | Voxel Penetration Multiplier | Corrosion Resistance | Transformability | Structural Durability | Density (Kg per Kv) |
---|---|---|---|---|---|---|---|---|
Tengium | Lightweight metal that is a prevalently used material in tools, electronics and machinery. | 0,5 | 0,25 | 261% | 600 | 50 | 50 | 8,60 |
Ilmatrium | Reactive alkali metal that is used in optics, energy storage and as heat transfer material. | 0,35 | 0,3 | 177% | 500 | 70 | 40 | 9,95 |
Ukonium | Highly reactive metal. Used as heat transfer material and in some applications in electronics. | 0,2 | 0,15 | 261% | 100 | 100 | 20 | 8,60 |
Vokarium | Ductile and light metal that is commonly used in electronics as a power transfer medium. | 0,25 | 0,15 | 232% | 200 | 80 | 60 | 9,01 |
Exorium | Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator. | 2,0 | 0,1 | 32% | 600 | 20 | 30 | 23,00 |
Noble metal ores
Name | Description | Armor/Kv | Min Armor/Kv | Voxel Penetration Multiplier | Corrosion Resistance | Transformability | Structural Durability | Density (Kg per Kv) |
---|---|---|---|---|---|---|---|---|
Kutonium | Strong and lightweight metal, commonly used in tools and weapons. | 2,1 | 0,1 | 209% | 200 | 40 | 60 | 9,36 |
Arkanium | Rare transition metal that has wide use in electronics, alloys and weapons. | 0,45 | 0,25 | 261% | 700 | 80 | 20 | 6,99 |
Corazium | Dense transition metal that is used in advanced electronics. | 0,35 | 0,05 | 100% | 500 | 50 | 20 | 12,50 |
Xhalium | Very rare transition metal. Used in advanced energy weapons and high end electronics. | 0,33 | 0,25 | 357% | 750 | 90 | 30 | 7,36 |
Frozen materials
Name | Description |
---|---|
Ice | Compound of hydrogen and oxygen. |
Surtrite | Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials. |
Nhurgite | Corrosive gas which is used in explosives and as reaction propellant. |
Haderite | Inert gas manifested from supernovae of dying stars. |
Karnite | Radioactive gas which is often used in energy weapons and lights. |
Alloy materials
Name | Description | Requires | Armor/Kv | Min Armor/Kv | Voxel Penetration Multiplier | Corrosion Resistance | Transformability | Structural Durability | Density (Kg per Kv) |
---|---|---|---|---|---|---|---|---|---|
Velidenum | Transparent glass-like material. | Ajatite, Bastium, Tengium | 1 | 0 | 177% | 500 | 10 | 40 | 9,95 |