Sb forum speech.png DiscordLink.png FacebookLink.png RedditLink.png SteamLink.png TwitterLink.png YoutubeLink.png

Difference between revisions of "Materials"

From Starbase wiki
Jump to navigation Jump to search
m (Adding Japanese.)
m (Text replacement - "[[Mining laser" to "[[Mining laser (Assembly)")
Line 33: Line 33:
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br>
Materials can be both created and used to make other [[Devices and machines|devices]] and parts in the world.<br>
Here's a generic description of how the manufacturing cycle works:
Here's a generic description of how the manufacturing cycle works:
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser]] or by transporting asteroids whole.
# Mining raw [[Ores]]. Either by using a [[Pickaxe]], a [[Mining laser (Assembly)]] or by transporting asteroids whole.
# Refining materials to specific use.
# Refining materials to specific use.
# Printing devices and parts from different processed materials.
# Printing devices and parts from different processed materials.

Revision as of 09:19, 15 June 2021

Deutsch Français Polski Русский Українська 日本語 简体中文

Summary

Image of all currently known materials and refined ores.

All objects consist of certain material or materials.
Based on the material composition of the object, materials give them special properties.
These properties include:

  • Structural durability: Has a high relevance in e.g. spaceship design.
    • Structural durability of a spaceship can be monitored by using the Durability tool.
  • Armor value, Density, and Transformability are important when choosing the material for armor.
    • The outer plating of spaceships and stations are categorized as armor as well.
  • Weight is a factor when using dense, heavy, or just a lot of materials clumped together for a large ship (such as a capital ship).
    • Ships with a large weight value need more thrust power to move.


Materials can break or withstand Damage in different ways:

  • Materials can break.
    • Shape and depth of the breakage varies based on the material properties, and impact energy.
  • Materials can fracture.
    • The more durable materials don't immediately get destroyed or break off parts, but rather fracture. Some materials fracture faster than others.

Manufacturing cycle

Materials can be both created and used to make other devices and parts in the world.
Here's a generic description of how the manufacturing cycle works:

  1. Mining raw Ores. Either by using a Pickaxe, a Mining laser (Assembly) or by transporting asteroids whole.
  2. Refining materials to specific use.
  3. Printing devices and parts from different processed materials.

Material statistics

  • Voxel Penetration Multiplier - Percentage multiplier to damage depth that weapons cause to materials. Value over 100% indicates that material takes increased voxel damage.
  • Heat - Threshold and reflect value for heat status.
  • Corrosion - Threshold and reduction value for corrosion.
  • Transformability - Represents the material's ability to sustain its form over stressful events such as heat, melting and structural stress. Also represents Allotropic properties.
  • Structural durability - How much structural strain object can handle from other objects.
  • Density - How dense atomic structure the object has. Higher density improves resistance against radiation and impact damage. Density also improves material's ability to withstand corrosion. Higher Density also affects the object's weight.
  • Endurance - Material's Ability to resist overall durability from damage. Higher endurance score reduces threshold against object destruction when missing pieces of the material (fracturing).

Materials

Please note that the values listed below are for refined materials, not ore materials, ore materials have worse properties and are less dense.

Rocks

Surface material of many asteroids. Plentiful, cheap, and constantly in demand due to their wide use in base level manufacturing processes.

Rock materials
Name Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Valkite Carbonate mineral that is used in station construction. 0,3 0 177% 400 20 40 9,95
Ajatite Abundantly found material used in making glass, basic electronic components and composite materials. 0,2 0 261% 500 40 30 8,60

Industrial metal ores

Industrial materials
Name Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Bastium Sturdy metal that is common in low-G planetoids and asteroids. Widely used in many applications. 0,75 0,1 177% 400 40 80 9,95
Aegisium Corrosion resistant metal that is used in applications that require resistance against corrosive substances or highly allotropic properties. 1,9 0,5 191% 800 150 60 9,67
Oninum Metal with high density that is rarely found in large quantities outside gravity wells of planets or large moons. 5,7 0,25 33% 500 40 50 22,50
Charodium Heavy metal with high melting point. Used widely as heat shielding material in machinery and as armor. 3,7 0,35 67% 200 70 60 15,00
Merkerium Lightweight fibrous material that has excellent electric resistance. 1,9 0,4 209% 200 20 60 9,36
Lukium Dense metal that is used as radiation shielding material. 3,5 0,1 28% 600 60 40 25,00

Minor noble metal ores

Minor noble metal ores, listed in rarity order
Name Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Tengium Lightweight metal that is a prevalently used material in tools, electronics and machinery. 0,5 0,25 261% 600 50 50 8,60
Ilmatrium Reactive alkali metal that is used in optics, energy storage and as heat transfer material. 0,35 0,3 177% 500 70 40 9,95
Ukonium Highly reactive metal. Used as heat transfer material and in some applications in electronics. 0,2 0,15 261% 100 100 20 8,60
Vokarium Ductile and light metal that is commonly used in electronics as a power transfer medium. 0,25 0,15 232% 200 80 60 9,01
Exorium Radioactive metal that is used in fission generators as fuel. Exorium also has uses in some sensors and in kinetic ammunition as penetrator. 2,0 0,1 32% 600 20 30 23,00

Noble metal ores

Noble metal ores, listed in rarity order
Name Description Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Kutonium Strong and lightweight metal, commonly used in tools and weapons. 2,1 0,1 209% 200 40 60 9,36
Arkanium Rare transition metal that has wide use in electronics, alloys and weapons. 0,45 0,25 261% 700 80 20 6,99
Corazium Dense transition metal that is used in advanced electronics. 0,35 0,05 100% 500 50 20 12,50
Xhalium Very rare transition metal. Used in advanced energy weapons and high end electronics. 0,33 0,25 357% 750 90 30 7,36

Frozen materials

Frozen materials, listed in rarity order
Name Description
Ice Compound of hydrogen and oxygen.
Surtrite Often manifests in gas or crystalline form. Highly reactive material and when oxidized, Surtrite becomes highly corrosive to many materials.
Nhurgite Corrosive gas which is used in explosives and as reaction propellant.
Haderite Inert gas manifested from supernovae of dying stars.
Karnite Radioactive gas which is often used in energy weapons and lights.

Alloy materials

Materials made from two or more other materials
Name Description Requires Armor/Kv Min Armor/Kv Voxel Penetration Multiplier Corrosion Resistance Transformability Structural Durability Density (Kg per Kv)
Velidenum Transparent glass-like material. Ajatite, Bastium, Tengium 1 0 177% 500 10 40 9,95
Cookies help us deliver our services. By using our services, you agree to our use of cookies.