Difference between revisions of "Torpedo"
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(→Parts: Added some Information regarding the torpedo parts. Matched the names of the listed parts with their names ingame.) |
(→Device fields: Added Fields and descriptions for all torpedo components.) |
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== Device fields == | == Device fields == | ||
To learn more about how to use fields, consult these wiki pages: | |||
* [[Universal tool|Universal Tool]] | |||
* [[Data networks|Data networks]] | |||
* [[YOLOL|YOLOL]] | |||
===== Torpedo Main Thruster ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''CurrentThrust''' | |||
| ReadOnly: Displays the current thrust of the Main Thruster | |||
| 0-10000 | |||
|- | |||
! '''TargetThrust''' | |||
| WriteRead: Sets the desired Thrust of the Main Thruster | |||
| 0-10000 | |||
|- | |||
! '''IsActive''' | |||
| Wether the Thruster should fire or not | |||
| 0 = Deactivated; 1 = Activated. | |||
|} | |||
===== Torpedo Fuel Tank ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''StoredTorpedoFuel''' | |||
| Current amount of fuel Stored | |||
| 0-180 | |||
|- | |||
! '''MaxTorpedoFuel''' | |||
| The maximum amount of fuel in this Fuel Tank | |||
| 180 | |||
|} | |||
===== Torpedo Maneuver Thruster ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''xThrust''' | |||
| How much X thrust should be applied. | |||
| 0-10000 | |||
|- | |||
! '''YThrust''' | |||
| How much Y Thrust should be applied | |||
| 0-10000 | |||
|- | |||
! '''maneuverThrustMultiplier''' | |||
| By how much the Thrustvaules for x and y will be multiplied | |||
| 0-N | |||
|} | |||
===== Torpedo High Explosive Warhead ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Detonate''' | |||
| Warhead will Explode when Set to 1 | |||
| 0-1 | |||
|} | |||
===== Torpedo Laser Sensor ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Identifier''' | |||
| Id for connectiong to a Laser Designator( Have to be the same) | |||
| "default" | |||
|- | |||
! '''OffsetX''' | |||
| Directional X Offset compared to the Lasers Designators hit surface in degree. | |||
| 0-90 | |||
|- | |||
! '''OffsetY''' | |||
| Directional Y Offset compared to the Lasers Designators hit surface in degree. | |||
| 0-90 | |||
|- | |||
! '''MissileDist''' | |||
| Distance of the torpedo to the hit surface of the laser Designator | |||
| 0-1000 | |||
|- | |||
! '''DesignatorDist''' | |||
| Distance to the Laser Designator itself. | |||
| 0-1000 | |||
|} | |||
===== Torpedo Fuse ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Detonate''' | |||
| Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | |||
| 0-1 | |||
|- | |||
! '''Safety''' | |||
| Will prevent Detonate to go to 1 when active(1) | |||
| 0-1 | |||
|- | |||
! '''TimerState''' | |||
| If the timer is active(1) or not(0) (can reset the timer) | |||
| 0-1 | |||
|- | |||
! '''Timer''' | |||
| how much time has passed since TimerState has been activated ins seconds. counting up | |||
| 0-N | |||
|- | |||
! '''SafetyTime''' | |||
| Time Safety will remain active. always when -1 | |||
| -1 - N | |||
|- | |||
! '''DetonationTime''' | |||
| Time Until Detonate will be Set to 1. never when -1 | |||
| -1 - N | |||
|- | |||
! '''TriggerRange''' | |||
| | |||
| | |||
|- | |||
! '''ToggleTimerOnLaunch''' | |||
| Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | |||
| 0-1 | |||
|} | |||
[[Category:Devices and machines|Flight control unit]] |
Revision as of 15:34, 28 February 2021
This page is still WIP
Summary
Basics
- Flight speed: Approximately 110m/s
- Ammunition type: Projectile
- Guidance: YOLOL and/or laser designator
Ship usage
Torpedos can be found on the following ships, either as its default, or as a variant:
Parts
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
- Main Thruster
- Maindrive for the torpedo
- Fuel Tank
- At least one is needed for flighttime, more are optional.
- Yolol Slot
- Allows space for two yolol chips. Optional.
- Maneuver Thruster
- Allows the torpedo to change its trajectory. Optional.
- High Explosive Warhead
- Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
- Laser Sensor
- Nose of the torpedo. receives fielddata from a connected Laser Designator.
- Fuse
- Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.
Device usage
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.
Device fields
To learn more about how to use fields, consult these wiki pages:
Torpedo Main Thruster
YOLOL field | description | default range |
---|---|---|
CurrentThrust | ReadOnly: Displays the current thrust of the Main Thruster | 0-10000 |
TargetThrust | WriteRead: Sets the desired Thrust of the Main Thruster | 0-10000 |
IsActive | Wether the Thruster should fire or not | 0 = Deactivated; 1 = Activated. |
Torpedo Fuel Tank
YOLOL field | description | default range |
---|---|---|
StoredTorpedoFuel | Current amount of fuel Stored | 0-180 |
MaxTorpedoFuel | The maximum amount of fuel in this Fuel Tank | 180 |
Torpedo Maneuver Thruster
YOLOL field | description | default range |
---|---|---|
xThrust | How much X thrust should be applied. | 0-10000 |
YThrust | How much Y Thrust should be applied | 0-10000 |
maneuverThrustMultiplier | By how much the Thrustvaules for x and y will be multiplied | 0-N |
Torpedo High Explosive Warhead
YOLOL field | description | default range |
---|---|---|
Detonate | Warhead will Explode when Set to 1 | 0-1 |
Torpedo Laser Sensor
YOLOL field | description | default range |
---|---|---|
Identifier | Id for connectiong to a Laser Designator( Have to be the same) | "default" |
OffsetX | Directional X Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
OffsetY | Directional Y Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
MissileDist | Distance of the torpedo to the hit surface of the laser Designator | 0-1000 |
DesignatorDist | Distance to the Laser Designator itself. | 0-1000 |
Torpedo Fuse
YOLOL field | description | default range |
---|---|---|
Detonate | Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | 0-1 |
Safety | Will prevent Detonate to go to 1 when active(1) | 0-1 |
TimerState | If the timer is active(1) or not(0) (can reset the timer) | 0-1 |
Timer | how much time has passed since TimerState has been activated ins seconds. counting up | 0-N |
SafetyTime | Time Safety will remain active. always when -1 | -1 - N |
DetonationTime | Time Until Detonate will be Set to 1. never when -1 | -1 - N |
TriggerRange | ||
ToggleTimerOnLaunch | Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | 0-1 |