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Difference between revisions of "Torpedo"

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(→‎Device fields: Added Fields and descriptions for all torpedo components.)
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{{Otherlang2
{{Otherlang2
|de=Torpedo:de
|de=Torpedo:de
|fr=Torpedo/fr
|fr=Torpedo:fr
|ru=Торпеда
|ru=Торпеда
|ua=Керована Торпеда
|ua=Керована Торпеда
|zh-cn=鱼雷
|zh-cn=鱼雷
|jp=魚雷
}}
}}{{SB Infobox Begin
This page is still WIP
|{{SB Infobox Header
  |image=[[Image:Torpedo expanded updated.png]]
  |factionLogo=
  |caption=Torpedoes are multi-component armaments
  |name=
  |border=none
}}


|{{SB Infobox Device General Information
{|{{Infobox ship begin}}
  |type=Ship weapons
{{Infobox ship image
  |function=Guided explosive projectile
|Ship image=Torpedo.jpg
 
|Ship caption=Torpedo and Launcher
  |size=252×60×48 cm
}}
  |mass=4,967 kg ''(minimum)''
{{Infobox ship career
  |volume=499 kv ''(minimum)''
|Hide header=
  |primaryMaterial=Ymrium
|Ship class=Mounted weapon, Guided projectile
  |corrosionResistance=
|Ship name=Torpedo
  |suppressUnitsKg=1
}}
  |suppressUnitsKv=1
|-
  |subComponents=
| General use:
}}
|Causing large amounts of destruction in a controlled  manner.
|-
{{Infobox ship characteristics
}}
|-
| Power draw:
| ? local power per shot
|-
| Mass:
| ?
|-
| Lifetime:
| ? seconds
|}
== Summary ==
<br>
<br>
[[File:Torpedo.jpg|400px]]
<br>
<br>


|{{SB Infobox Component Section
''Basics''
  |Torpedo main thruster
* Flight speed: Approximately 110m/s
  |Torpedo maneuver thruster
* Ammunition type: Projectile
  |Torpedo YOLOL slot
* Guidance: YOLOL and/or laser designator
  |Torpedo fuel tank
  |Torpedo warhead
  |Torpedo fuze
  |Torpedo sensors
}}
}}<section begin=summary/>The torpedo is an optionally-guided ship weapon that can cause vast destruction. Like [[Missile|missiles]], different modules can be assembled together to suit a user's particular use-case. Though they can be interacted with and launched directly from the [[Universal tool|universal tool]], they are most frequently launched from [[Torpedo launcher|torpedo launchers]]. Torpedoes fly at approximately 110 meters per second, and can be guided via [[Laser designator (Assembly)|laser designator]] or via [[YOLOL]].<section end=summary/>


== Device usage ==
== Ship usage ==
 
Torpedos can be found on the following ships, either as its default, or as a variant:
* [[Veles|Veles]]


Torpedoes need to be assembled from the requisite modules and then locked together using the slider switch on the hull of the fuel tank module. After locking, the torpedo can be moved as a single unit, and loaded into a [[Torpedo launcher|torpedo launcher]], which has device fields for launching the torpedo. Torpedoes can also be launched via direct interaction with the universal tool. Once launched, torpedoes can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]].
[[Category:Mounted weapons|Torpedo]]
<!-- Add gallery + links to torpedo launcher and laser designator here, when finished -->


== Parts ==
== Parts ==


Torpedoes are modular projectiles comprising several components, many of which are optional depending on the specific use-case of the torpedo.
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
 
* Main Thruster
** Maindrive for the torpedo
* Fuel Tank
** At least one is needed for flighttime, more are optional.
* Yolol Slot
** Allows space for two yolol chips. Optional.
* Maneuver Thruster
** Allows the torpedo to change its trajectory. Optional.
* High Explosive Warhead
** Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
* Laser Sensor
** Nose of the torpedo. receives fielddata from a connected Laser Designator.
* Fuse
** Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.


*Laser sensor: Mounted on the nose of the torpedo, this sensor receives data from a laser designator
== Device usage ==
*Fuze: This activates the warhead when field conditions are met, and can be used without [[YOLOL Chip|YOLOL chip]]
 
*Warhead: This explodes when the Detonate device field is set to 1
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
*Fuel tank: Provides propellant for the thrusters
 
*YOLOL module: Has space for two YOLOL chips
Torpedos can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]], shown below.
*Maneuver thruster: Allows the torpedo to adjust its trajectory
<br>
*Main thruster: Provides thrust for the torpedo
<br>
[[File:Starbase-17_40_53.png|600px]]
<br>
<br>


== Device fields ==
== Device fields ==
{{#lst:Torpedo_main_thruster|deviceFields}}
 
{{#lst:Torpedo_fuel_tank|deviceFields}}
{{#lst:Torpedo_maneuver_thruster|deviceFields}}
{{#lst:Torpedo_warhead|deviceFields}}
{{#lst:Torpedo_sensors|deviceFields}}
{{#lst:Torpedo_fuze|deviceFields}}
To learn more about how to use fields, consult these wiki pages:
To learn more about how to use fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]
* [[YOLOL|YOLOL]]
===== Torpedo Main Thruster =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''CurrentThrust'''
| ReadOnly: Displays the current thrust of the Main Thruster
| 0-10000
|-
! '''TargetThrust'''
| WriteRead: Sets the desired Thrust of the Main Thruster
| 0-10000
|-
! '''IsActive'''
| Wether the Thruster should fire or not
| 0 = Deactivated; 1 = Activated.
|}
===== Torpedo Fuel Tank =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''StoredTorpedoFuel'''
| Current amount of fuel Stored
| 0-180
|-
! '''MaxTorpedoFuel'''
| The maximum amount of fuel in this Fuel Tank
| 180
|}


== Related pages ==
===== Torpedo Maneuver Thruster =====
 
{|class="wikitable"
*[[Torpedo launcher]]
! YOLOL field
*[[Laser designator (Assembly)]]
! description
*[[Missile]]
! default range
 
|-
[[Category:Mounted weapons|Torpedo]]
! '''xThrust'''
| How much X thrust should be applied.
| 0-10000
|-
! '''YThrust'''
| How much Y Thrust should be applied
| 0-10000
|-
! '''maneuverThrustMultiplier'''
| By how much the Thrustvaules for x and y will be multiplied
| 0-N
|}
===== Torpedo High Explosive Warhead =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Warhead will Explode when Set to 1
| 0-1
|}
===== Torpedo Laser Sensor =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Identifier'''
| Id for connectiong to a Laser Designator( Have to be the same)
| "default"
|-
! '''OffsetX'''
| Directional X Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''OffsetY'''
| Directional Y Offset compared to the Lasers Designators hit surface in degree.
| 0-90
|-
! '''MissileDist'''
| Distance of the torpedo to the hit surface of the laser Designator
| 0-1000
|-
! '''DesignatorDist'''
| Distance to the Laser Designator itself.
| 0-1000
|}
===== Torpedo Fuse =====
{|class="wikitable"
! YOLOL field
! description
! default range
|-
! '''Detonate'''
| Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met.
| 0-1
|-
! '''Safety'''
| Will prevent Detonate to go to 1 when active(1)
| 0-1
|-
! '''TimerState'''
| If the timer is active(1) or not(0) (can reset the timer)
| 0-1
|-
! '''Timer'''
| how much time has passed since TimerState has been activated ins seconds. counting up
| 0-N
|-
! '''SafetyTime'''
| Time Safety will remain active. always when -1
| -1 - N
|-
! '''DetonationTime'''
| Time Until Detonate will be Set to 1. never when -1
| -1 - N
|-
! '''TriggerRange'''
|
|-
! '''ToggleTimerOnLaunch'''
| Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher.
| 0-1
|}
[[Category:Devices and machines|Flight control unit]]

Revision as of 15:34, 28 February 2021

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This page is still WIP

Torpedo.jpg
Torpedo and Launcher
Info
Class and type: Mounted weapon, Guided projectile
Name: Torpedo
General use: Causing large amounts of destruction in a controlled manner.
General characteristics
Power draw: ? local power per shot
Mass: ?
Lifetime: ? seconds

Summary



Torpedo.jpg

Basics

  • Flight speed: Approximately 110m/s
  • Ammunition type: Projectile
  • Guidance: YOLOL and/or laser designator

Ship usage

Torpedos can be found on the following ships, either as its default, or as a variant:

Parts

Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:

  • Main Thruster
    • Maindrive for the torpedo
  • Fuel Tank
    • At least one is needed for flighttime, more are optional.
  • Yolol Slot
    • Allows space for two yolol chips. Optional.
  • Maneuver Thruster
    • Allows the torpedo to change its trajectory. Optional.
  • High Explosive Warhead
    • Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
  • Laser Sensor
    • Nose of the torpedo. receives fielddata from a connected Laser Designator.
  • Fuse
    • Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.

Device usage

While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.

Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.

Starbase-17 40 53.png

Device fields

To learn more about how to use fields, consult these wiki pages:

Torpedo Main Thruster
YOLOL field description default range
CurrentThrust ReadOnly: Displays the current thrust of the Main Thruster 0-10000
TargetThrust WriteRead: Sets the desired Thrust of the Main Thruster 0-10000
IsActive Wether the Thruster should fire or not 0 = Deactivated; 1 = Activated.
Torpedo Fuel Tank
YOLOL field description default range
StoredTorpedoFuel Current amount of fuel Stored 0-180
MaxTorpedoFuel The maximum amount of fuel in this Fuel Tank 180
Torpedo Maneuver Thruster
YOLOL field description default range
xThrust How much X thrust should be applied. 0-10000
YThrust How much Y Thrust should be applied 0-10000
maneuverThrustMultiplier By how much the Thrustvaules for x and y will be multiplied 0-N
Torpedo High Explosive Warhead
YOLOL field description default range
Detonate Warhead will Explode when Set to 1 0-1
Torpedo Laser Sensor
YOLOL field description default range
Identifier Id for connectiong to a Laser Designator( Have to be the same) "default"
OffsetX Directional X Offset compared to the Lasers Designators hit surface in degree. 0-90
OffsetY Directional Y Offset compared to the Lasers Designators hit surface in degree. 0-90
MissileDist Distance of the torpedo to the hit surface of the laser Designator 0-1000
DesignatorDist Distance to the Laser Designator itself. 0-1000
Torpedo Fuse
YOLOL field description default range
Detonate Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. 0-1
Safety Will prevent Detonate to go to 1 when active(1) 0-1
TimerState If the timer is active(1) or not(0) (can reset the timer) 0-1
Timer how much time has passed since TimerState has been activated ins seconds. counting up 0-N
SafetyTime Time Safety will remain active. always when -1 -1 - N
DetonationTime Time Until Detonate will be Set to 1. never when -1 -1 - N
TriggerRange
ToggleTimerOnLaunch Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. 0-1
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