Difference between revisions of "Torpedo"
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(→Device fields: Added Fields and descriptions for all torpedo components.) |
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{{Otherlang2 | {{Otherlang2 | ||
|de=Torpedo:de | |de=Torpedo:de | ||
|fr=Torpedo | |fr=Torpedo:fr | ||
|ru=Торпеда | |ru=Торпеда | ||
|ua=Керована Торпеда | |ua=Керована Торпеда | ||
|zh-cn=鱼雷 | |zh-cn=鱼雷 | ||
}} | |||
}} | This page is still WIP | ||
{|{{Infobox ship begin}} | |||
{{Infobox ship image | |||
|Ship image=Torpedo.jpg | |||
|Ship caption=Torpedo and Launcher | |||
}} | |||
{{Infobox ship career | |||
|Hide header= | |||
|Ship class=Mounted weapon, Guided projectile | |||
|Ship name=Torpedo | |||
}} | |||
|- | |||
| General use: | |||
|Causing large amounts of destruction in a controlled manner. | |||
|- | |||
{{Infobox ship characteristics | |||
}} | |||
|- | |||
| Power draw: | |||
| ? local power per shot | |||
|- | |||
| Mass: | |||
| ? | |||
|- | |||
| Lifetime: | |||
| ? seconds | |||
|} | |||
== Summary == | |||
<br> | |||
<br> | |||
[[File:Torpedo.jpg|400px]] | |||
<br> | |||
<br> | |||
''Basics'' | |||
* Flight speed: Approximately 110m/s | |||
* Ammunition type: Projectile | |||
* Guidance: YOLOL and/or laser designator | |||
== | == Ship usage == | ||
Torpedos can be found on the following ships, either as its default, or as a variant: | |||
* [[Veles|Veles]] | |||
[[Category:Mounted weapons|Torpedo]] | |||
== Parts == | == Parts == | ||
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components: | |||
* Main Thruster | |||
** Maindrive for the torpedo | |||
* Fuel Tank | |||
** At least one is needed for flighttime, more are optional. | |||
* Yolol Slot | |||
** Allows space for two yolol chips. Optional. | |||
* Maneuver Thruster | |||
** Allows the torpedo to change its trajectory. Optional. | |||
* High Explosive Warhead | |||
** Will explode when field Detonate is set to 1. Optional, but 1 is recomended. | |||
* Laser Sensor | |||
** Nose of the torpedo. receives fielddata from a connected Laser Designator. | |||
* Fuse | |||
** Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips. | |||
== Device usage == | |||
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube. | |||
Torpedos can be 'guided' using YOLOL or with the use of a [[Laser Designator|laser designator]], shown below. | |||
<br> | |||
<br> | |||
[[File:Starbase-17_40_53.png|600px]] | |||
<br> | |||
<br> | |||
== Device fields == | == Device fields == | ||
To learn more about how to use fields, consult these wiki pages: | To learn more about how to use fields, consult these wiki pages: | ||
* [[Universal tool|Universal Tool]] | * [[Universal tool|Universal Tool]] | ||
* [[Data networks|Data networks]] | * [[Data networks|Data networks]] | ||
* [[YOLOL|YOLOL]] | * [[YOLOL|YOLOL]] | ||
===== Torpedo Main Thruster ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''CurrentThrust''' | |||
| ReadOnly: Displays the current thrust of the Main Thruster | |||
| 0-10000 | |||
|- | |||
! '''TargetThrust''' | |||
| WriteRead: Sets the desired Thrust of the Main Thruster | |||
| 0-10000 | |||
|- | |||
! '''IsActive''' | |||
| Wether the Thruster should fire or not | |||
| 0 = Deactivated; 1 = Activated. | |||
|} | |||
===== Torpedo Fuel Tank ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''StoredTorpedoFuel''' | |||
| Current amount of fuel Stored | |||
| 0-180 | |||
|- | |||
! '''MaxTorpedoFuel''' | |||
| The maximum amount of fuel in this Fuel Tank | |||
| 180 | |||
|} | |||
== | ===== Torpedo Maneuver Thruster ===== | ||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
[[Category: | ! '''xThrust''' | ||
| How much X thrust should be applied. | |||
| 0-10000 | |||
|- | |||
! '''YThrust''' | |||
| How much Y Thrust should be applied | |||
| 0-10000 | |||
|- | |||
! '''maneuverThrustMultiplier''' | |||
| By how much the Thrustvaules for x and y will be multiplied | |||
| 0-N | |||
|} | |||
===== Torpedo High Explosive Warhead ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Detonate''' | |||
| Warhead will Explode when Set to 1 | |||
| 0-1 | |||
|} | |||
===== Torpedo Laser Sensor ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Identifier''' | |||
| Id for connectiong to a Laser Designator( Have to be the same) | |||
| "default" | |||
|- | |||
! '''OffsetX''' | |||
| Directional X Offset compared to the Lasers Designators hit surface in degree. | |||
| 0-90 | |||
|- | |||
! '''OffsetY''' | |||
| Directional Y Offset compared to the Lasers Designators hit surface in degree. | |||
| 0-90 | |||
|- | |||
! '''MissileDist''' | |||
| Distance of the torpedo to the hit surface of the laser Designator | |||
| 0-1000 | |||
|- | |||
! '''DesignatorDist''' | |||
| Distance to the Laser Designator itself. | |||
| 0-1000 | |||
|} | |||
===== Torpedo Fuse ===== | |||
{|class="wikitable" | |||
! YOLOL field | |||
! description | |||
! default range | |||
|- | |||
! '''Detonate''' | |||
| Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | |||
| 0-1 | |||
|- | |||
! '''Safety''' | |||
| Will prevent Detonate to go to 1 when active(1) | |||
| 0-1 | |||
|- | |||
! '''TimerState''' | |||
| If the timer is active(1) or not(0) (can reset the timer) | |||
| 0-1 | |||
|- | |||
! '''Timer''' | |||
| how much time has passed since TimerState has been activated ins seconds. counting up | |||
| 0-N | |||
|- | |||
! '''SafetyTime''' | |||
| Time Safety will remain active. always when -1 | |||
| -1 - N | |||
|- | |||
! '''DetonationTime''' | |||
| Time Until Detonate will be Set to 1. never when -1 | |||
| -1 - N | |||
|- | |||
! '''TriggerRange''' | |||
| | |||
| | |||
|- | |||
! '''ToggleTimerOnLaunch''' | |||
| Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | |||
| 0-1 | |||
|} | |||
[[Category:Devices and machines|Flight control unit]] | |||
Revision as of 15:34, 28 February 2021
This page is still WIP
Summary
Basics
- Flight speed: Approximately 110m/s
- Ammunition type: Projectile
- Guidance: YOLOL and/or laser designator
Ship usage
Torpedos can be found on the following ships, either as its default, or as a variant:
Parts
Torpedos are modular projectiles comprising several components, some of which are optional. Here is a list of all Torpedo components:
- Main Thruster
- Maindrive for the torpedo
- Fuel Tank
- At least one is needed for flighttime, more are optional.
- Yolol Slot
- Allows space for two yolol chips. Optional.
- Maneuver Thruster
- Allows the torpedo to change its trajectory. Optional.
- High Explosive Warhead
- Will explode when field Detonate is set to 1. Optional, but 1 is recomended.
- Laser Sensor
- Nose of the torpedo. receives fielddata from a connected Laser Designator.
- Fuse
- Will activate the High Explosive Warhead when field conditions are met. Can be used without Yolol chips.
Device usage
While a torpedo can be launched using a universal tool, they are best used in conjunction with the torpedo tube.
Torpedos can be 'guided' using YOLOL or with the use of a laser designator, shown below.
Device fields
To learn more about how to use fields, consult these wiki pages:
Torpedo Main Thruster
| YOLOL field | description | default range |
|---|---|---|
| CurrentThrust | ReadOnly: Displays the current thrust of the Main Thruster | 0-10000 |
| TargetThrust | WriteRead: Sets the desired Thrust of the Main Thruster | 0-10000 |
| IsActive | Wether the Thruster should fire or not | 0 = Deactivated; 1 = Activated. |
Torpedo Fuel Tank
| YOLOL field | description | default range |
|---|---|---|
| StoredTorpedoFuel | Current amount of fuel Stored | 0-180 |
| MaxTorpedoFuel | The maximum amount of fuel in this Fuel Tank | 180 |
Torpedo Maneuver Thruster
| YOLOL field | description | default range |
|---|---|---|
| xThrust | How much X thrust should be applied. | 0-10000 |
| YThrust | How much Y Thrust should be applied | 0-10000 |
| maneuverThrustMultiplier | By how much the Thrustvaules for x and y will be multiplied | 0-N |
Torpedo High Explosive Warhead
| YOLOL field | description | default range |
|---|---|---|
| Detonate | Warhead will Explode when Set to 1 | 0-1 |
Torpedo Laser Sensor
| YOLOL field | description | default range |
|---|---|---|
| Identifier | Id for connectiong to a Laser Designator( Have to be the same) | "default" |
| OffsetX | Directional X Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
| OffsetY | Directional Y Offset compared to the Lasers Designators hit surface in degree. | 0-90 |
| MissileDist | Distance of the torpedo to the hit surface of the laser Designator | 0-1000 |
| DesignatorDist | Distance to the Laser Designator itself. | 0-1000 |
Torpedo Fuse
| YOLOL field | description | default range |
|---|---|---|
| Detonate | Links to the High Explosive Warhead. Will turn to 1 when other field conditions are met. | 0-1 |
| Safety | Will prevent Detonate to go to 1 when active(1) | 0-1 |
| TimerState | If the timer is active(1) or not(0) (can reset the timer) | 0-1 |
| Timer | how much time has passed since TimerState has been activated ins seconds. counting up | 0-N |
| SafetyTime | Time Safety will remain active. always when -1 | -1 - N |
| DetonationTime | Time Until Detonate will be Set to 1. never when -1 | -1 - N |
| TriggerRange | ||
| ToggleTimerOnLaunch | Wether or not the Timer will be Activated(1) upon Launch from a Torpedolauncher. | 0-1 |