Difference between revisions of "Laser cannon"
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{{Otherlang2 | {{Otherlang2 | ||
|fr=Laser_cannon | |fr=Laser_cannon:fr | ||
|de=Laser_cannon:de | |de=Laser_cannon:de | ||
|zh-cn=激光炮 | |zh-cn=激光炮 | ||
|ru=Лазерная пушка | |ru=Лазерная пушка | ||
|ua=Лазерна гармата | |ua=Лазерна гармата | ||
}} | |||
}}{{ | {|{{Infobox ship begin}} | ||
{{Infobox ship image | |||
|Ship image=Laser weapon.png | |||
|Ship image size=400 | |||
|Ship caption=Laser cannon parts | |||
}} | |||
{{Infobox ship career | |||
|Hide header= | |||
|Ship class=Mounted weapon, energy | |||
|Ship name=Laser cannon | |||
}} | |||
|- | |||
| General use: | |||
|Obliterating fast spaceships | |||
|- | |||
{{Infobox ship career | |||
|Hide header= | |||
|Ship class=Mounted weapon, bullet | |||
|Ship name=Autocannon | |||
}} | |||
|- | |||
| General use: | |||
|Obliterating less armored and slow spaceships | |||
|- | |||
{{Infobox ship characteristics | |||
}} | |||
|- | |||
| Rate of Fire | |||
| 375 rpm (6,25 rps) | |||
|- | |||
| Projectile Energy | |||
| 350 | |||
|- | |||
| Muzzle velocity: | |||
| 1000 m/s | |||
|- | |||
| Heat generated: | |||
| 60 per shot | |||
|- | |||
| Heat dissipation rate: | |||
| 100 per second | |||
|- | |||
| Power draw: | |||
| 400 per shot, 100 per recharge | |||
|- | |||
| Projectile mass: | |||
| 7 | |||
|- | |||
| Lifetime: | |||
| 2 seconds | |||
|} | |||
} | |||
== | == Summary == | ||
<br> | |||
<br> | |||
[[File:Laser weapon.png|400px]] | |||
<br> | |||
<br> | |||
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships. | |||
* Rate of fire: | ''Basics'' | ||
* Rate of fire: Medium | |||
* Spread: Minimal | * Spread: Minimal | ||
* Projectile speed: Fast | * Projectile speed: Fast | ||
* Ammunition type: Laser | * Ammunition type: Laser. Inactive ammo requires activation from an external power source. | ||
== Ship usage == | == Ship usage == | ||
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== Device fields == | == Device fields == | ||
To learn more about the usage of fields, consult these wiki pages: | |||
* [[Universal tool|Universal Tool]] | |||
* [[Data networks|Data networks]] | |||
* [[YOLOL|YOLOL]] | |||
'''Laser Cannon Barrel''' | '''Laser Cannon Barrel''' | ||
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| Maximum amount of ammo that fits in the barrel | | Maximum amount of ammo that fits in the barrel | ||
| 1 | | 1 | ||
|- | |- | ||
|} | |} | ||
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! '''AvailableLaserAmmo''' | ! '''AvailableLaserAmmo''' | ||
| How much inactive ammo is left | | How much inactive ammo is left | ||
| 0 - | | 0 - 500 | ||
|- | |- | ||
! '''MaxAvailableLaserAmmo''' | ! '''MaxAvailableLaserAmmo''' | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| | | 500 | ||
|- | |- | ||
|} | |} | ||
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! '''StoredLaserAmmo''' | ! '''StoredLaserAmmo''' | ||
| How much inactive ammo is left | | How much inactive ammo is left | ||
| 0 - | | 0 - 200 | ||
|- | |- | ||
! '''MaxLaserAmmo''' | ! '''MaxLaserAmmo''' | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| | | 200 | ||
|- | |- | ||
|} | |} | ||
[[Category:Mounted weapons|Laser weapon]] | |||
[[Category:Mounted weapons|Laser |
Revision as of 09:28, 11 March 2021
Summary
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
Basics
- Rate of fire: Medium
- Spread: Minimal
- Projectile speed: Fast
- Ammunition type: Laser. Inactive ammo requires activation from an external power source.
Ship usage
Laser weapons can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Laser Cannon Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull", Often renamed to shoot or fire | 0 - 1 |
StoredActiveLaserAmmo | Amount of ammo ready to fire in the weapon's barrel | 0 - 1 |
MaxActiveLaserAmmo | Maximum amount of ammo that fits in the barrel | 1 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Laser Cannon Structure
YOLOL field | description | range |
---|---|---|
AvailableLaserAmmo | How much inactive ammo is left | 0 - 500 |
MaxAvailableLaserAmmo | Maximum amount of inactive ammo that can be stored | 500 |
Laser Cannon Mag
YOLOL field | description | range |
---|---|---|
StoredLaserAmmo | How much inactive ammo is left | 0 - 200 |
MaxLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |