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Difference between revisions of "Laser cannon"

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m (de added as flag.)
(Updated weapon stats, organised page)
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{{Infobox ship image
{{Infobox ship image
|Ship image=Laser weapon.png
|Ship image=Laser weapon.png
|Ship image size=400
|Ship caption=Laser cannon parts
|Ship caption=Laser cannon parts
}}
}}
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}}
}}
|-
|-
| Caliber:
| Rate of Fire:
| Laser cell
|  
|-
| - burst
| 600 rpm (10 rps)
|-
| - heat limited
| 100 rpm (1.667 rps)
|-
| - ammo activation limited
| 30 rpm (0.5 rps)
|-
|-
| Muzzle velocity:
| Muzzle velocity:
| 1,000
| 1000 m/s
|-
|-
| Rounds per minute:
| Heat generated:
| 1,200
| 60 per shot
|-
| Heat dissipation rate:
| 100 per second
|-
| Ammo activation rate:
| 0.5 per second
|-
| Power draw:
| 400 total per shot
|-
|
| 300 per shot
|-
|
| 100 per ammo activation
|-
|-
| Bullet mass:  
| Bullet mass:  
| 5
| 5
|-
|-
| Lifetime:
| 2 seconds
|}
|}


Line 48: Line 75:
* Spread: Minimal
* Spread: Minimal
* Projectile speed: Fast
* Projectile speed: Fast
* Ammunition type: Energy cell. Feeds from reactor or external power source.
* Ammunition type: Laser. Inactive ammo requires activation from an external power source.


== Ship usage ==
== Ship usage ==
Line 58: Line 85:
== Device fields ==
== Device fields ==


To learn more about the usage of fields, consult these wiki pages:
* [[Universal tool|Universal Tool]]
* [[Data networks|Data networks]]
* [[YOLOL|YOLOL]]


'''Ammo box'''
'''Laser Cannon Barrel'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredLaserAmmo'''
| How much inactive ammo is left
| 0 - 200
|-
! '''MaxLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 0 - 200
|-
|}
'''Barrel'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
Line 90: Line 106:
! '''MaxActiveLaserAmmo'''
! '''MaxActiveLaserAmmo'''
| Maximum amount of ammo that fits in the barrel
| Maximum amount of ammo that fits in the barrel
| 0 - 1
| 1
|-
|-
|}
|}


 
'''Mounted Weapon Body'''
'''Body'''
{|class="wikitable"
{|class="wikitable"
! YOLOL field
! YOLOL field
Line 106: Line 121:
|-
|-
! '''MaxHeat'''
! '''MaxHeat'''
| Maximum amount of heat that the system can withstand
| Maximum amount of heat that can be in the system
| 0 - 1000
| 1000
|-
! '''StoredLocalPower'''
| How much LocalPower is currently in the system
| 0 - 1500
|-
! '''MaxLocalPower'''
| Maximum amount of LocalPower that can be in the system
| 1500
|-
|}
 
'''Laser Cannon Structure'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''AvailableLaserAmmo'''
| How much inactive ammo is left
| 0 - 500
|-
! '''MaxAvailableLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 500
|-
|-
|}
|}


'''Laser Cannon Mag'''
{|class="wikitable"
! YOLOL field
! description
! range
|-
! '''StoredLaserAmmo'''
| How much inactive ammo is left
| 0 - 200
|-
! '''MaxLaserAmmo'''
| Maximum amount of inactive ammo that can be stored
| 200
|-
|}


[[Category:Mounted weapons|Laser weapon]]
[[Category:Mounted weapons|Laser weapon]]

Revision as of 23:01, 27 August 2020

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Laser weapon.png
Laser cannon parts
Info
Class and type: Mounted weapon, energy
Name: Laser cannon
General use: Obliterating fast spaceships
General characteristics
Rate of Fire:
- burst 600 rpm (10 rps)
- heat limited 100 rpm (1.667 rps)
- ammo activation limited 30 rpm (0.5 rps)
Muzzle velocity: 1000 m/s
Heat generated: 60 per shot
Heat dissipation rate: 100 per second
Ammo activation rate: 0.5 per second
Power draw: 400 total per shot
300 per shot
100 per ammo activation
Bullet mass: 5
Lifetime: 2 seconds

Summary



Laser weapon.png

Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.

Basics

  • Rate of fire: Very fast
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Laser. Inactive ammo requires activation from an external power source.

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

To learn more about the usage of fields, consult these wiki pages:

Laser Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 1

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 1500
MaxLocalPower Maximum amount of LocalPower that can be in the system 1500

Laser Cannon Structure

YOLOL field description range
AvailableLaserAmmo How much inactive ammo is left 0 - 500
MaxAvailableLaserAmmo Maximum amount of inactive ammo that can be stored 500

Laser Cannon Mag

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 200
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 200
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