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Difference between revisions of "Lamps"

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m (Notes on the actual visible light reach of lamps, I'm not sure if it's a bug or an intended feature, but it's still annoying.)
m (yes, I'm australian. If you feel the need to correct my spelling of "metres" to your version "meters" then go ahead. This is just a minor edit as I fixed some grammar.)
 
Line 29: Line 29:
Power consumption when turned on: 0.125 electricity per second.
Power consumption when turned on: 0.125 electricity per second.
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance.
Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance.
For example, Lamp type A cannot ''illuminate'' objects at 10 metres, rather the glow will just be visible ''from'' 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away assuming it's within render distance.
For example, Lamp type A cannot ''illuminate'' objects at 10 metres, rather the glow will just be visible ''from'' 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance.


== Gallery ==
== Gallery ==

Latest revision as of 04:36, 15 September 2021

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Lamp collection.png
Lamp type A, type B, and type C
Lamps
Type Light device
Function Provides light

Lamps are light-emitting devices, used to illuminate stations, spaceships, and other installations as needed. They are more useful as general area lighting than as spotlights, as their range is particularly limited.

Basic information

A lamp's color can be customized by replacing the bulb in the lamp with one of another color.
Lamps can also be used as a part of a network to signal data transfers for example.
Power consumption when turned on: 0.125 electricity per second. Please note that visible light reach on the bulb is not accurate - the bulb glowing is visible from that distance, rather than the light being able to illuminate objects at that distance. For example, Lamp type A cannot illuminate objects at 10 metres, rather the glow will just be visible from 10 metres away. The visual effect of the bulb being on or off (it's just a brighter shade of the off bulb) can be viewed from any distance away, assuming that it's within render distance.

Gallery

Lamp type A.png
Lamp (Type A)

Size 144×24×12 cm
Mass 593 kg kg
Volume 59.62 kv kv
Corrosion resistance 410

Input / Output
Electric input 0.125 e/s

Sockets 2

Colors

Composition

Lamp type B.png
Lamp (Type B)

Size 144×36×36 cm
Mass 889 kg kg
Volume 89.42 kv kv
Corrosion resistance 410

Input / Output
Electric input 0.125 e/s

Sockets 2

Colors

Composition

Lamp type C.png
Lamp (Type C)

Size 144×48×36 cm
Mass 1,287 kg kg
Volume 129.35 kv kv
Corrosion resistance 410

Input / Output
Electric input 0.125 e/s

Sockets 2

Colors

Composition

Device fields

YOLOL field description range
LampOn Determines whether the light is on. 0 is off, everything else is on. 0 - 1

To learn more about how to use fields, consult these wiki pages:

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