Missile
Revision as of 23:34, 11 April 2021 by XenoCow (talk | contribs) (→Thruster: Fixed "IsActive" row formatting)
Summary
Basics
- Flight speed: Approximately 360-460m/s depending on composition.
- Ammunition type: Projectile
- Guidance: None
Ship usage
Missiles can be found on the following ships, either as its default, or as a variant:
Parts
Missiles are modular projectiles comprising 4 seperate parts, varients of each are available
- Thruster, default or fast
- Propellant tank, default or small and explosive
- Warhead, heat or corosive damage
- Fuse, contact or proximity
Launcher
While missiles can be launched using a universal tool, they are best used in conjunction with a missile launcher.
The missile launcher allows YOLOL to directly interface with the missiles, this can be used to fire missiles at a push of a button or even automate the process.
Video
More information can be found in this official missile video.
Device fields
Missile
YOLOL field | description | range |
---|---|---|
Detonate | Detonates the missile if set to 1 | 0 - 1 |
Safety | Stops the fuse from detonating the missile if set to 1 | 0 - 1 |
TimerState | Determines whether the timer is active | 0 - 1 |
Timer | Counts up while TimerState is 1, detonates once reaching DetonationTime | 0 - n |
SafetyTime | Need info | -1 - n |
DetonationTime | Time that Timer will detonate the missile | -1 - n |
TriggerRange | Range to trigger fuse | 0 - n |
Thruster
YOLOL field | description | range |
---|---|---|
CurrentThrust | The current thrust value | 0 - n |
TargetThrust | The thrust value the missile will attempt to achieve | 0 - n |
IsActive | Toggle to turn on thruster | 0 - 1 |