Difference between revisions of "Plasma cannon"
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Line 22: | Line 22: | ||
| 500 | | 500 | ||
|- | |- | ||
| Fire delay | | Fire delay: | ||
| 0.25 seconds | | 0.25 seconds | ||
|- | |- | ||
| Heat generated | | Heat generated: | ||
| 250 per shot | | 250 per shot | ||
|- | |- | ||
| Power draw | | Power draw: | ||
| 150 local power per shot | | 150 local power per shot | ||
|- | |- | ||
| Bullet mass | | Bullet mass: | ||
| 60 | | 60 | ||
|- | |- |
Revision as of 11:21, 17 June 2019
Summary
Plasma throwers are mounted energy weapons.
Specs:
- Rate of fire: Slow
- Spread: low
- Flight speed: Slow
- Ammunition type: Energy
- Damage type: Fracture
Ship usage
Plasma throwers can be found on following ships either by default, or as a variant:
Device fields
Ammo box
YOLOL field | Description | Range |
---|---|---|
StoredPlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxPlasmaAmmo | Maximum amount of inactive ammo that can be stored | 0 - 100 |
Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActivePlasmaAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActivePlasmaAmmo | Maximum amount of ammo that fits in the barrel | 0 - 1 |
Body
YOLOL field | Description | Range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 0 - 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 1000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 0 - 1000 |