Difference between revisions of "Plasma cannon"
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{|class="wikitable" | {|class="wikitable" | ||
! YOLOL field | ! YOLOL field | ||
! | ! Description | ||
! | ! Range | ||
|- | |- | ||
! '''StoredPlasmaAmmo''' | ! '''StoredPlasmaAmmo''' | ||
| How much inactive ammo is left | | How much inactive ammo is left | ||
| 0 - | | 0 - 100 | ||
|- | |- | ||
! '''MaxPlasmaAmmo''' | ! '''MaxPlasmaAmmo''' | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| 0 - | | 0 - 100 | ||
|- | |- | ||
|} | |} |
Revision as of 11:16, 17 June 2019
Summary
Plasma throwers are mounted energy weapons.
Specs:
- Rate of fire: Slow
- Spread: low
- Flight speed: Slow
- Ammunition type: Energy
- Damage type: Fracture
Ship usage
Plasma throwers can be found on following ships either by default, or as a variant:
Device fields
Ammo box
YOLOL field | Description | Range |
---|---|---|
StoredPlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxPlasmaAmmo | Maximum amount of inactive ammo that can be stored | 0 - 100 |
Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActivePlasmaAmmo | Amount of ammo ready to be fired in the weapon's barrel | 0 - 80 |
MaxActivePlasmaAmmo | Maximum amount of ammo that fits in the barrel | 0 - 80 |
Body
YOLOL field | Description | Range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 0 - 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 1000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 0 - 1000 |