Difference between revisions of "Laser cannon"
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(Added upkeep power & Charge fileds, adjusted characteristics description, updated mag fields) |
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| Line 41: | Line 41: | ||
| Power draw: | | Power draw: | ||
| 400 per shot, 100 per recharge | | 400 per shot, 100 per recharge | ||
|- | |||
| Upkeep power: | |||
| 250 per second | |||
|- | |- | ||
| Projectile mass: | | Projectile mass: | ||
| Line 58: | Line 61: | ||
''Basics'' | ''Basics'' | ||
* Rate of fire: | * Rate of fire: Fast | ||
* Spread: Minimal | * Spread: Minimal | ||
* Projectile speed: Fast | * Projectile speed: Fast | ||
| Line 93: | Line 96: | ||
| Maximum amount of ammo that fits in the barrel | | Maximum amount of ammo that fits in the barrel | ||
| 1 | | 1 | ||
|- | |||
! '''LaserChargeLimit''' | |||
| Upper limit for charge speed | |||
| 0 - 100 | |||
|- | |||
! '''LaserChargeSpeed''' | |||
| Current charge speed | |||
| 0 - 100 | |||
|- | |- | ||
|} | |} | ||
| Line 128: | Line 139: | ||
! '''AvailableLaserAmmo''' | ! '''AvailableLaserAmmo''' | ||
| How much inactive ammo is left | | How much inactive ammo is left | ||
| 0 - | | 0 - 200 | ||
|- | |- | ||
! '''MaxAvailableLaserAmmo''' | ! '''MaxAvailableLaserAmmo''' | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| | | 200 | ||
|- | |- | ||
|} | |} | ||
| Line 149: | Line 160: | ||
| Maximum amount of inactive ammo that can be stored | | Maximum amount of inactive ammo that can be stored | ||
| 200 | | 200 | ||
|- | |||
! '''StoredActiveLaserAmmo''' | |||
| How much inactive ammo is left | |||
| 0 - 800 | |||
|- | |||
! '''MaxIdleLaserAmmo''' | |||
| Maximum amount of inactive ammo that can be stored | |||
| 800 | |||
|- | |- | ||
|} | |} | ||
[[Category:Mounted weapons|Laser weapon]] | [[Category:Mounted weapons|Laser weapon]] | ||
Revision as of 12:54, 13 May 2021
Summary
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
Basics
- Rate of fire: Fast
- Spread: Minimal
- Projectile speed: Fast
- Ammunition type: Laser. Inactive ammo requires activation from an external power source.
Ship usage
Laser weapons can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Laser Cannon Barrel
| YOLOL field | description | range |
|---|---|---|
| MountedWeaponFire | "Trigger pull", Often renamed to shoot or fire | 0 - 1 |
| StoredActiveLaserAmmo | Amount of ammo ready to fire in the weapon's barrel | 0 - 1 |
| MaxActiveLaserAmmo | Maximum amount of ammo that fits in the barrel | 1 |
| LaserChargeLimit | Upper limit for charge speed | 0 - 100 |
| LaserChargeSpeed | Current charge speed | 0 - 100 |
Mounted Weapon Body
| YOLOL field | description | range |
|---|---|---|
| StoredHeat | How much heat is currently in the system | 0 - 1000 |
| MaxHeat | Maximum amount of heat that can be in the system | 1000 |
| StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
| MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Laser Cannon Structure
| YOLOL field | description | range |
|---|---|---|
| AvailableLaserAmmo | How much inactive ammo is left | 0 - 200 |
| MaxAvailableLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |
Laser Cannon Mag
| YOLOL field | description | range |
|---|---|---|
| StoredLaserAmmo | How much inactive ammo is left | 0 - 200 |
| MaxLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |
| StoredActiveLaserAmmo | How much inactive ammo is left | 0 - 800 |
| MaxIdleLaserAmmo | Maximum amount of inactive ammo that can be stored | 800 |