Difference between revisions of "Plasma cannon"
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m (→Device fields: adjusted Max stored Electricity value, based on todays(03.03.2021) patch) |
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| General use: | | General use: | ||
|Destroy structures or slow ships | |Destroy structures or slow ships | ||
|- | |||
{{Infobox ship career | |||
|Hide header= | |||
|Ship class=Mounted weapon, bullet | |||
|Ship name=Autocannon | |||
}} | |||
|- | |||
| General use: | |||
|Obliterating less armored and slow spaceships | |||
|- | |- | ||
{{Infobox ship characteristics | {{Infobox ship characteristics | ||
}} | }} | ||
|- | |- | ||
| Rate of Fire | | Rate of Fire | ||
| | | 70 rpm (1,18 rps) | ||
|- | |- | ||
| | | Projectile Energy | ||
| | | 1170 | ||
|- | |- | ||
| Muzzle velocity: | | Muzzle velocity: | ||
| | | 600 m/s | ||
|- | |- | ||
| Heat generated: | | Heat generated: | ||
Line 43: | Line 49: | ||
|- | |- | ||
| Power draw: | | Power draw: | ||
| | | 2500 per shot | ||
|- | |- | ||
| | | Projectile mass: | ||
| | | 65 | ||
|- | |- | ||
| Lifetime: | | Lifetime: | ||
| | | 3 seconds | ||
|} | |} | ||
Revision as of 08:32, 11 March 2021
Summary
Plasma throwers are mounted energy weapons.
Specs:
- Rate of fire: Slow
- Spread: low
- Flight speed: Slow
- Ammunition type: Energy
- Damage type: Fracture
Ship usage
Plasma throwers can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Plasma Thrower Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull". Often renamed to shoot or fire | 0 - 1 |
StoredActivePlasmaAmmo | "Is the gun loaded?" Amount of ammo the weapon has in its barrel | 0 - 1 |
MaxActivePlasmaAmmo | Maximum amount of ammo that fits in the barrel | 1 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Plasma Thrower Structure
YOLOL field | description | range |
---|---|---|
AvailablePlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxAvailablePlasmaAmmo | Maximum amount of inactive ammo that can be stored | 100 |
Plasma Cannon Mag
YOLOL field | description | range |
---|---|---|
StoredPlasmaAmmo | How much inactive ammo is left | 0 - 100 |
MaxPlasmaAmmo | Maximum amount of inactive ammo that can be stored | 100 |