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Difference between revisions of "Laser cannon"

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m (→‎Summary: rof info)
m (→‎Device fields: adjusted Max stored Electricity value, based on todays(03.03.2021) patch)
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! '''StoredLocalPower'''
! '''StoredLocalPower'''
| How much LocalPower is currently in the system
| How much LocalPower is currently in the system
| 0 - 1500
| 0 - 5000
|-
|-
! '''MaxLocalPower'''
! '''MaxLocalPower'''
| Maximum amount of LocalPower that can be in the system
| Maximum amount of LocalPower that can be in the system
| 1500
| 5000
|-
|-
|}
|}

Revision as of 14:59, 3 March 2021

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Laser weapon.png
Laser cannon parts
Info
Class and type: Mounted weapon, energy
Name: Laser cannon
General use: Obliterating fast spaceships
General characteristics
Rate of Fire:
- burst 300 rpm (5 rps)
- heat limited 100 rpm (1.667 rps)
- ammo activation limited 30 rpm (0.5 rps)
Muzzle velocity: 1000 m/s
Heat generated: 60 per shot
Heat dissipation rate: 100 per second
Ammo activation rate: 0.5 per second
Power draw: 500 total per shot
400 per shot
100 per ammo activation
Bullet mass: 5
Lifetime: 2 seconds

Summary



Laser weapon.png

Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.

Basics

  • Rate of fire: Medium
  • Spread: Minimal
  • Projectile speed: Fast
  • Ammunition type: Laser. Inactive ammo requires activation from an external power source.

Ship usage

Laser weapons can be found on following ships either by default, or as a variant:

Device fields

To learn more about the usage of fields, consult these wiki pages:

Laser Cannon Barrel

YOLOL field description range
MountedWeaponFire "Trigger pull", Often renamed to shoot or fire 0 - 1
StoredActiveLaserAmmo Amount of ammo ready to fire in the weapon's barrel 0 - 1
MaxActiveLaserAmmo Maximum amount of ammo that fits in the barrel 1

Mounted Weapon Body

YOLOL field description range
StoredHeat How much heat is currently in the system 0 - 1000
MaxHeat Maximum amount of heat that can be in the system 1000
StoredLocalPower How much LocalPower is currently in the system 0 - 5000
MaxLocalPower Maximum amount of LocalPower that can be in the system 5000

Laser Cannon Structure

YOLOL field description range
AvailableLaserAmmo How much inactive ammo is left 0 - 500
MaxAvailableLaserAmmo Maximum amount of inactive ammo that can be stored 500

Laser Cannon Mag

YOLOL field description range
StoredLaserAmmo How much inactive ammo is left 0 - 200
MaxLaserAmmo Maximum amount of inactive ammo that can be stored 200
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