Difference between revisions of "Laser cannon"
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m (→Summary: rof info) |
m (→Device fields: adjusted Max stored Electricity value, based on todays(03.03.2021) patch) |
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! '''StoredLocalPower''' | ! '''StoredLocalPower''' | ||
| How much LocalPower is currently in the system | | How much LocalPower is currently in the system | ||
| 0 - | | 0 - 5000 | ||
|- | |- | ||
! '''MaxLocalPower''' | ! '''MaxLocalPower''' | ||
| Maximum amount of LocalPower that can be in the system | | Maximum amount of LocalPower that can be in the system | ||
| | | 5000 | ||
|- | |- | ||
|} | |} |
Revision as of 14:59, 3 March 2021
Summary
Laser cannons are mounted energy weapons that are generally used in warfare to take out fast and agile spaceships.
Basics
- Rate of fire: Medium
- Spread: Minimal
- Projectile speed: Fast
- Ammunition type: Laser. Inactive ammo requires activation from an external power source.
Ship usage
Laser weapons can be found on following ships either by default, or as a variant:
Device fields
To learn more about the usage of fields, consult these wiki pages:
Laser Cannon Barrel
YOLOL field | description | range |
---|---|---|
MountedWeaponFire | "Trigger pull", Often renamed to shoot or fire | 0 - 1 |
StoredActiveLaserAmmo | Amount of ammo ready to fire in the weapon's barrel | 0 - 1 |
MaxActiveLaserAmmo | Maximum amount of ammo that fits in the barrel | 1 |
Mounted Weapon Body
YOLOL field | description | range |
---|---|---|
StoredHeat | How much heat is currently in the system | 0 - 1000 |
MaxHeat | Maximum amount of heat that can be in the system | 1000 |
StoredLocalPower | How much LocalPower is currently in the system | 0 - 5000 |
MaxLocalPower | Maximum amount of LocalPower that can be in the system | 5000 |
Laser Cannon Structure
YOLOL field | description | range |
---|---|---|
AvailableLaserAmmo | How much inactive ammo is left | 0 - 500 |
MaxAvailableLaserAmmo | Maximum amount of inactive ammo that can be stored | 500 |
Laser Cannon Mag
YOLOL field | description | range |
---|---|---|
StoredLaserAmmo | How much inactive ammo is left | 0 - 200 |
MaxLaserAmmo | Maximum amount of inactive ammo that can be stored | 200 |